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meriexalted:veli_expankaytto [2021/04/12 16:18] amoebameriexalted:veli_expankaytto [2021/12/20 18:34] (current) – + move from mediawiki to dokuwiki amoeba
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 ====== Käytössä ====== ====== Käytössä ======
  
-  *  Exp: 202+  *  Exp: 292
     -  5+8+8+7+8+5+9 = 50     -  5+8+8+7+8+5+9 = 50
     -  6+5+5+6+4+4+4+5+ +15+4 = 58     -  6+5+5+6+4+4+4+5+ +15+4 = 58
     -  6+4+4+4+6+ +10+4+8+6 = 52     -  6+4+4+4+6+ +10+4+8+6 = 52
-    -  4+6+4+4+6+4+6+4 = 42 +    -  4+6+4+4+6+4+6+4+6+8 56 
-  *  Solar: 162+    -  4+5+4+4+4+4+4+ +6+4+4+5 = 48 
 +    -  4+4+4+4+4+8 = 28 
 +  *  Solar: 247
     -  2+4+4+3+8+4+5 = 30     -  2+4+4+3+8+4+5 = 30
     -  4+5+5+6+4+4+5+5+ +10+4 = 52     -  4+5+5+6+4+4+5+5+ +10+4 = 52
     -  4+4+4+4+4+ +10+4+6+4 = 44     -  4+4+4+4+4+ +10+4+6+4 = 44
-    -  4+4+4+4+4+4+4+4 = 36+    -  4+4+4+4+4+4+4+4+4+6 46 
 +    -  4+4+4+4+4+4+4+ +6+4+4+5 = 47 
 +    -  4+4+4+4+4+8 = 28
  
  
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 (Normaali exp menee vain Tenhoihin ja Solar exp kaikkeen muuhun jos ei erikseen mainittu.) (Normaali exp menee vain Tenhoihin ja Solar exp kaikkeen muuhun jos ei erikseen mainittu.)
  
-188 -> käyttämättä 14 \\  +270 -> käyttämättä 22 \\  
-50 52 20 + 18 = 140 -> käyttämättä 22+70 84 50 + 18 = 212 -> käyttämättä 25
  
  
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 |- |-
 | Dodge || 1->2 || 2xp || Pyramidilta paon jälkeen opeteltiin väistelemään. | Dodge || 1->2 || 2xp || Pyramidilta paon jälkeen opeteltiin väistelemään.
 +|-
 +| Linguistics || 3->4 || 5xp || Organisointimontaasin aikana.
 +|-
 +| Integrity || 3->3 || 2xp || Reality Warp, Integrity -> Resistance Favored
 +|-
 +| Resistance || 1->2 || 1xp || Matkalla Varjosaarella
 +|-
 +| Athletics || 3->4 || 5xp || Villeydessä matkaillessa 
 +|-
 +| Resistance || 2->3 || 3xp || Villeyttä tutkiskellessa
 +|-
 +| Stealth || 2->3 || 4xp || Varovaisena oloa Wu Jianissa
 |- |-
 |  ||  ||  ||  |  ||  ||  || 
 |- |-
-| Yhteensä ||  || 50xp || +| Yhteensä ||  || 70xp || 
 |} |}
  
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 | Stamina || 3->4 || 12xp || Aloitettu Umpikuoressa Kerkeisistä paluun jälkeen, valmista Azuuriin päästessä. | Stamina || 3->4 || 12xp || Aloitettu Umpikuoressa Kerkeisistä paluun jälkeen, valmista Azuuriin päästessä.
 |- |-
-| Yhteensä ||  || 52 || +| Manipulation || 4->5 || 16xp || Organisointimontaasin aikana. 
 +|- 
 +| Stamina || 4->5 || 16xp || Wyld Hunt jahtaa, pitää opetella kestämään. 
 +|- 
 +| Yhteensä ||  || 84xp || 
 |} |}
  
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 ===== Evocations ===== ===== Evocations =====
  
-[[meriexalted:veli_taikaesineet#Pintavirtaus|Pintavirtauksen evokaatiot]] +[[meriexalted:veli_taikaesineet|Taikaesineiden evokaatiot]] 
  
