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| lohhariexalted:paju_lomake [2025/01/30 16:30] – amoeba | lohhariexalted:paju_lomake [2026/02/22 14:48] (current) – Osittain korjattu hahmis paakayttaja |
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| {| style="width:100%;" | {| style="width:100%;" |
| |- | |- |
| | style="width:25%" | Nimi: Paju Vakava || style="width:75%" | Motivaatio: | | style="width:25%" | Nimi: Paju Vakava || style="width:75%;vertical-align: top" rowspan="2" | Anima: Kukkaisköynnöksiä, kasvavat & kiemurtelevat innokkaasti ympärillä,\\ päästäen erilaisia pöllähdyksiä. |
| |- | |- |
| | Aspekti: Puu || Anima: Kukkaisköynnöksiä | | Aspekti: Puu || |
| |} | |} |
| |
| ****Attributes**** | **Attributes** |
| ---- | ---- |
| {| style="width:100%" | {| style="width:100%" |
| | <!-- Column 1, Abilities: Caste + Favored //slanted//, if has excellency then __underlined__, specialties get <sup>#</sup>. --> | | <!-- Column 1, Abilities: Caste + Favored //slanted//, if has excellency then __underlined__, specialties get <sup>#</sup>. --> |
| {| | {| |
| ! style="color:cyan" align="center" colspan=2 | Air | ! style="color:cyan" align="center" colspan="2" | Air |
| |- | |- |
| | style="width:80%" | Linguistics || style="width:20%" | {{:file:wwdots3_noalpha.png?nolink|}} | | style="width:80%" | Linguistics || style="width:20%" | {{:file:wwdots3_noalpha.png?nolink|}} |
| | Thrown || {{:file:wwdots0_noalpha.png?nolink|}} | | Thrown || {{:file:wwdots0_noalpha.png?nolink|}} |
| |- | |- |
| ! style="color:silver" align="center" colspan=2 | Earth | ! style="color:silver" align="center" colspan="2" | Earth |
| |- | |- |
| | __Awareness__<sup>1</sup> || {{:file:wwdots4_noalpha.png?nolink|}} | | __Awareness__<sup>1</sup> || {{:file:wwdots4_noalpha.png?nolink|}} |
| | War || {{:file:wwdots1_noalpha.png?nolink|}} | | War || {{:file:wwdots1_noalpha.png?nolink|}} |
| |- | |- |
| ! style="color:red" align="center" colspan=2 | Fire | ! style="color:red" align="center" colspan="2" | Fire |
| |- | |- |
| | Athletics || {{:file:wwdots2_noalpha.png?nolink|}} | | Athletics || {{:file:wwdots2_noalpha.png?nolink|}} |
| | //__Socialize__//<sup>1</sup> || {{:file:wwdots5_noalpha.png?nolink|}} | | //__Socialize__//<sup>1</sup> || {{:file:wwdots5_noalpha.png?nolink|}} |
| |- | |- |
| ! style="color:#1f3f7f" align="center" colspan=2 | Water | ! style="color:#1f3f7f" align="center" colspan="2" | Water |
| |- | |- |
| | Bureaucracy || {{:file:wwdots1_noalpha.png?nolink|}} | | Bureaucracy || {{:file:wwdots1_noalpha.png?nolink|}} |
| | Sail || {{:file:wwdots1_noalpha.png?nolink|}} | | Sail || {{:file:wwdots1_noalpha.png?nolink|}} |
| |- | |- |
| ! style="color:green" align="center" colspan=2 | Wood | ! style="color:green" align="center" colspan="2" | Wood |
| |- | |- |
| | //__Archery__//<sup>1</sup> || {{:file:wwdots5_noalpha.png?nolink|}} | | //__Archery__//<sup>1</sup> || {{:file:wwdots5_noalpha.png?nolink|}} |
| | style="vertical-align: top" | <!-- Column 2; Merits, other abilities, Specialties, Experience. Add lines as necessary --> | | style="vertical-align: top" | <!-- Column 2; Merits, other abilities, Specialties, Experience. Add lines as necessary --> |
| {| | {| |
| |- <!-- Merit types are _I_nnate (only through magic), _P_urchased (new rate x 3 exp), and _S_tory (with character actions). --> | |- <!-- Merit types are _I_nnate (only through magic), _P_urchased (new rate x 3 exp), and _S_tory (with character actions). All can be taken at character creation, type determines how they can be gained during play. --> |
| <!-- All can be taken at character creation, type determines how they can be gained during play. --> | |
| ! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small> | ! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small> |
| |- | |- |
| | Martial Artist || //!Free!// || P <!-- Don't need Brawl 1, p. 163 --> | | Martial Artist || //!Free!// || P <!-- Don't need Brawl 1, p. 163 --> |
