==== Name ==== Anima: * P: **:** * A: **:** * I: **:** * Force , Finesse , Fortitude ;   Social , Mental , Physical * Athletics: , Awareness: , Close Combat: , Craft: , Embassy: , Integrity: , Navigate: , Performance: , Physique: , Presence: , Ranged Combat: , Sagacity: , Stealth: , War: * 0: * Resolve: * Intimacies: ToDo * Defense: * Hardness: , Soak: * Health Lvls: 0, 0, -1, -1, -2, -2, Incap * Panoply: * weapon, //tag:// * //Balanced://: +1 Overwh, +2 dice to gambits; * //Chopping:// May -1 Def -> +2 dice to With / -1 Hardness Dec.; * //Flexible:// Ignore Def from cover, ensnare gambit -1 cost; * //Off-Hand//: Reduce flurry attack by -1 (not -3). * //Paired:// With +1 Power, used as set. * //Piercing:// May -1 Def (USoNT) -> -2 Soak; * //Pulling:// Ranged with Phys (melee -> Short), pull gambit (p.142) as ranged; * armor * //tag//: , Tenhot: * Excellency: abil * Ox-body: x (-1,?) * nimi: todo (s.19x) ==== Type ==== 9: prim 6: sec 4: other Defense: , Hardness: , Soak: Health Lvls: 0, -1, -1, -1, -2, -2, -2, Incap Ess: ; Resolve: , Intimacies: Attack: name (+x Acc, +x Damage, Defense +x, Overwhelming x. Tags: ) * Qualities: Immaterial (p.319), Immortal (x) (p.319) * Abilities: * Measure the Wind: (p.319) ==== Battle groups ==== General (p.323) * Drill: Bonus Succ: Misc actions (Build power), Leader rolls to command (inc. Ventures), Rout checks, +Att & +Dam * Size: Health Level, Overwhelming Battle group: * Primary Pool (8): Group Combat * Secondary Pool (6): Single Combat * Tertiary Pool (5) (either above: Following Orders, Campaigning, Maneuver) * Name * Size: , Health: , Drill: (+x succ) * Weapon ToDo * Defense: , Soak: , Hardness: , Resolve: * Qualities: More of Us, Formation Attack, Opportunistic Threat, Ranked Assault Outnumber qualities (p.320) * More of Us (Drill 0): If no commander, +3 att & 1 Power at end of every round. * Formation Attack (Drill 1): 1/turn, commander may use action to make group attack with otherwise own stats but power of either; group may still use own action. * Opportunistic Threat (Drill 2): May refl Exchange Power. * Ranked Assault (Size 2): May attack AoE vs. all targets within own weapon range, has //looming//. * Looming: Choose action, do it refl at end of round unless been dealt damage or Hardness dropped to 1. * [[koexalted:pjn_sivuhahmot|PJn sivuhahmot]] * [[koexalted:pjn_jutut|PJn jutut]]