jokimetsan_laulu:jalava_lomake
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| jokimetsan_laulu:jalava_lomake [2012/03/27 09:22] – gilead | jokimetsan_laulu:jalava_lomake [2012/07/02 16:08] (current) – + move from mediawiki to dokuwiki gilead | ||
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| {| style=" | {| style=" | ||
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| | Kasti: Aamu || Anima: Jalavan kultaiset lehdet ja lopulta itse puu | | Kasti: Aamu || Anima: Jalavan kultaiset lehdet ja lopulta itse puu | ||
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| | Athletics || {{: | | Athletics || {{: | ||
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| - | | Awareness || {{: | + | | Awareness |
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| | Dodge || {{: | | Dodge || {{: | ||
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| | align=" | | align=" | ||
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| - | | Movement: 5 / 11 | + | | Movement: 5 / 11 (CBA *2, tai 20 yards/tick flight) |
| | -2 | | -2 | ||
| | colspan=2 align=" | | colspan=2 align=" | ||
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| | colspan=2 align=" | | colspan=2 align=" | ||
| - | | align=" | + | | align=" |
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| | Mental Parry DV: 1 | | Mental Parry DV: 1 | ||
| | -4 | | -4 | ||
| | align=" | | align=" | ||
| - | | Personal: | + | | Personal: |
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| - | | Join combat: 6 | + | | Join combat: 6 + 2 (visor) |
| | colspan=2 | Incapacitated | | colspan=2 | Incapacitated | ||
| | align=" | | align=" | ||
| - | | Peripheral: | + | | Peripheral: |
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| - | | Join debate: 6 | + | | Join debate: 6 + 2 |
| | colspan=2 | Dying | | colspan=2 | Dying | ||
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| - | | (+Fists of Orichalcum) || 6 || 14 || 6L || - || 2 || || | + | | (+Fists of Orich.) || 6 || 14 || 6L || - || 2 || || |
| | Conviction || align=" | | Conviction || align=" | ||
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| | Temperance || align=" | | Temperance || align=" | ||
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| - | | (+Fists of Orichalcum) || 5 || 15 || 6L || 7 || 3 || || | + | | (+Fists of Orich.) || 5 || 15 || 6L || 7 || 3 || || |
| | || align=" | | || align=" | ||
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| - | | (+Fists of Orichalcum) || 6 || 25 || 18L || - || - || || | + | | (+Fists of Orich.) || 6 || 25 || 18L || - || - || || |
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| - | | (+Fists of Orichalcum) || 5 || 15 || 21L || 7 || 3 || || | + | | (+Fists of Orich.) || 5 || 15 || 21L || 7 || 3 || || |
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| - | | (+Fists of Orichalcum) || 5 || 15 || 13L || 7 || 3 || || | + | | (+Fists of Orich.) || 5 || 15 || 13L || 7 || 3 || || |
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| | (+Fists of Iron) || 5 || 13 || 12L || 8 || 3 || || | | (+Fists of Iron) || 5 || 13 || 12L || 8 || 3 || || | ||
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| + | |- | ||
| + | | Iron Knuckles (fine) || 5 || +1 || +5B || +2 || 2 || || | ||
| + | | | ||
| + | |- | ||
| + | | (+Fists of Iron) || 5 || 13 || 13L || 7 || 2 || || | ||
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| | Fists of Iron Technique || || +1 || +2L || || || || | | Fists of Iron Technique || || +1 || +2L || || || || | ||
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| | colspan=2 | | colspan=2 | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | (yhteensä formin kanssa) | | colspan=2 | (yhteensä formin kanssa) | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | Orichalcum Reinforced Breastplate | | colspan=2 | Orichalcum Reinforced Breastplate | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | (yhteensä formin kanssa) | | colspan=2 | (yhteensä formin kanssa) | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | Royal Warstrider " | | colspan=2 | Royal Warstrider " | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | (yhteensä formin kanssa) | | colspan=2 | (yhteensä formin kanssa) | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | Orich. Celestial Battle Armor | | colspan=2 | Orich. Celestial Battle Armor | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | colspan=2 | (yhteensä formin kanssa) | | colspan=2 | (yhteensä formin kanssa) | ||
| - | | colspan=2 align=" | + | | colspan=2 align=" |
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| | Sledgehammer Fist Punch || MArts || 3m || Instant || Suppl || Obv || Anima flares. Doubles raw damage against inanimate object, ignores soak. || < | | Sledgehammer Fist Punch || MArts || 3m || Instant || Suppl || Obv || Anima flares. Doubles raw damage against inanimate object, ignores soak. || < | ||
| |- | |- | ||
| - | | Dragon Coil Technique || MArts || 3m || Until next action || Refl (1) || || +3 in dice pools to inflict, maintain and control clinch. Clinch crush damage lethal and +3 dam. Bonuses don't count to dice caps. || < | + | | Dragon Coil Technique || MArts || 3m || Until next action || Refl (1) || || +4 in dice pools to inflict, maintain and control clinch. Clinch crush damage lethal and +4 dam. Bonuses don't count to dice caps. || < |
