Tuli, mies, keski-ikäinen, Ess 3
Häikäilemätön ja julma, Wyld Huntin jäsen. Rohkea ja kokenut, tappanut itse ainakin yhden anateeman, ja ajanut pakosalle pari. Hyvin vahvasti uskossaan.
Tuli, nainen, lähestyy keski-ikää, Ess 2
Laskelmoiva kauppias, kerää tietoja sodista, palkkasoturijoukkioista ja etsii värvättäviä. Leipä-uskovainen. Mieltä vainoaa kipu ja tuska, jota jokin lapsi koki palaessaan areenalla ja jonka paha anateema (Aurora) hänen päähänsä tartutti.
Puu, mies, nuori aikuinen, Ess 1
Keveämielinen aatelismies, kiinnostuneempi pitämään hauskaa kuin vaarantamaan henkeään, mutta kyllähän jahdit mukavia on. Ei vahvasti uskova.
Maa, nainen, aikuinen, Ess 2
Kohtelias ja sanoissaan varovainen, mutta hyvä puhumaan. Seuraa muita ja yrittää saada kaikki toimimaan keskenään. Vahva uskossaan, mutta ymmärtää muita näkemyksiä.
Munkit
Apurit
Anima Flux at iconic:
Each turn, roll one die of withering damage on all non-Dragon-Blooded within close range; enemies in Initiative Crash and trivial opponents get lethal damage instead. Hardness 1+ ignores anima flux.
Sesus Chenow Ontar
Tuli, Ess 3
Sesus Kajak Poreg
Essence: 2; Willpower: 5 Join Battle: 7 dice (+4 for 4m) Personal Motes: 13; Peripheral Motes: 31 Health Levels: -0/-1x2/-2x3/-4/Incap. Actions: Feats of Strength: 8 dice (+4 for 4m, may attempt Strength 3 feats); Command: 10 dice (+4 for 4m); Intimidation: 8 dice (+4 for 4m); Social Influence: 6 dice (+3 for 3m); Trading: 8 dice (+4 for 4m); Senses: 4 dice (+2 for 2m) Appearance 2, Resolve 3 (+1 for 2m), Guile 2 Combat Attack (Unarmed): 14 dice (+6 for 6m; damage 11) Attack (Short daiklaves): 14 dice (+6 for 6m; damage 14, minimum 3) Attack (Grapple): 10 dice (+4 for 4m; 9 dice to control, +4 for 4m) Combat Movement: 9 dice (+4 for 4m) Evasion 3 (+1 for 2m), Parry 6 (+3 for 6m) Soak/Hardness: 10/7 (Jade reinforced buff jacket)
Sesus Denerid Jesun
Essence: 1; Willpower: 5; Join Battle: 6 dice (+2 for 2m) Personal Motes: 12; Peripheral Motes: 27 Health Levels: -0/-1x2/-2x2/-4/Incap. Actions: Social Influence: 8 dice (+4 for 4m); Read Intentions: 6 dice (+2 for 2m); Commanding Soldiers: 8 dice (+4 for 4m); Feats of Strength: 7 dice; Senses: 4 dice (+2 for 2m); Appearance 4, Resolve 3 (+1 for 2m), Guile 3 (+1 for 2m) Combat Attack (Jade powerbow): 10 dice (+4 for 4m; damage 12, minimum 3) Attack (Short sword): 6 dice (Damage 10) Combat Movement: 5 dice (+2 for 2m) Evasion 4 (+2 for 4m), Parry 2 Soak/Hardness: 11/7 (Jade lamellar)
Ragara Calel Tapes
Essence: 2; Willpower: 7;
Join Battle: 6 dice (+2 for 2m) Personal Motes: 13; Peripheral Motes: 31 Health Levels: -0/-1x4/-2x4/-4/Incap. Actions: Social Influence: 8 dice (+4 for 4m); Command: 6 dice (+2 for 2m); Feats of Strength: 6 dice (+2 for 2m) Resist Poison/Illness: 7 dice (+4 for 4m); Senses: 8 dice (+4 for 4m) Appearance 3, Resolve 4 (+2 for 4m), Guile 3 Combat Attack (Unarmed): 12 dice (+6 for 6m; damage 11) Attack (Jade tetsubo): 12 dice (+6 for 6m; damage 18, minimum 5) Attack (Grapple): 8 dice (+4 for 4m; 9 dice to control, +4 for 4m) Combat Movement: 4 dice (+2 for 2m) Evasion 0, Parry 6 (+3 for 6m) Soak/Hardness: 16/10 (Jade articulated plate), (4/0)
Taistelvat Immakulaatit
Essence: 1; Willpower: 5; Join Battle: 6 dice Health Levels: -0/-1x2/-2x2/-4/Incap. Actions: Medical Treatment: 5 dice; Senses: 6 dice; Social Influence: 6 dice Appearance 2, Resolve 4, Guile 2 Combat Attack (Short swords): 10 dice (Damage 10) Attack (Spear): 8 dice (Damage 12) Attack (Unarmed): 9 dice (Damage 9) Attack (Grapple): 8 dice (7 dice to control) Combat Movement: 6 dice Evasion 4, Parry 3 Soak/Hardness: 3/0