 {|  {| 
 ! Evocation ! Evocation
 +! Esine
 ! Hinta ! Hinta
 ! Muuta ! Muuta
 |- |-
-| Railing-Colliding Nausea || 10xp || Joskus aikoinaan+| Railing-Colliding Nausea || Virt || 10xp || Joskus aikoinaan
 |- |-
-| Swinging Deck Vertigo || 10xp || Meditointia Pintavirtauksen kanssa matkalla Umpikuoreen.+| Swinging Deck Vertigo || Virt || 10xp || Meditointia Pintavirtauksen kanssa matkalla Umpikuoreen.
 |- |-
- ||  || +Distracting Glare Reflection || Rako || 10xp || Joskus aikoinaan
 |- |-
-| Yhteensä || 20 || +| Sun-Covered Skin of Bronze || Rako || 10xp || Niskasta Jenleihin Villeys-matkan jälkeen. 
 +|- 
 +| Mendaciously Smooth Shorewaters || Virt || 10xp || Wu-Jianista Merikorvaan matkalla 
 +|- 
 +|  ||  ||  ||  
 +|- 
 +| Yhteensä || 50xp || 
 |} |}
  
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 | Language: Old Realm || 0->1 || 3xp || En osannut puhua Keijuille, joten pyysin Jiniä opettamaan.  | Language: Old Realm || 0->1 || 3xp || En osannut puhua Keijuille, joten pyysin Jiniä opettamaan. 
 |- |-
-| Resources || 2->3 || 9xp || Jatkuvaa kaupankäyntiä ja verkoston muodosamista kaiken muun toiminnan ohella.+| Resources || 2->3 || 9xp || Jatkuvaa kaupankäyntiä ja verkoston muodostamista kaiken muun toiminnan ohella.
 |- |-
 |  || -> ||  ||  |  || -> ||  || 
 |- |-
-| Yhteensä ||  || 18 ||  +| Yhteensä ||  || 18xp ||  
 |} |}
  
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 |- |-
 | Drifting Leaf Elusion || Dodge || 10 xp || Kallokivien varjomailla seikkaillessa | Drifting Leaf Elusion || Dodge || 10 xp || Kallokivien varjomailla seikkaillessa
 +|-
 +| Speed the Wheels || Bur || 8 xp || Organisointimontaasin aikana
 +|-
 +| Indolent Official Charm || Bur || 8 xp || Organisointimontaasin aikana
 +|-
 +| Fivefold Bulwark Stance || Mel || 8 xp || Vähän ennen kuin Wyld Hunt hyökkäsi
 +|-
 +| Graceful Magistrate’s Eye || Bur || 8 xp || Väen arvioimista Jenleissä Wyld Huntin jälkeen.
 +|-
 +| Ox-Body Technique || Res || 8 xp || Matkalla pois Varjosaarelta
 +|-
 +| Integrity-Protecting Prana || Int || 10 xp || Matkalla Villeyteen 
 +|-
 +| Front-Line Warrior’s Stamina || Res || 8 xp || Matkalla Villeydestä
 +|-
 +| Ox-Body Technique || Res || 8 xp || Villeyden rajalta matkalla Niskaan
 +|-
 +| Foul Air of Argument Technique || Bur || 8 xp || Matkalla Wu Jianiin
 +|-
 +| Unbound Social Mastery || Soc || 8 xp || Merikorvan byrokratiaa setviessä
 |- |-
 |  ||  || ? xp ||  |  ||  || ? xp || 
 |-  |- 
-| Yhteensä || 23 kpl || 188 xp || (21x8exp 2x10xp)+| Yhteensä || 33 kpl || 270 xp || (30 * 8 xp 3 * 10 xp)
 |} |}
  
