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jokimetsan_laulu:jalava_lomake

Nimi: Laakson Kultainen Jalava, <small>(Kuroga, Nomun klaanista) </small> Motivaatio: Korjata Byrokratia
Kasti: Aamu Anima: Jalavan kultaiset lehdet ja lopulta itse puu
Anima Effect: Appear deadly and fierce. Exudes aura of fear, which causes all opponents attempting to attack or oppose her (socially or physically) to suffer -1 external penalty on all attack rolls (Emotion, costs five WP to ignore for rest of scene). Additionally, anima slows all incoming attack, increasing DVs by 2. Finally, immune to all fear-based Emotion effects. Helps routing enemies in mass combat.

Attributes


Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Abilities


Dawn Zenith Twilight
Archery' || style=“width:10%” | || style=“width:24%” | 'Integrity Craft
Martial Arts' || || Performance || || 'Investigation
Melee Presence Lore
Thrown' || || 'Resistance Medicine
War' || || Survival || || 'Occult
Night Eclipse Other
Athletics Bureaucracy MArts: armored
Awareness (+2 visor) Linguistics
Dodge Ride
Larceny Sail
Stealth Socialize
Combat & Advantages


Dodge DV: 6 (+2) Health Levels <big>Willpower</big>
Parry DV: 7-8 (+2) &nbsp;0
Soak: haarniskatta 6 B / 6 L (+5 Form) -1
Movement: 5 / 11 (CBA *2, tai 20 yards/tick flight) -2 <big>Essence</big>
Mental Dodge DV: 6
Mental Parry DV: 1 -4 Personal: 19 <small>(Max)</small> _<small>(Curr.)</small> |- | