lohhariexalted:paju_lomake
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| lohhariexalted:paju_lomake [2024/10/14 16:51] – amoeba | lohhariexalted:paju_lomake [2026/02/22 14:48] (current) – Osittain korjattu hahmis paakayttaja | ||
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| - | | Aspekti: Puu || Anima: Kukkaisköynnöksiä | + | | Aspekti: Puu || |
| |} | |} | ||
| - | ****Attributes**** | + | **Attributes** |
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| - | | <!-- Column 1, Abilities: | + | | <!-- Column 1, Abilities: |
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| | // | | // | ||
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| - | | // | + | | // |
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| | Stealth | | Stealth | ||
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| | Thrown | | Thrown | ||
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| - | ! style=" | + | ! style=" |
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| - | | __Awareness__ | + | | __Awareness__< |
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| | Craft || {{: | | Craft || {{: | ||
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| - | | // | + | | // |
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| | Resistance | | Resistance | ||
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| | War || {{: | | War || {{: | ||
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| - | ! style=" | + | ! style=" |
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| | Athletics | | Athletics | ||
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| | Presence | | Presence | ||
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| | Bureaucracy | | Bureaucracy | ||
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| - | | __Investigation__* || {{: | + | | __Investigation__< |
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| | // | | // | ||
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| | Sail || {{: | | Sail || {{: | ||
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| - | | // | + | | // |
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| - | | // | + | | // |
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| - | | //Survival// || {{: | + | | //__Survival__// || {{: |
| |} | |} | ||
| | style=" | | style=" | ||
| {| | {| | ||
| - | |- <!-- Merit types are _I_nnate (only through magic), _P_urchased (new rate x 3 exp), and _S_tory (with character actions). | + | |- <!-- Merit types are _I_nnate (only through magic), _P_urchased (new rate x 3 exp), and _S_tory (with character actions). |
| - | < | + | |
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| | Martial Artist || //!Free!// || P <!-- Don't need Brawl 1, p. 163 --> | | Martial Artist || //!Free!// || P <!-- Don't need Brawl 1, p. 163 --> | ||
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| - | ! style=" | + | ! style=" |
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| - | | //__Martial Arts__//* (Wood Dragon Style) || {{: | + | | //__Martial Arts__//< |
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| - | | Craft: type || colspan=2 | {{: | + | | Craft: type || colspan="2" |
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| - | ! style=" | + | ! style=" |
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| - | | colspan=2 | Staves (Wood Dragon Style) || MA | + | | colspan="2" |
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| - | | colspan=2 | Creatures of Death || Arch | + | | colspan="2" |
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| - | | colspan=2 | Dragonblooded || Int | + | | colspan="2" |
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| - | | colspan=2 | Speeches || Perf | + | | colspan="2" |
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| - | | colspan=2 | High Society || Soc | + | | colspan="2" |
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| - | | colspan=2 | Plots || Inv | + | | colspan="2" |
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| - | | colspan=2 | Battle wounds || Med | + | | colspan="2" |
| |- | |- | ||
| - | | colspan=2 | Join Battle || Aw | + | | colspan="2" |
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| - | | colspan=2 | Creatures of Death || Occ | + | | colspan="2" |
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| |} | |} | ||
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| - | | Ashira: Turhautuneisuus & Ylenkatse | + | | Ashira: Turhautuneisuus & ylenkatse |
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| | Perhe (aviomies & muut lapset): Huolehtiminen || Minor | | Perhe (aviomies & muut lapset): Huolehtiminen || Minor | ||