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       *  Foe-Vaulting Method:  Cost: 3i ; Supplemental (Instant) - Advantage;  This charm supplements an attack at close range with any Ability. She rolls Dexterity + Athletics against her opponent’s Evasion, and if successful, the supplemented attack is a surprise attack. Foe-Vaulting Method can reset by landing a decisive attack and building Initiative back up to 6+.         *  Foe-Vaulting Method:  Cost: 3i ; Supplemental (Instant) - Advantage;  This charm supplements an attack at close range with any Ability. She rolls Dexterity + Athletics against her opponent’s Evasion, and if successful, the supplemented attack is a surprise attack. Foe-Vaulting Method can reset by landing a decisive attack and building Initiative back up to 6+.  
   *  Bureaucracy   *  Bureaucracy
-    *  Speed the Wheels:  By speaking with the right individuals and in just the right way, the Solar sets a bureaucracy’s wheels in motion at record speed. While this charm doesn’t affect material labor (such as building a road or receiving a shipment), the organization, planning, approval, etc of a single task all occur significantly faster. Reduce the time required by two increments. (Bureaucracy 5, Cost: 8m; Simple (One task)) 
     *  Irresistible Salesman Spirit:  During a high-pressure or tense exchange, this charm supplements a Bargain action with double 7s, pressing against (but not necessarily exceeding) the bounds of politeness. (Bur 5, ASMP)     *  Irresistible Salesman Spirit:  During a high-pressure or tense exchange, this charm supplements a Bargain action with double 7s, pressing against (but not necessarily exceeding) the bounds of politeness. (Bur 5, ASMP)
   *  Dodge   *  Dodge
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     *  Perfect Strike Discipline:  Cost: 1wp ; Supplemental (Instant) - Once/Scene;  The Solar supplements any Melee roll with a full Excellency.  Perfect Strike Discipline can be reset by incapacitating a significant opponent with a Melee attack.     *  Perfect Strike Discipline:  Cost: 1wp ; Supplemental (Instant) - Once/Scene;  The Solar supplements any Melee roll with a full Excellency.  Perfect Strike Discipline can be reset by incapacitating a significant opponent with a Melee attack.
     *  Rising Sun Slash:  1m; Supplement (Instant);  This charm supplements a Melee attack also supplemented by a full excellency. The attack gains an automatic success and (Essence) bonus dice that don’t count against normal dice adding limits. \\ With an Essence 3+ repurchase, she also gains 1m for every 10 in the attack roll.     *  Rising Sun Slash:  1m; Supplement (Instant);  This charm supplements a Melee attack also supplemented by a full excellency. The attack gains an automatic success and (Essence) bonus dice that don’t count against normal dice adding limits. \\ With an Essence 3+ repurchase, she also gains 1m for every 10 in the attack roll.
-    *  Fivefold Bulwark Stance: 5m, 1wp; Simple; Scene.  Ignore wound, onslaught & grapple penalties to Parry. DipSwDef -1m, +1 Parry; BulwSt -2m. 
     *  Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent.  If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)     *  Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent.  If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)
     *  Iron Raptor Technique: This charm supplements a Melee attack, allowing the Solar target opponents at up to Medium range. If the attack crashes the opponent, she gains 1wp. (Cost: 7m ; Supplemental (Instant) - Mute, Quickshot)     *  Iron Raptor Technique: This charm supplements a Melee attack, allowing the Solar target opponents at up to Medium range. If the attack crashes the opponent, she gains 1wp. (Cost: 7m ; Supplemental (Instant) - Mute, Quickshot)
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     *  Shining Expression Style: Hide my doing the Inspire action.     *  Shining Expression Style: Hide my doing the Inspire action.
     *  Soul-Firing Performance:  Persuade gets Ess succ; I do not need to use Wp to overturn any opposed influence.     *  Soul-Firing Performance:  Persuade gets Ess succ; I do not need to use Wp to overturn any opposed influence.
 +    *  Stillness-Drawing Meditation:  Whenever the Solar successfully influences a large group with Performance, she gains (Essence) motes. (Permanent)
 +      *  Unmatched Showmanship Style: The Exalt supplements any Performance roll with a full Excellency. (Performance 5, Ess 4; 1/Scene)
   *  Presence   *  Presence
     *  Tiger’s Dread Symmetry:  I may Threaten covertly, reflexive Read Intentions to notice.  (MRP: If attack me from stealth, Attr+Intg, diff Ess or pay 1Wp.)     *  Tiger’s Dread Symmetry:  I may Threaten covertly, reflexive Read Intentions to notice.  (MRP: If attack me from stealth, Attr+Intg, diff Ess or pay 1Wp.)
   *  Resistance   *  Resistance
-    *  Front-Line Warrior’s Stamina Gain Initiative by rolling Permanent Health Level of dice.+    *  Res 3, Essence-Gathering Temper: Gain Motes when taking Withering damage.
   *  Sail   *  Sail
     *  Immortal Mariner’s Advantage: Disappearing 1s & 2s.     *  Immortal Mariner’s Advantage: Disappearing 1s & 2s.
meriexalted/veli_expankaytto.1618244282.txt.gz · Last modified: by amoeba