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awe:viestifoorumille [2013/01/05 13:16] honkalaawe:viestifoorumille [2013/01/05 13:53] (current) – + move from mediawiki to dokuwiki gilead
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 **Power-up** **Power-up**
  
-When you power-up, describe the source of your new(-found) power. This can be for example a memory from your past or a description of the reasons for the powerful feeling. Roll ??. On success, challenge that was earlier owerwhelming (even for you!) is now possible. 10+, all your Harm heals. 6-9, up to 3 Harm heals. On a miss, the foe responds with even bigger power-up of his own.+When you power-up, describe the source of your new(-found) power. This can be for example a memory from your past or a description of the reasons for the powerful feeling. Roll ??. On success, the challenge that was earlier owerwhelming (even for you!) is now possible. 10+, all your Harm heals. 6-9, up to 3 Harm heals. On a miss, the foe responds with even bigger power-up of his own.
  
 **Reveal an Existing Preparation** **Reveal an Existing Preparation**
  
-Basically declare retroactively you've set something up (p. 276). This move might help playing characters with great foresight and/or wisdom.+Basically the move **declare retroactively you've set something up** (p. 276). This move might help playing characters that have great foresight and/or wisdom.
  
 **Recall from Your Past Life** **Recall from Your Past Life**
  
-When you recall from your past live, roll +Sharp. On a 10+, you resolve a problem with your earlier incarnation's skill or knowledge. On a 7-9, you also cause problems for yourself. Miss is like Throwback, meaning you actively cause problems to yourself or your Circle and/or cause problems in your own projects. In each case, you must bring up your past lives character in action and demeanor.+When you recall your past live, roll +Sharp. On a 10+, you resolve a problem with your earlier incarnation's skill or knowledge. On a 7-9, you also cause problems for yourself. Miss is like Throwback, meaning you actively cause problems to yourself or your Circle and/or cause problems in your own projects. In each case, you must bring up your past lives character in action and demeanor.
  
 **Build** **Build**
  
-When you build artefacts, social networks, military unit, organizations, friendships or other relations, you might first have to get something or make sacrifices (like in workshop). GM might ask you to describe something, possibly briefly a character in this social unit. After this, roll ??. 10+ hold 2. 7-9 hold 1. On a miss the act of creating carries you away (think Great Curse). Your construction might get ready or not, and it also might have some new interesting features.+When you build artefacts, social networks, military unit, organizations, friendships or other relations, you might first have to get something or make sacrifices (like in workshop). GM might ask you to describe something, e.g. a character in this social unit. After this, roll ??. 10+ hold 2. 7-9 hold 1. On a miss the act of creating carries you away (think Great Curse). Your construction might get ready or not, and it also might have some new interesting features.
  
 Both your and GM can use the hold for: Both your and GM can use the hold for:
awe/viestifoorumille.1357391783.txt.gz · Last modified: by honkala