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| | Inara: Luotettava Pelepsien etujen ajaja || Minor | | Inara: Luotettava Pelepsien etujen ajaja || Minor | ||
| + | |- style=" | ||
| + | | Kuoleman otukset: tuhottavia (ainakin enimmäkseen) || Minor | ||
| |} | |} | ||
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| |} | |} | ||
| - | ****Combat**** | + | **Combat** |
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| | Dex + Athletics pool: 7 < | | Dex + Athletics pool: 7 < | ||
| - | |} | + | |} |
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| {| style=" | {| style=" | ||
| - | ! colspan=3 | Health Levels | + | ! colspan="3" |
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| | -4 | | -4 | ||
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| - | | colspan=2 | Incapacitated | + | | colspan="2" |
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| - | ! colspan=9 | Weapons & Attacks | + | ! colspan="9" |
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| | Name | | Name | ||
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| | Elemental Bolt || 9+ || 12 || – || < | | Elemental Bolt || 9+ || 12 || – || < | ||
| |- style=" | |- style=" | ||
| - | | colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 | + | | colspan="9" |
| |- style=" | |- style=" | ||
| | Powerbow || 9+ || 14 || – || < | | Powerbow || 9+ || 14 || – || < | ||
| |- style=" | |- style=" | ||
| - | | colspan=9 | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1 | + | | colspan="9" |
| <!-- | <!-- | ||
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| | || || || || || || || || | | || || || || || || || || | ||
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| - | | colspan=9 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _ | + | | colspan="9" |
| --> | --> | ||
| |- <!-- Name, WithA, WithD, Par, WAcc, WDam, WDef, OW, Tags --> style=" | |- <!-- Name, WithA, WithD, Par, WAcc, WDam, WDef, OW, Tags --> style=" | ||
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| - | ! colspan=6 | Armor | + | ! colspan="6" |
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| | Name | | Name | ||
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| - | ****Charms**** | + | **Charms** |
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| | Excellency || All below || 1m || Scene || Refl || Bal (Elem) || Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. | | Excellency || All below || 1m || Scene || Refl || Bal (Elem) || Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. | ||
| |- style=" | |- style=" | ||
| - | | Excellency+ || Aw, Inv || 1m || Inst || Suppl || Bal (Elem) | + | | Excellency+ || Aw/Inv || 1m || Inst || Suppl || Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Bal, Fire, Mute || As Excellency+, | + | | Loquacious Courtier Technique || Soc || colspan="3" |
| |- style=" | |- style=" | ||
| - | | Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Bal, Wood || As Excellency+, | + | | Audience-Enthusing Display || Perf || colspan="3" |
| |- style=" | |- style=" | ||
| - | | Ration-Enhancing Method || Surv || colspan=3 | As Excellency+ || Bal, Wood || As Excellency+, | + | | Ration-Enhancing Method || Surv || colspan="3" |
| |- style=" | |- style=" | ||
| - | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | + | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Hidden Secrets Whisper || Occ || 1m (+Exc) || Scene || Suppl || Bal, Exc, Air || Exc: +1m -> +2 succ, 1/action. | + | | Hidden Secrets Whisper || Occ || 1m (+Exc) || Scene || Suppl || Bal, Exc, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Earth || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/ | + | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed. | + | | Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, <SPAN style=" |
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| - | | Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. | + | | Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, <SPAN style=" |
| <!-- | <!-- | ||
| |- style=" | |- style=" | ||
| | N || A || || || || E || As Excellency+, | | N || A || || || || E || As Excellency+, | ||
| + | --> | ||
| + | <!-- | ||
| + | <SPAN style=" | ||
| + | <SPAN style=" | ||
| + | <SPAN style=" | ||
| + | <SPAN style=" | ||
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| + | \\ | ||
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| | Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level. | | Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level. | ||
| |- style=" | |- style=" | ||
