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koexalted:eph_hahmopohjat [2025/09/21 07:26] amoebakoexalted:eph_hahmopohjat [2026/02/28 15:30] (current) amoeba
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 ==== Name ==== ==== Name ====
- 
  
 Anima: Anima:
-  *  P: **:**  +  * P: **:**  
-  *  A: **:**  +  * A: **:**  
-  *  I: **:** +  * I: **:** 
  
-  *  Force , Finesse , Fortitude ;   Social , Mental , Physical  +  * Force , Finesse , Fortitude ;   Social , Mental , Physical  
-  *  Athletics: , Awareness: , Close Combat: , Craft: , Embassy: , Integrity: , Navigate: , Performance: , Physique: , Presence: , Ranged Combat: , Sagacity: , Stealth: , War: +  * Athletics: , Awareness: , Close Combat: , Craft: , Embassy: , Integrity: , Navigate: , Performance: , Physique: , Presence: , Ranged Combat: , Sagacity: , Stealth: , War: 
-    *  0: +    * 0: 
  
-  *  Resolve:    +  * Resolve:   <!-- 2, 3 if Integr 1+, 4 if Integr 3+ --> 
-    *  Intimacies: ToDo +    * Intimacies: ToDo 
-  *  Defense:    +  * Defense:   <!-- Parry: Attr + Close Combat, Evasion: Attr + Athl --> 
-  *  Hardness: , Soak:    +  * Hardness: , Soak:   <!-- Hard: 2 + armor + Ess, Soak: 1 + armor + 1 if Phys3+ + 1 if OxBody  --> 
-  *  Health Lvls: 0, 0, -1, -1, -2, -2, Incap +  * Health Lvls: 0, 0, -1, -1, -2, -2, Incap 
-  *  Panoply: +  * Panoply: 
-    *  weapon,  //tag://  +    * weapon,  //tag://  
-      *  //Balanced://: +1 Overwh, +2 dice to gambits;  +      * //Balanced://: +1 Overwh, +2 dice to gambits;  
-      *  //Chopping:// May -1 Def -> +2 dice to With / -1 Hardness Dec.; +      * //Chopping:// May -1 Def -> +2 dice to With / -1 Hardness Dec.; 
-      *  //Flexible:// Ignore Def from cover, ensnare gambit -1 cost;   +      * //Flexible:// Ignore Def from cover, ensnare gambit -1 cost;   
-      *  //Piercing:// May -1 Def (USoNT) -> -2 Soak;  +      * //Off-Hand//: Reduce flurry attack by -1 (not -3). 
-      *  //Pulling:// Ranged with Phys (melee -> Short), pull gambit (p.142) as ranged; +      * //Paired://  With +1 Power, used as set. 
-    *  armor +      * //Piercing:// May -1 Def (USoNT) -> -2 Soak;  
-      *  //tag//: , +      * //Pulling:// Ranged with Phys (melee -> Short), pull gambit (p.142) as ranged; 
 +    * armor 
 +      * //tag//: , 
  
 Tenhot: Tenhot:
-  *  Excellency: abil +  * Excellency: abil 
-  *  Ox-body: x (-1,?) +  * Ox-body: x (-1,?) 
-  *  nimi:  todo (s.19x)+  * nimi:  todo (s.19x)
  
  
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 Attack:  name  (+x Acc, +x Damage, Defense +x, Overwhelming x.  Tags: ) Attack:  name  (+x Acc, +x Damage, Defense +x, Overwhelming x.  Tags: )
 </code> </code>
-  *  Qualities: Immaterial (p.319), Immortal (x) (p.319) +  * Qualities: Immaterial (p.319), Immortal (x) (p.319) 
-  *  Abilities: +  * Abilities: 
-    *  Measure the Wind:  (p.319)+    * Measure the Wind:  (p.319)
  
  
 ==== Battle groups ==== ==== Battle groups ====
- 
  
 General (p.323) General (p.323)
-  *  Drill: Bonus Succ: Misc actions (Build power), Leader rolls to command (inc. Ventures), Rout checks, +Att & +Dam +  * Drill: Bonus Succ: Misc actions (Build power), Leader rolls to command (inc. Ventures), Rout checks, +Att & +Dam 
-  *  Size: Health Level, Overwhelming +  * Size: Health Level, Overwhelming 
  
 Battle group: Battle group:
-  *  Primary Pool (8): Group Combat +  * Primary Pool (8): Group Combat 
-  *  Secondary Pool (6): Single Combat +  * Secondary Pool (6): Single Combat 
-  *  Tertiary Pool (5)  (either above: Following Orders, Campaigning, Maneuver) +  * Tertiary Pool (5)  (either above: Following Orders, Campaigning, Maneuver) 
-  *  Name +  * Name 
-    *  Size: , Health: , Drill:  (+x succ) +    * Size: , Health: , Drill:  (+x succ) 
-    *  Weapon ToDo +    * Weapon ToDo 
-    *  Defense: , Soak: , Hardness: , Resolve:  +    * Defense: , Soak: , Hardness: , Resolve:  
-    *  Qualities:  More of Us, Formation Attack, Opportunistic Threat, Ranked Assault+    * Qualities:  More of Us, Formation Attack, Opportunistic Threat, Ranked Assault
  
 Outnumber qualities (p.320) Outnumber qualities (p.320)
-  *  More of Us (Drill 0): If no commander, +3 att & 1 Power at end of every round. +  * More of Us (Drill 0): If no commander, +3 att & 1 Power at end of every round. 
-  *  Formation Attack (Drill 1): 1/turn, commander may use action to make group attack with otherwise own stats but power of either; group may still use own action. +  * Formation Attack (Drill 1): 1/turn, commander may use action to make group attack with otherwise own stats but power of either; group may still use own action. 
-  *  Opportunistic Threat (Drill 2): May refl Exchange Power. +  * Opportunistic Threat (Drill 2): May refl Exchange Power. 
-  *  Ranked Assault (Size 2): May attack AoE vs. all targets within own weapon range, has //looming//+  * Ranked Assault (Size 2): May attack AoE vs. all targets within own weapon range, has //looming//
-    *  Looming:  Choose action, do it refl at end of round unless been dealt damage or Hardness dropped to 1. +    * Looming:  Choose action, do it refl at end of round unless been dealt damage or Hardness dropped to 1.
- +
-  *  [[koexalted:pjn_sivuhahmot|PJn sivuhahmot]] +
-  *  [[koexalted:pjn_jutut|PJn jutut]]+
  
 +  * [[koexalted:pjn_sivuhahmot|PJn sivuhahmot]]
 +  * [[koexalted:pjn_jutut|PJn jutut]]
  
  
koexalted/eph_hahmopohjat.1758439618.txt.gz · Last modified: by amoeba