{| style="width:100%;" |- | style="width:25%" | Nimi: Paju Vakava || style="width:75%;vertical-align: top" rowspan="2" | Anima: Kukkaisköynnöksiä, kasvavat & kiemurtelevat innokkaasti ympärillä,\\ päästäen erilaisia pöllähdyksiä. |- | Aspekti: Puu || |} **Attributes** ---- {| style="width:100%" |- | style="width:23%" | Strength || style="width:10%" | {{:file:wwdots2_noalpha.png?nolink|}} | style="width:24%" | Charisma || style="width:10%" | {{:file:wwdots4_noalpha.png?nolink|}} | style="width:23%" | Perception || style="width:10%" | {{:file:wwdots4_noalpha.png?nolink|}} |- | Dexterity || {{:file:wwdots5_noalpha.png?nolink|}} || Manipulation || {{:file:wwdots4_noalpha.png?nolink|}} || Intelligence || {{:file:wwdots3_noalpha.png?nolink|}} |- | Stamina || {{:file:wwdots3_noalpha.png?nolink|}} || Appearance || {{:file:wwdots4_noalpha.png?nolink|}} || Wits || {{:file:wwdots5_noalpha.png?nolink|}} |} {| style="width:100%" |- ! style="width:33%; text-align:left" | Abilities ! style="width:34%" | ! style="width:33%" | |- | {| ! style="color:cyan" align="center" colspan="2" | Air |- | style="width:80%" | Linguistics || style="width:20%" | {{:file:wwdots3_noalpha.png?nolink|}} |- | //Lore// || {{:file:wwdots3_noalpha.png?nolink|}} |- | //__Occult__//1 || {{:file:wwdots4_noalpha.png?nolink|}} |- | Stealth || {{:file:wwdots0_noalpha.png?nolink|}} |- | Thrown || {{:file:wwdots0_noalpha.png?nolink|}} |- ! style="color:silver" align="center" colspan="2" | Earth |- | __Awareness__1 || {{:file:wwdots4_noalpha.png?nolink|}} |- | Craft || {{:file:wwdots0_noalpha.png?nolink|}} |- | //__Integrity__//1 || {{:file:wwdots2_noalpha.png?nolink|}} |- | Resistance || {{:file:wwdots3_noalpha.png?nolink|}} |- | War || {{:file:wwdots1_noalpha.png?nolink|}} |- ! style="color:red" align="center" colspan="2" | Fire |- | Athletics || {{:file:wwdots2_noalpha.png?nolink|}} |- | Dodge || {{:file:wwdots0_noalpha.png?nolink|}} |- | Melee || {{:file:wwdots0_noalpha.png?nolink|}} |- | Presence || {{:file:wwdots2_noalpha.png?nolink|}} |- | //__Socialize__//1 || {{:file:wwdots5_noalpha.png?nolink|}} |- ! style="color:#1f3f7f" align="center" colspan="2" | Water |- | Bureaucracy || {{:file:wwdots1_noalpha.png?nolink|}} |- | __Investigation__1 || {{:file:wwdots2_noalpha.png?nolink|}} |- | //__Brawl__// || {{:file:wwdots0_noalpha.png?nolink|}} |- | Larceny || {{:file:wwdots0_noalpha.png?nolink|}} |- | Sail || {{:file:wwdots1_noalpha.png?nolink|}} |- ! style="color:green" align="center" colspan="2" | Wood |- | //__Archery__//1 || {{:file:wwdots5_noalpha.png?nolink|}} |- | //__Medicine__//1 || {{:file:wwdots5_noalpha.png?nolink|}} |- | //__Performance__//1 || {{:file:wwdots5_noalpha.png?nolink|}} |- | //Ride// || {{:file:wwdots0_noalpha.png?nolink|}} |- | //__Survival__// || {{:file:wwdots3_noalpha.png?nolink|}} |} | style="vertical-align: top" | {| |- ! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |Type |- | Resources || {{:file:wwdots3_noalpha.png?nolink|}} || S |- | Contacts (House Peleps) || {{:file:wwdots5_noalpha.png?nolink|}} || S |- | Influence (House Peleps) || {{:file:wwdots3_noalpha.png?nolink|}} || S |- | Languages: High Realm;\\ Old Realm, Seatongue || style="vertical-align: top" | {{:file:wwdots2_noalpha.png?nolink|}} || P |- | Artifact: Kiertyvät Taimet (Green Jade Powerbow) || {{:file:wwdots3_noalpha.png?nolink|}} || S |- | Artifact: Kirkas Aatos (Jade Chain Shirt) || {{:file:wwdots3_noalpha.png?nolink|}} || S |- | Artifact: Siisteyden rintaneula || {{:file:wwdots2_noalpha.png?nolink|}} || S |- | Martial Artist || //!Free!// || P |- ! style="text-align:left" colspan="3" | Other abilities |- | //__Martial Arts__//1 (Wood Dragon Style) || colspan="2" | {{:file:wwdots4_noalpha.png?nolink|}} |- | Craft: type || colspan="2" | {{:file:wwdots0_noalpha.png?nolink|}} |- ! style="text-align:left" colspan="2" | Specialties || style="text-align:left" |Abil |- | colspan="2" | Staves (Wood Dragon Style) || MA |- | colspan="2" | Creatures of Death || Arch |- | colspan="2" | Dragonblooded || Int |- | colspan="2" | Speeches || Perf |- | colspan="2" | High Society || Soc |- | colspan="2" | Plots || Inv |- | colspan="2" | Battle wounds || Med |- | colspan="2" | Join Battle || Aw |- | colspan="2" | Creatures of Death || Occ |- |} {| style="width:100%" ! Experience |- | Current: |- | Total: |- ! align="left" | DB experience |- | Current: |- | Total: |} | style="vertical-align: top" | {| |- | {| style="width:100%" |- | style="width:50%" | Resolve: 4 | style="width:50%" | Guile: 5 |} {| |- ! style="width:85%; text-align:left" | Intimacy || style="width:15%" | Intensity |- style="vertical-align: top" | "Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä." || Defining |- style="vertical-align: top" | Peleps: Uskollisuus || Major |- style="vertical-align: top" | "Seuraan Virheettömän Veljeskunnan oppeja." || Minor |- style="vertical-align: top" | "Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." || Minor |- style="vertical-align: top" | Ashira: Turhautuneisuus & ylenkatse || Minor |- style="vertical-align: top" | Perhe (aviomies & muut lapset): Huolehtiminen || Minor |- style="vertical-align: top" | Darin: Suojelteva lapsi-johtaja || Minor |- style="vertical-align: top" | Inara: Luotettava Pelepsien etujen ajaja || Minor |- style="vertical-align: top" | Kuoleman otukset: tuhottavia (ainakin enimmäkseen) || Minor |} |- ! style="text-align:left" | Limit Trigger |- | A short description of the character's Limit Trigger. |- ! Limit Break |- | style="text-align:center" | {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} |- ! Willpower |- | style="text-align:center" | {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} |- | style="text-align:center" | {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} |- ! Essence |- | style="text-align:center" | {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotfull_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} {{:file:wwdotempty_noalpha.png?nolink|}} |- | Personal: __ (Max) ___(Curr.) |- | Peripheral: __ (Max) ___(Curr.) |- | Committed: __ |- | Other pools: __ |} |} **Combat** ---- {| style="width:100%" |- ! style="width:33%" | ! style="width:67%" | |- | {| ! Combat values |- | Join battle: 8 (+3 succ, excl) |- | Evasion: 3 |- | Soak, natural: 3 |- | Combat actions, p. 197-199: |- | Dex + Dodge pool: 5   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover) |- | Dex + Athletics pool: 7   (Rush; against Disengage; Withdraw (goal number 10)) |} | {| style="width:100%" ! colspan="3" | Health Levels |- | style="width:18%" |   0 | style="width:41%; text-align:right" | {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} | style="width:41%; text-align:right" | {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} |- | -1 | style="text-align:right" | {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} | style="text-align:right" | {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} |- | -2 | style="text-align:right" | {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaree_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} | style="text-align:right" | {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} {{:file:wwsquaref_noalpha.png?nolink|}} |- | -4 | style="text-align:right" colspan="2" | {{:file:wwsquaree_noalpha.png?nolink|}} |- | colspan="2" | Incapacitated | style="text-align:right" | {{:file:wwsquaree_noalpha.png?nolink|}} |- |} | style="vertical-align: top" | {| style="width:100%" ! colspan="9" | Weapons & Attacks |- | Name | WithAtt | WithDam | Parry | WeapAcc | WeapDam | WeapDef | OvWh | Tags |- style="vertical-align: top" | Unarmed || 14 || 9 || 5 || +4 || +7 || 0 || 1 || Bashing, MA, Grappling, Natural |- style="vertical-align: top" | Jade Staff || 13 || 14 || 6 || +3 || +12 || +1 || 4 || Bashing, MA, Reaching |- style="vertical-align: top" | || || || || || || || || |- style="vertical-align: top" | Elemental Bolt || 9+ || 12 || – || Below || 12L || – || 4 || Archery |- style="vertical-align: top" | colspan="9" | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 |- style="vertical-align: top" | Powerbow || 9+ || 14 || – || Below || 12L || – || 4 || Lethal, Archery (Long) |- style="vertical-align: top" | colspan="9" | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1 |- style="vertical-align: top" | || || || || || || || || |} {| style="width:100%" |- ! colspan="6" | Armor |- | Name | Total Soak | Armor Soak | Hardness | Mob. Pen. | Tags |- | "Vihree takki" || 11 || +8 || 7 || -1 || Silent |- | || || || || || |- | || || || || || |} |- |} **Charms** ---- {| style="width:100%" |- ! style="width:20%; text-align:left" | Name ! Ability ! Cost ! Duration ! Type ! Keywords ! style="text-align:left" | Effect |- style="vertical-align: top" | Excellency || All below || 1m || Scene || Refl || Bal (Elem) || Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |- style="vertical-align: top" | Excellency+ || Aw/Inv || 1m || Inst || Suppl || Bal, Earth/Water || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |- style="vertical-align: top" | Loquacious Courtier Technique || Soc || colspan="3" | As Excellency+ || Bal, Fire, Mute || As Excellency+, or add 1 point to Guile. |- style="vertical-align: top" | Audience-Enthusing Display || Perf || colspan="3" | As Excellency+ || Bal, Wood || As Excellency+, and and ignore penalty for targeting multiple characters. |- style="vertical-align: top" | Ration-Enhancing Method || Surv || colspan="3" | As Excellency+ || Bal, Wood || As Excellency+, if foraging can feed +1 character / threshold succ. |- style="vertical-align: top" | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. |- style="vertical-align: top" | Hidden Secrets Whisper || Occ || 1m (+Exc) || Scene || Suppl || Bal, Exc, Air || Exc: +1m -> +2 succ, 1/action. |- style="vertical-align: top" | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Earth || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. |- style="vertical-align: top" | Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Wood || May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |- style="vertical-align: top" | Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |- style="vertical-align: top" | || || || || || || |- ! style="text-align:left" | Name || Ability || Cost || Duration || Type || Keywords || style="text-align:left" | Effect |- style="vertical-align: top" | Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level. |- style="vertical-align: top" | Sky-Calming Draw || Arch || 1m || Scene || Suppl || Air, Uniform || Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m). |- style="vertical-align: top" | Death From Nowhere || Arch || 1m || Inst || Suppl || With-only, Bal, Air/Water || Ignore 4 soak (max(Per,Ess)). |- style="vertical-align: top" | Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |- style="vertical-align: top" | Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |- style="vertical-align: top" | Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |- style="vertical-align: top" | Dragon’s Sacred Talon || Occ || 1m || Inst || Suppl || Balanced, Dual, Earth/Wood || Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam. |- style="vertical-align: top" | Lehtien Peitto || Evoc || 1m, 2i || Scene || Refl || || Gain Light Cover vs. attacker, max Ess different enemies. |- style="vertical-align: top" | || || || || || || |- style="vertical-align: top" | Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |- style="vertical-align: top" | Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || Fire || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). |- style="vertical-align: top" | Smoke-Wreathed Mien || Soc || 1m || Inst || Refl || Fire || Gain +2 Guile (when aware someone is reading me). |- style="vertical-align: top" | Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, Water || When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). |- style="vertical-align: top" | Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || Fire / Wood || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |- style="vertical-align: top" | Shadow-Dispersing Radiance || Soc || 1m || Inst || Suppl || Bal, Fire || If my App higher than their Guile, get bonus dice equal to diff. |- style="vertical-align: top" | Eye-for-Passions Scrutiny || Soc || 1m || Inst || Suppl || Fire || When successfully read intentions, ST reveals additional Intimacy based on related emotion. |- style="vertical-align: top" | Rumor-Dredging Gaze || Soc || 2m,1Wp || Inst || Refl || Mute, Water || When Read Intentions, +1 succ, and instead of my choice, I get Intimacy they most want to keep hidden from me. If use info to bargain of threaten in same scene, get +1 succ and +1 Wp if successful. |- style="vertical-align: top" | Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |- style="vertical-align: top" | Invisible Street Performer Technique || Perf || 1m || 1 Perf || Simple || Bal, Air || Others cannot notice me if my Man+Perf wins over their Resolve. Other actions than Perf require flurry. Join Battle or overtly noticable actions end this charm. |- style="vertical-align: top" | Talented Improvisation || Perf || 1m || Inst || Refl || Bal, Wood || After roll, reroll (Ess) failed dice. |- style="vertical-align: top" | Lightning Declamation Style || Perf || 1m || Inst || Suppl || Bal, Air || Gain +1 succ to //oratory//; if upholding a Major or Defining Principle, gain +2 instead. |- style="vertical-align: top" | Legend-Hewn Wisdom || Perf || 1m || Inst || Simple || Earth || Roll (Cha + Perf) when telling story to inspire emotion and instill intimacy based on it. |- style="vertical-align: top" | || || || || || || |- style="vertical-align: top" | Disease-Banishing Technique || Med || 1m, 1Wp || Inst || Suppl || Bal, Wood || +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time). |- style="vertical-align: top" | Venom Expulsion Method || Med || 1m || Inst || Simple || Bal, Wood || May cure poison as misc. action without inc. diff. If full 1 hr, +1 succ. |- style="vertical-align: top" | Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |- style="vertical-align: top" | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time. |- style="vertical-align: top" | Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. |- style="vertical-align: top" | Quarry Revelation Technique || Surv || 1m || Inst || Suppl || Bal, Wood || Gain 1 succ. on tracking and may contest perfect magical concealment. |- style="vertical-align: top" | Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. |- style="vertical-align: top" | Wind-Carried Words Technique || Lin || 1m || Inst || Simple || Air || Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin). |- style="vertical-align: top" | || || || || || || |- style="vertical-align: top" | Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. |- style="vertical-align: top" | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. \\ //Wood'', does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. \\ ''Earth//, does bashing, has Smashing tag. |- style="vertical-align: top" | || || || || || || |- style="vertical-align: top" | || || || || || || |- |}