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| vantaa:moduulit [2014/06/29 13:10] – amoeba | vantaa:moduulit [2026/02/28 20:13] (current) – amoeba |
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| ====== Cargo Bay Auxiliary Equipment ====== | ====== Cargo Bay Auxiliary Equipment ====== |
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| ===== Moduulien parantelu ===== | ===== Moduulien parantelu ===== |
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| Moduuleita voi parantaa useamman kerran, +2 vaikeuteen jokaiseen kertaan ekan jälkeen. Kaikkiin moduuleihin voi yhden kerran optimoida lisätilaa, osassa pohjavaikeus on isompi kuin 11 (löytyy Extra Space-sarakkeesta). Lisätilaa voi käyttää sellaiseen Cargo Bay Auxiliary Equipment:iin, jonka toiminta liittyy kyseiseen moduuliin. EAME:jen ja tiettyjen muiden lisäksi sinne voi myös sijoittaa liikkumiskyvyttömän botin joka pystyy käsittelemään vain kyseistä moduulia ja botin ylläpidon (eli ei vie Life Support:ia). Teleportterin lisätilaan saa tunkea esineitä joita haluaa sieltä teleportata. | Moduuleita voi parantaa useamman kerran, +2 vaikeuteen jokaiseen kertaan ekan jälkeen. Kaikkiin moduuleihin voi yhden kerran optimoida lisätilaa, osassa pohjavaikeus on isompi kuin 11 (löytyy Extra Space-sarakkeesta). Lisätilaa voi käyttää sellaiseen Cargo Bay Auxiliary Equipment:iin, jonka toiminta liittyy kyseiseen moduuliin. EAME:jen ja tiettyjen muiden lisäksi sinne voi myös sijoittaa liikkumiskyvyttömän botin joka pystyy käsittelemään vain kyseistä moduulia ja botin ylläpidon (eli ei vie Life Support:ia). Teleportterin lisätilaan saa tunkea esineitä joita haluaa sieltä teleportata, Missile Bay:hin saa laittaa ohjuksia ja Drone Control:iin ylimääräisiä droneja. |
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| {| class="wikitable" valign="top" | | {| class="wikitable" valign="top" | |
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| (must have an exterior facing)\\ | (must have an exterior facing)\\ |
| A Drone Control is used for launching and controlling drones. Drones may be represented with markers of your choice, though they should have a clear direction, such as missiles or fighters. For movement or shooting purposes, treat them as boarding missiles: on the hex map, they move at speed 12 (immediately after missiles) and have a similar chance of surviving hits. However, they do not attempt to hit ships in the way missiles do, instead beginning to follow or orbit the target when entering the same hex. Drones are usually in one of three modes, either traveling, following or orbiting. Traveling drones are moving towards a target, and following drones are following a target similarly to missiles (but not attempting to hit). Otherwise, they act (shoot or recharge) after missile hits have been resolved. | A Drone Control is used for launching and controlling drones. It is normally able to store two drones; unbroken drones are automatically retrieved at the end of a victorious battle. Drones may be represented with markers of your choice, though they should have a clear direction, such as missiles or fighters. For movement or shooting purposes, treat drones as boarding missiles: on the hex map, they move at speed 12 (immediately after missiles) and have a similar chance of surviving hits. However, they do not attempt to hit ships in the way missiles do, instead beginning to follow or orbit the target when entering the same hex. Drones are usually in one of three modes, either traveling, following or orbiting. Traveling drones are moving towards a target, and following drones are following a target similarly to missiles (but not attempting to hit). Otherwise, they act (shoot or recharge) after missile hits have been resolved. |
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| **Orbiting**\\ | **Orbiting**\\ |
| As weaponry, drones have a miniatuarized Cannon that deals 1d6 damage, no damage if it misses the silhoutte, and only destroys a module on 6. After shooting, the cannon must recharge for one phase. Drones have the skills Combat 1, as well as Piloting 1 and Engineering 1 for avoiding shots and destruction when traveling. The drone can only shoot at the target it is orbiting, or something attempting to hit that target; in both cases, the difficulty is target Speed + OOC. | As weaponry, drones have a miniatuarized Cannon that deals 1d6 damage, no damage if it misses the silhoutte, and only destroys a module on 6. After shooting, the cannon must recharge for one phase. Drones have the skills Combat 1, as well as Piloting 1 and Engineering 1 for avoiding shots and destruction when traveling. The drone can only shoot at the target it is orbiting, or something attempting to hit that target; in both cases, the difficulty is target Speed + OOC. |
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| Using the Drone Bay requires a number of different skills, given in the actions below. | Using the Drone Bay requires a number of different skills, given in the actions below. |
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| **LAUNCH DRONE**\\ | **LAUNCH DRONE**\\ |
| **PREPARE DRONE FOR LAUNCH**\\ | **PREPARE DRONE FOR LAUNCH**\\ |
| (**Engineering** skill vs. Difficulty 11)\\ | (**Engineering** skill vs. Difficulty 11)\\ |
| Places a new drone in to the launcher. If there is a drone stored in the module, this requires no other actions, but otherwise the drone must be retrieved from a Cargo Bay or other storage. This action may not be taken remotely. | Places a new drone in to the launcher. If there is a drone stored in the module, this requires no other actions, but otherwise the drone must be next to or carried by the character, having first been retrieved from a Cargo Bay or other storage. This action may not be taken remotely. |
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| [[vantaa|Pääsivu]] | [[vantaa:|Pääsivu]] |
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