| |- | |- |
| ! style="text-align:left" colspan=2 | Other abilities | ! style="text-align:left" colspan="3" | Other abilities |
| |- | |- |
| | //__Martial Arts__//<sup>1</sup> (Wood Dragon Style) || {{:file:wwdots4_noalpha.png?nolink|}} | | //__Martial Arts__//<sup>1</sup> (Wood Dragon Style) || colspan="2" | {{:file:wwdots4_noalpha.png?nolink|}} |
| |- | |- |
| | Craft: type || colspan=2 | {{:file:wwdots0_noalpha.png?nolink|}} | | Craft: type || colspan="2" | {{:file:wwdots0_noalpha.png?nolink|}} |
| |- | |- |
| ! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ! style="text-align:left" colspan="2" | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> |
| |- | |- |
| | colspan=2 | Staves (Wood Dragon Style) || MA | | colspan="2" | Staves (Wood Dragon Style) || MA |
| |- | |- |
| | colspan=2 | Creatures of Death || Arch | | colspan="2" | Creatures of Death || Arch |
| |- | |- |
| | colspan=2 | Dragonblooded || Int | | colspan="2" | Dragonblooded || Int |
| |- | |- |
| | colspan=2 | Speeches || Perf | | colspan="2" | Speeches || Perf |
| |- | |- |
| | colspan=2 | High Society || Soc | | colspan="2" | High Society || Soc |
| |- | |- |
| | colspan=2 | Plots || Inv | | colspan="2" | Plots || Inv |
| |- | |- |
| | colspan=2 | Battle wounds || Med | | colspan="2" | Battle wounds || Med |
| |- | |- |
| | colspan=2 | Join Battle || Aw | | colspan="2" | Join Battle || Aw |
| |- | |- |
| | colspan=2 | Creatures of Death || Occ | | colspan="2" | Creatures of Death || Occ |
| |- | |- |
| |} | |} |
| {| | {| |
| |- | |- |
| | | | {| style="width:100%" |
| {| style="width:100%" | |
| |- | |- |
| | style="width:50%" | Resolve: 4 <!-- [Wits + Integrity] / 2 (p. 214) --> | | style="width:50%" | Resolve: 4 <!-- [Wits + Integrity] / 2 (p. 214) --> |
| | "Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." || Minor | | "Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." || Minor |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Ashira: Turhautuneisuus & Ylenkatse || Minor | | Ashira: Turhautuneisuus & ylenkatse || Minor |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Perhe (aviomies & muut lapset): Huolehtiminen || Minor | | Perhe (aviomies & muut lapset): Huolehtiminen || Minor |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Inara: Luotettava Pelepsien etujen ajaja || Minor | | Inara: Luotettava Pelepsien etujen ajaja || Minor |
| | |- style="vertical-align: top" |
| | | Kuoleman otukset: tuhottavia (ainakin enimmäkseen) || Minor |
| |} | |} |
| |- | |- |
| |} | |} |
| |
| ****Combat**** | **Combat** |
| ---- | ---- |
| {| style="width:100%" | {| style="width:100%" |
| |- | |- |
| | Dex + Athletics pool: 7 <small>(Rush; against Disengage; Withdraw (goal number 10))</small> | | Dex + Athletics pool: 7 <small>(Rush; against Disengage; Withdraw (goal number 10))</small> |
| |} | |} |
| | | |
| {| style="width:100%" | {| style="width:100%" |
| ! colspan=3 | Health Levels <!-- As with Willpower, change Full boxes to Empty ones for extra health levels. --> | ! colspan="3" | Health Levels <!-- As with Willpower, change Full boxes to Empty ones for extra health levels. --> |
| |- | |- |
| | style="width:18%" | 0 | | style="width:18%" | 0 |
| |- | |- |
| | -4 | | -4 |
| | style="text-align:right" colspan=2 | {{:file:wwsquaree_noalpha.png?nolink|}} | | style="text-align:right" colspan="2" | {{:file:wwsquaree_noalpha.png?nolink|}} |
| |- | |- |
| | colspan=2 | Incapacitated | | colspan="2" | Incapacitated |
| | style="text-align:right" | {{:file:wwsquaree_noalpha.png?nolink|}} | | style="text-align:right" | {{:file:wwsquaree_noalpha.png?nolink|}} |
| |- | |- |
| | style="vertical-align: top" | | | style="vertical-align: top" | |
| {| style="width:100%" | {| style="width:100%" |
| ! colspan=9 | Weapons & Attacks | ! colspan="9" | Weapons & Attacks |
| |- | |- |
| | Name | | Name |
