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awe:viestifoorumille [2012/12/28 13:39] – Ak: Uusi sivu: Hello! I'm a part of a Finnish 4 person group that is also trying to create an Exalted AW hack. It was nice to read about your hack. My group has played 14 sessions of AW so far, an… gileadawe:viestifoorumille [2013/01/05 13:53] (current) – + move from mediawiki to dokuwiki gilead
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 I liked your points and mechanics in the post above, and would like to hear how things have progressed. I liked your points and mechanics in the post above, and would like to hear how things have progressed.
  
-Inspire Awe has nice options for hits, and we'll probably integrate some of them. The miss could be better though. "No-one pays much attention to you" sounds frankly quite boring, and doesn't move the story in interesting direction. Something better might be that you pull unnecessary attention to you (thus getting a powerful enemy) or cause some side effect, like create a possibly missguided cult.+Inspire Awe has nice options for hits, and we'll probably integrate some of them. The miss could be better though. "No-one pays much attention to you" sounds frankly quite boring, and doesn't move the story in interesting direction. Something better might be that you pull unnecessary attention to you (thus getting a powerful enemy) or cause some side effect, like creating a possibly missguided cult.
  
 I've written below some moves or partial moves we've come up with. They will most likely change quite a lot in playtesting and most of them will not end up in the final hack. They might not be of use for your hack, but I hope they at least offer some food for thought. I've written below some moves or partial moves we've come up with. They will most likely change quite a lot in playtesting and most of them will not end up in the final hack. They might not be of use for your hack, but I hope they at least offer some food for thought.
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 When you hold a speech for a crowd, roll +Social. On a 10+, you implant the desired feeling and/or idea. On a 7-9,  When you hold a speech for a crowd, roll +Social. On a 10+, you implant the desired feeling and/or idea. On a 7-9, 
-  *  GM might offer you hard bargain or an ugly choice+  *  GM could offer you hard bargain or an ugly choice
   *  you might get an enemy or draw unnecessary attention to yourself   *  you might get an enemy or draw unnecessary attention to yourself
-  *  someone might ask you promise +  *  someone could ask you to promise something.
   *  the effect might work, but not last very long.   *  the effect might work, but not last very long.
  
 On a miss you make a powerful enemy, without realizing it. On a miss you make a powerful enemy, without realizing it.
  
-I think Exalted should have different moves for violence than AW. So far my best idea is simply use mechanic similar to Act Under Fire.+I think Exalted should have different moves for violence than AW. So far my best idea is to simply use mechanic similar to Act Under Fire.
  
 **Power-up** **Power-up**
  
-When you power-up, describe the source of your new(-found) power. This can be for example a memoir from your past or a description of the reasons of a powerful feeling. Roll ??. On success, challenge that was earlier owerwhelming (even for you!) is now possible. 10+, all your Harm heals. 6-9, up to 3 Harm heals. On a miss, the foe responds with even bigger power-up of his own.+When you power-up, describe the source of your new(-found) power. This can be for example a memory from your past or a description of the reasons for the powerful feeling. Roll ??. On success, the challenge that was earlier owerwhelming (even for you!) is now possible. 10+, all your Harm heals. 6-9, up to 3 Harm heals. On a miss, the foe responds with even bigger power-up of his own.
  
 **Reveal an Existing Preparation** **Reveal an Existing Preparation**
  
-Basically declare retroactively you've set something up (p. 276). This move might help playing characters with great foresight and/or wisdom.+Basically the move **declare retroactively you've set something up** (p. 276). This move might help playing characters that have great foresight and/or wisdom.
  
-**Recall from Your Past Live**+**Recall from Your Past Life**
  
-When you recall from your past live, roll +Sharp. On a 10+, you resolve a problem with your earlier incarnation's skill or knowledge. On a 7-9, you also cause problems for yourself. Miss is like Throwback, meaning you actively cause problems to yourself or your Circle and/or cause problems in your own projects. In each case, you must bring up your past lives character in action and demeanor.+When you recall your past live, roll +Sharp. On a 10+, you resolve a problem with your earlier incarnation's skill or knowledge. On a 7-9, you also cause problems for yourself. Miss is like Throwback, meaning you actively cause problems to yourself or your Circle and/or cause problems in your own projects. In each case, you must bring up your past lives character in action and demeanor.
  
 **Build** **Build**
  
-When you build artefacts, social networks, military unit, organizations, friendships or other relations, you might first have to get something or make sacrifices (like in workshop). GM might ask you to describe something, possibly briefly a character in this social unit. After this, roll ??. 10+ hold 2. 7-9 hold 1. On a miss the act of creating carries you away (think Great Curse). Your construction might get ready or not, and it also might have some new interesting features.+When you build artefacts, social networks, military unit, organizations, friendships or other relations, you might first have to get something or make sacrifices (like in workshop). GM might ask you to describe something, e.g. a character in this social unit. After this, roll ??. 10+ hold 2. 7-9 hold 1. On a miss the act of creating carries you away (think Great Curse). Your construction might get ready or not, and it also might have some new interesting features.
  
 Both your and GM can use the hold for: Both your and GM can use the hold for:
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 **Pray** **Pray**
  
-When you pray, you chant your message. Roll ??. On a 10+, the right god appears and is gracious to you or your cause. On a 7-9, god might appear irritated, send a representative or demand a significant promise before cooperation. On a miss nothing might appear, or the god might appear as angry, treacherous or useless.+When you pray, you chant your message. Roll ??. On a 10+, the right god appears and is gracious to you or your cause. On a 7-9, god might manifest irritated, send a representative or demand a significant promise before cooperation. On a miss nothing might appear, or the god might manifest angry, treacherous or useless.
  
 **Make an Impression** works like Skinner's Hypnotic, except that the feeling from them to you is love, deep respect or deeply impressed and from you to them (on a miss) need to help, protect or save. **Make an Impression** works like Skinner's Hypnotic, except that the feeling from them to you is love, deep respect or deeply impressed and from you to them (on a miss) need to help, protect or save.
awe/viestifoorumille.1356701975.txt.gz · Last modified: by gilead