| - | | Sky-Calming Draw || Arch || 1m || Scene || Suppl || Air, Uniform || Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m). | + | | Sky-Calming Draw || Arch || 1m || Scene || Suppl || <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Death From Nowhere || Arch || 1m || Inst || Suppl || With-only, Bal, Air/Water || Ignore 4 soak (max(Per, | + | | Death From Nowhere || Arch || 1m || Inst || Suppl || With-only, Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). | + | | Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. | + | | Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, |
| |- style=" | |- style=" | ||
| - | | Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. | + | | Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, |
| |- style=" | |- style=" | ||
| - | | Dragon’s Sacred Talon || Occ || 1m || Inst || Suppl || Balanced, Dual, Earth/Wood || Can supplement any attack, Earth vs Fey, Wood vs. undead. | + | | Dragon’s Sacred Talon || Occ || 1m || Inst || Suppl || Balanced, Dual, <SPAN style=" |
| |- style=" | |- style=" | ||
| | Lehtien Peitto || Evoc || 1m, 2i || Scene || Refl || || Gain Light Cover vs. attacker, max Ess different enemies. | | Lehtien Peitto || Evoc || 1m, 2i || Scene || Refl || || Gain Light Cover vs. attacker, max Ess different enemies. | ||
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| | Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. | | Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. | ||
| |- style=" | |- style=" | ||
| - | | Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || Fire || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). | + | | Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || <SPAN style=" |
| + | |- style=" | ||
| + | | Smoke-Wreathed Mien || Soc || 1m || Inst || Refl || <SPAN style=" | ||
| + | |- style=" | ||
| + | | Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, <SPAN style=" | ||
| |- style=" | |- style=" | ||
| - | | Smoke-Wreathed Mien || Soc || 1m || Inst || Refl || Fire || Gain +2 Guile (when aware someone is reading | + | | Sweeten-the-Tap Method |
| |- style=" | |- style=" | ||
| - | | Auspicious First Meeting Attitude | + | | Shadow-Dispersing Radiance |
| |- style=" | |- style=" | ||
| - | | Sweeten-the-Tap Method | + | | Eye-for-Passions Scrutiny |
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| - | | Shadow-Dispersing Radiance | + | | Rumor-Dredging Gaze || Soc || 2m, |
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| - | | style=" | + | | Hidden Petal Aria || Perf || 1m || Inst || Suppl || <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Rumor-Dredging Gaze || Soc || 2m, | + | | Invisible Street Performer Technique |
| |- style=" | |- style=" | ||
| - | | Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience. | + | | Talented Improvisation |
| |- style=" | |- style=" | ||
| - | | Invisible Street Performer Technique | + | | Lightning Declamation Style || Perf || 1m || Inst || Suppl || Bal, <SPAN style=" |
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| - | | Talented Improvisation | + | | Legend-Hewn Wisdom |
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| - | | Disease-Banishing Technique || Med || 1m, 1Wp || Inst || Suppl || Bal, Wood || +1 Succ to treat disease. | + | | Disease-Banishing Technique || Med || 1m, 1Wp || Inst || Suppl || Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Venom Expulsion Method || Med || 1m || Inst || Simple || Bal, Wood || May cure poison as misc. action without inc. diff. If full 1 hr, +1 succ. | + | | Venom Expulsion Method || Med || 1m || Inst || Simple || Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, | + | | Wound-Closing Technique || Med || 1m || Inst || Simple || <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time. | + | | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. | + | | Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Quarry Revelation Technique || Surv || 1m || Inst || Suppl || Bal, Wood || Gain 1 succ. on tracking and may contest perfect magical concealment. | + | | Quarry Revelation Technique || Surv || 1m || Inst || Suppl || Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. | + | | Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, <SPAN style=" |
| |- style=" | |- style=" | ||
| - | | Wind-Carried Words Technique || Lin || 1m || Inst || Simple || Air || Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin). <!-- Lin 5 -> (Ess x10) miles; Essence 4, +1 Wp -> (Ess x100) miles. --> | + | | Wind-Carried Words Technique || Lin || 1m || Inst || Simple || <SPAN style=" |
| |- style=" | |- style=" | ||
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lohhariexalted/paju_lomake.1728924712.txt.gz · Last modified: by amoeba
