Nimi: Veli Merisaukko Hahmokonsepti: Kuriiri & kauppias
Kasti: Pimennys Anima: Kultaiset hidut kulkee luo ja pois / Satama

Attributes


Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits
<BIG>Abilities</BIG>
Archery
Athletics
Awareness
Brawl
Bureaucracy
Dodge
Integrity
Investigation
Larceny
Linguistics
Lore (Jin)
Medicine
Melee
Occult
Performance
Presence
Resistance
Ride
Sail
Socialize
Stealth
Survival
Thrown
War
Specialties <small>Abil</small>
Disengage Dodge
Gambits Mel
Spirits Occ
Advocating peace Pre

 <!-- All can be taken at character creation, type determines how they can be gained during play.  -->

! style=“width:75%; text-align:left” | Merit Dots <small>Type</small>
Artifact: Pintavirtaus (Black Jade Reaper Daiclave) S
Artifact: Pilvenrako (Orichalcum chain shirt) S
Manse: Joutuva Taimikko (Stone of Resilient Bamboo, AotC p.135) S
Contacts: Läntisen Luomakunnan laivojen päällystöväki S
Language: Low Realm P
Language: Old Realm P
Resources S
Influence: Merisaukon kauppaliitto S
Followers: Uskollista kauppaväkeä S
Contacts: Luoteen kauppiaat S
Ally: Diadarma, tuliaspektin sotilas S
<big>Essence</big>
Personal: 19 <small>(Max)</small> <small>(Curr.)</small> |- | Peripheral: 47 <small>(Max)</small> 36<small>(Curr.)</small> |- | Committed: 11 (5+4+1+1) |- | Other pools:
<big>Experience</big>
Current: / Total:
Solar experience
Current: / Total:
{| style=“width:100%”
Resolve: 4 Guile: 5
Read Intentions: 8(/10)
Intimacy <small>Intensity</small>
Periaate: “Tuon maailmaan rauhaa” Defining
Periaate: “Suoritan aloittamani loppuun” Major
Side, oma perhe: “Autan mahdollisuuksien mukaan” Major
Side, Kehä: “Järjestän muille heidän tarvitsemansa avun” Major
Side, Syväiset: Vihainen pahojen tekojen takia Minor
Side, Lintha: “Verenhimoisia paskiaisia” Minor
Periaate: “Elämä on tehty elettäväksi.” Minor
Periaate: “Minun pitää toimia esimerkkinä kaikille.” Minor
Periaate: “Opiskele aina uutta ja jaa oppisi muille.” (VV) Minor
Periaate: “Vältän vaivannäköä” Minor
Periaate: “Anateema ei ole anateema ennen kuin hän Luomakuntaa vastaan toimii.” Minor
Limit Trigger
Muut päättävät käyttää väkivaltaa puhumisen sijasta
(parhaista puheistani huolimatta)
Limit Break
Willpower

Combat


Combat values
Join battle: 8 (+3 succ)
Evasion: 4
Soak, natural: 4 (+2)
Combat actions, p. 197-199:
Dex + Dodge pool: 8 &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>
Dex + Athletics pool: 9 &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>
{| style=“width:100%”
Health Levels
&nbsp; 0
-1
-2
-4
Incapacitated

style=“vertical-align: top”

{| style=“width:100%” ! colspan=10 | Weapons & Attacks

Unarmed 9 9 3 +4 +7 0 1
Knife 14 9 5 +4 +7 0 1
Pintavirtaus 13 14 6 +3 +12 +1 5
Knife 5+x 9 5 <small>Below</small> +7 0 1
colspan=10

{| style=“width:100%”