| | Elemental Bolt || 9+ || 12 || – || <small>Below</small> || 12L || – || 4 || Archery | | Elemental Bolt || 9+ || 12 || – || <small>Below</small> || 12L || – || 4 || Archery |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 | | colspan="9" | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Powerbow || 9+ || 14 || – || <small>Below</small> || 12L || – || 4 || Lethal, Archery (Long) | | Powerbow || 9+ || 14 || – || <small>Below</small> || 12L || – || 4 || Lethal, Archery (Long) |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | colspan=9 | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1 | | colspan="9" | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1 |
| <!-- | <!-- |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | || || || || || || || || | | || || || || || || || || |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | colspan=9 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _ | | colspan="9" | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _ |
| --> | --> |
| |- <!-- Name, WithA, WithD, Par, WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top" | |- <!-- Name, WithA, WithD, Par, WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top" |
| {| style="width:100%" | {| style="width:100%" |
| |- | |- |
| ! colspan=6 | Armor | ! colspan="6" | Armor |
| |- | |- |
| | Name | | Name |
| |} | |} |
| |
| ****Charms**** | **Charms** |
| ---- | ---- |
| {| style="width:100%" | {| style="width:100%" |
| | Excellency+ || Aw/Inv || 1m || Inst || Suppl || Bal, <SPAN style="color:#8f8f8f">Earth</SPAN>/<SPAN style="color:#0f1f4f">Water</SPAN> || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). | | Excellency+ || Aw/Inv || 1m || Inst || Suppl || Bal, <SPAN style="color:#8f8f8f">Earth</SPAN>/<SPAN style="color:#0f1f4f">Water</SPAN> || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Bal, <SPAN style="color:darkred">Fire</SPAN>, Mute || As Excellency+, or add 1 point to Guile. | | Loquacious Courtier Technique || Soc || colspan="3" | As Excellency+ || Bal, <SPAN style="color:darkred">Fire</SPAN>, Mute || As Excellency+, or add 1 point to Guile. |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Bal, <SPAN style="color:#003f00">Wood</SPAN> || As Excellency+, and and ignore penalty for targeting multiple characters. | | Audience-Enthusing Display || Perf || colspan="3" | As Excellency+ || Bal, <SPAN style="color:#003f00">Wood</SPAN> || As Excellency+, and and ignore penalty for targeting multiple characters. |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Ration-Enhancing Method || Surv || colspan=3 | As Excellency+ || Bal, <SPAN style="color:#003f00">Wood</SPAN> || As Excellency+, if foraging can feed +1 character / threshold succ. | | Ration-Enhancing Method || Surv || colspan="3" | As Excellency+ || Bal, <SPAN style="color:#003f00">Wood</SPAN> || As Excellency+, if foraging can feed +1 character / threshold succ. |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, <SPAN style="color:#003f00">Wood</SPAN> || Exc: +1m -> +1 die & +1 succ, 1/action. | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, <SPAN style="color:#003f00">Wood</SPAN> || Exc: +1m -> +1 die & +1 succ, 1/action. |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | Lightning Declamation Style || Perf || 1m || Inst || Suppl || Bal, <SPAN style="color:darkcyan">Air</SPAN> || Gain +1 succ to //oratory//; if upholding a Major or Defining Principle, gain +2 instead. | | Lightning Declamation Style || Perf || 1m || Inst || Suppl || Bal, <SPAN style="color:darkcyan">Air</SPAN> || Gain +1 succ to //oratory//; if upholding a Major or Defining Principle, gain +2 instead. |
| | |- style="vertical-align: top" |
| | | Legend-Hewn Wisdom || Perf || 1m || Inst || Simple || <SPAN style="color:silver">Earth</SPAN> || Roll (Cha + Perf) when telling story to inspire emotion and instill intimacy based on it. |
| |- style="vertical-align: top" | |- style="vertical-align: top" |
| | || || || || || || | | || || || || || || |