| |- | |- | ||
| | Solar Hero Form || MArts || 6m || Scene || Simple || Obv || Kämmeniin syttyy kirkas kalpean kultainen valo, joka hohtaa suljetun nyrkinkin sormien raoista. Spend one mote in step 7 to count the successes of unarmed MArts attack twice for the purposes of determining damage. +5 to natural bashing and lethal soak. || < | | Solar Hero Form || MArts || 6m || Scene || Simple || Obv || Kämmeniin syttyy kirkas kalpean kultainen valo, joka hohtaa suljetun nyrkinkin sormien raoista. Spend one mote in step 7 to count the successes of unarmed MArts attack twice for the purposes of determining damage. +5 to natural bashing and lethal soak. || < | ||
| |- | |- | ||
| - | | Heaven Thunder Hammer || MArts || 2m/3m || Instant || Refl. || || Throw enemy backward three yards for each point of pre-soak damage. || < | + | | Heaven Thunder Hammer || MArts || 2m/3m || Instant || Refl. || || Throw enemy backward three yards for each point of pre-soak damage. Spend +1 mote for 20 yard extra range.|| < |
| |- | |- | ||
| - | | Hammer on Iron Technique || MArts || 3m 1wp || Instant || Extra Action || || 6 attacks against any targets. No multiple action penalties. DV penalty equal to the highest penalty for any one attack. || < | + | | Hammer on Iron Technique || MArts || 3m 1wp || Instant || Extra Action || || 7 attacks against any targets. No multiple action penalties. DV penalty equal to the highest penalty for any one attack. || < |
| |- | |- | ||
| | Body-Mending Meditation || Res || 10m || Until the day ends || Suppl || || Meditate an hour or stunt, roll Sta+Res. Success speeds healing rate by a factor of 10 or helps Wound-Mending Care Techn. || < | | Body-Mending Meditation || Res || 10m || Until the day ends || Suppl || || Meditate an hour or stunt, roll Sta+Res. Success speeds healing rate by a factor of 10 or helps Wound-Mending Care Techn. || < | ||
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| - | | Invincible Essence Reinforcement || Res || - || - || Perm || || Natural Bashing and Lethal soak are Sta+3 || < | + | | Invincible Essence Reinforcement || Res || - || - || Perm || || Natural Bashing and Lethal soak are Sta+3 || < |
| |- | |- | ||
| | Essence-Gathering Temper || Res || - || - || Perm || Overdrive || Motes when injured self or ally: 1 mote for no damage, 2 motes per bashing level, 3 motes per lethal/ | | Essence-Gathering Temper || Res || - || - || Perm || Overdrive || Motes when injured self or ally: 1 mote for no damage, 2 motes per bashing level, 3 motes per lethal/ | ||
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| | Spirit-Cutting Attack || Occult || 1m || Instant || Suppl || Obv || Hit dematerialized, | | Spirit-Cutting Attack || Occult || 1m || Instant || Suppl || Obv || Hit dematerialized, | ||
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| - | | Ghost-Eating Technique || Occult || 2m || Instant || Refl (10) || Obv || Consumes spirit. | + | | Ghost-Eating Technique || Occult || 2m || Instant || Refl (10) || Obv || Consumes spirit. |
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| | Judge' | | Judge' | ||
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| | || || < | | || || < | ||
| |} | |} | ||
| + | |||
| + | CBA: | ||
| + | |||
| + | +2 bonus to Resistance against poison or disease, one-hour supply of fresh air. | ||
| + | |||
| + | Activate visor as reflexive action, gain +2 bonus to Awareness. | ||
| + | |||
| + | Activate essence sight for 3 motes, see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, see Essence-flows of demesnes and manses and power ratings of them. | ||
| + | |||
| + | +2 dots to Strength for feats of strength, jump distance and inflicting damage. | ||
| + | |||
| + | Doubled movement rate, 10mph marching movement rate. | ||
| + | |||
| + | Adaptive Camouflage subsystem: +2 bonus to stealth while moving or +3 while not. Defends against Essence sight. Color-changing feature. | ||
| + | |||
| + | Enhanced healing: 1B/tick, 1L/hour. | ||
| + | |||
| + | Voice of Command = Pectoral of Resplendent Speeches (WotLA s. 64): | ||
| + | |||
| + | 2 motes -> amplification up to 100 yards, +4 dice to make speeches to audience of more than three people. | ||
| + | |||
| + | 5 motes -> damps out and interferes with all other sounds so that everyone within 100 yards can hear the wearer perfectly. Also prevents listeners from hearing other speakers who are more than five yards away (unless they use magic), and adds 2 additional dice to Presence rolls. People within 200 yards can still hear the wearer, but loud noises can drown out his voice. | ||
| + | |||
| + | Essence Wings: 5 motes per scene -> glowing golden Essence wings, wingspan of 4 yard. Fly at 20 yards per tick. Travel: 6 motes per Ess hours, travel 100mph, limited maneuverability: | ||
| + | |||
| + | Gemstone of Solid Water: 2m -> solidify (jähmettää) 16 cubic yards = 12 m^3 liquid for a scene. Liquid becomes strong enough to support a caravan of loaded yeddim. | ||
| [[jokimetsan_laulu|Kamppiksen sivulle]] | [[jokimetsan_laulu|Kamppiksen sivulle]] | ||
jokimetsan_laulu/jalava_lomake.1332840150.txt.gz · Last modified: by gilead