! colspan=6 | Armor

Pilvenrako 12 +5 4 0
colspan=6

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small> <small>Page</small>
Ox-Body Technique (x3) Res - Perm Perm Health Levels by Stamina, 5: 1x 0, 1x -1 & 1x -2 <small>311</small>
Increasing Strength Exercise Athl 3m/3i (*n) Scene Simple For cost, get +1 to base damage of wither & decisive attacks and Str rolls; lower Feats of Str minimums. Max Ess of +1. <small>258</small>
Graceful Crane Stance Athl <strike>3</strike>1m Scene Refl Have perfect balance, can move on things normally too narrow or weak, auto-succeed on appropriate (Dex+Athl) rolls. <small>257</small>
Feather Foot Style Athl <strike>3</strike>1m Special Suppl Mute Can run over liquid, thin or dangerous surfaces. Duration is as long as keeps up swift movement. (+ more if Athl 5) <small>258</small>
Pintavirtauksen sointuminen Perm Perm Ignore penalties from fluids or unstable surfaces and reduce such charm costs by 2 (min 1). <small>wiki</small>
Pilvenraon sointuminen Perm Perm Gain 1i when anima goes to new level, 1m when anima lowered by non-armor source. <small>wiki</small>
Drifting Leaf Elusion Dodg 1m Inst Suppl Post-roll Use vs. attack with 0 threshold successes; it misses. <small>277</small>
Excellent Strike Mel 3m Inst Suppl Gain one automatic success and disappearing 1s. <small>297</small>
One Weapon, Two Blows Mel 3m Inst Refl Adv Get another attack after dropping opponent below my initiative. <small>298</small>
Fire and Stones Strike Mel 1m+ Inst Suppl Add dice to damage; max Str to Withering (post-soak), max Ess to Decisive (threshold succ to raw). <small>298</small>
Dipping Swallow Defense Mel 2(1)m Inst Suppl Ignore all non-surprise penalties to Parry; if the attack misses, gain 1i. <small>298</small>
Bulwark Stance Mel 5(3)m 1 Turn Refl Ignore penalties to Parry, penalized 1s to damage. May Parry unblockable. <small>298</small>
Fivefold Bulwark Stance Mel 5m, 1Wp Scene Simple Ignore wound, onslaught & grapple penalties to Parry.
Dipping SD -1m, +1 Parry; Bulwark Stance -2m.
<small>298</small>
Hail-Shattering Practice Mel 4m Inst Suppl Attack vs. me gets Penalized 1s and 2s. <small>298</small>
Call the Blade Mel 1m Inst Refl Call weapon from Short range to hand. Wits+Melee diff 4 if obstructed. <small>298</small>
Summoning the Loyal Steel Mel 1m Indef Simple Stack Place weapon Elsewhere. <small>298</small>
Front-Line Warrior’s Stamina Res 4m Inst Simple Peril, 1/day Roll (perm. Health Level), gain 1i for each succ. May activate Refl. when go to -4. <small>312</small>
Railing-Colliding Nausea Evoc 1m Inst Refl If parry successful, opponent loses 1i. <small>wiki</small>
Swinging Deck Vertigo Evoc 2m Inst Suppl With-only, Stack If I do more than opp. Ess damage, they get special -1 Onslaught; must keep at them. Max penalty my Ess. Also happens when pass them in Init (dam does not matter). <small>wiki</small>
Mendaciously Smooth Shorewaters Evoc 3m 1 Turn Refl Rsnt Get +2 Guile when targeted by (known) Read Intentions. Resonant: May activate as Suppl. to decrease deceptive Gambit diff by 2 (min 2). <small>wiki</small>
Distracting Glare Reflection Evoc 1a, 1m+ Inst Suppl Rsnt When disengaging, convert dice to succ for 1m, max Ess. Resonant: Halve init. cost (round down). <small>wiki</small>
Sun-Covered Skin of Bronze Evoc 2a, 2m+ Inst Refl Gain +2 Soak, may spend 1m / +1 Soak, max Ess. <small>wiki</small>
<small>#</small>
Deft Official’s Way Bur 5m Scene Simple Learn about officials, rules and customs. Add Bur bonus dice to Read Intentions for removing problems. <small>269</small>
Consumer-Evaluating Glance Bur 3m Scene Refl When someone ready to bargain, can make Read Intentions with +Ess auto succ. Learn target's Resources, how bargain would go; if badly, get +Ess to Resolve. <small>269</small>
All-Seeing Master Procurer Bur 5m Scene Refl All my customers or potential customers gain Minor Tie: ”This merchant is reliable and knowledgeable.” <small>269</small>
Graceful Magistrate’s Eye Bur 2m Inst Refl Read Intentions vs. anyone I can see, don't need to interact, double 9s: learn whether (would) support(s) a law or rule & intimacies related to support. <small>270</small>
Enduring Mental Toughness Int 1m Inst Suppl Ignore all wound, illness, and crippling penalties to my Resolve or Guile. <small>279</small>
Watchman’s Infallible Eye Inv - Perm Perm Become automatically aware when Case Scene or Profile (and vs. who) action would be useful. <small>283</small>
Subtle Speech Method Lin 3m One idea Suppl Mute Convey information covertly during conversation; attempts to notice covert meaning automatically fail. <small>288</small>
Masterful Performance Exercise Per 2m Inst Suppl Disappearing 1s & double 9s. <small>305</small>
Illustrious Solar Mien Pre 1m Inst Refl I am unforgettable and others will gain an Intimacy to me. <small>308</small>
Listener-Swaying Argument Pre 3m Inst Suppl Instill or Persuade: May not add Minor Intimacies to Resolve, don't cause decision point; +1 die per opp. Resolve raised (max Ess). <small>308</small>
Harmonious Presence Meditation Pre 5m Scene Refl All Threaten and Instill & Persuade to cause fear, anger, or other negative emotions in my presence suffer disappearing 7s. My Soc.infl. charms cost -1 (min 1). <small>308</small>
Impassioned Discourse Technique Pre 2m Inst Suppl Mute Get my Intimacy +(2-4) to Instill or Persuade action supporting that Intimacy. <small>309</small>
Majestic Radiant Presence Pre 6m Scene Simple To threaten, speak against or attack me, pay 1wp (1st time in scene) <small>309</small>
Threefold Magnetic Ardor Pre 4m Inst Suppl Supplement Instill, Persuade or Threaten attempt. Bonus dice from higher App (count as +1) become non-charm bonus succ. <small>309</small>
Fulminating Word Pre 1wp Inst Refl Post-Roll After overcoming resolve, may raise resist cost to 2 Wp. <small>309</small>
Terrifying Apparition of Glory Pre 7m, 1wp Inst Refl Group, 1/Scene Req. Anima iconic, affects all up to Long range. In combat, make Rout, lose 2 size on failure; out of combat Threaten all with one check. <small>310</small>
Crowned King of Eternity Pre 1m Inst Refl 1/scene full excellency to Performance, Presence or Socialize. <small>310</small>
Mastery of Small Manners Soc 5m Scene Refl Act as native within culture (no penalties or mistakes); negative intimacies for outsiders 1 level weaker, positive intimacies to culture create virtual minor Tie of Respect. <small>320</small>
Motive-Discerning Technique (x2) Soc 3m Inst Suppl Mute With Read Intentions to discern motives, may use Wits instead of Per; gain disappearing 1s and 2s. If successful, learn 2 most relevant Intimacies. <small>320</small>
Indecent Proposal Method Soc 4m Inst Suppl My words seem innocent & non-offensive unless they spend 1wp. <small>321</small>
Wise-Eyed Courtier Method Soc 6m Inst Simple Apply a single Read Intentions roll (with Ess auto succ) to discern motives & emotions of everyone I’m aware of nearby. <small>321</small>
Unbound Social Mastery Soc 1m Inst Suppl 1/scene full excellency to Socialize roll or static value. <small>322</small>
<small>#</small>
Sensory Acuity Prana Aw 5m Scene Refl Awareness rolls have double 8s. <small>260</small>
Insightful Buyer Technique Bur 3m Inst Simple Get idea how much a thing is worth in (even distant) marketplace. Location specifity correlates with info; info degrades with time. <small>269</small>
Illimitable Master Fence Bur 1m Inst Simple Spend 1 hour watching and interacting in economic context to learn all notable individuals in market (and Bur ratings and specs); will recognize them even if haven't seen. <small>270</small>
Speed the Wheels Bur 8m 1 Task Simple For a task, reduce time required by two increments; doesn't affect material labor. <small>270</small>
Indolent Official Charm Bur 5m Indef Simple For a task, increase time increment by one; doesn't affect material labor. Can use preventatively and without tight definition. <small>271</small>
Foul Air of Argument Technique Bur 8m, 1wp Indef Simple Speak in front of many or org. members, then roll [Cha/Man + Bur] vs Resolve of project leaders. Each threshold succ. changes one of their failures to a botch. <small>271</small>
Integrity-Protecting Prana Int 5m, 1wp Indef Refl I am immune to soul-twisting environmental effects (eg. wyld addiction, mutation, tainted manse essence). Does not protect against direct attacks. <small>280</small>
Spirit-Detecting Glance Occ 3m Scene Refl I can see immaterial spirits. <small>302</small>
Salty Dog Method Sail - Perm Perm My Sail rolls have disappearing 6s. Know exact distance & direction to any place I've sailed before. (Almost) always catch hold to stay aboard. <small>317</small>
Perfect Shadow Stillness Ste 3m Inst Suppl Get double 9s and exploding 10s. <small>324</small>
<small>#</small>
<small>#</small>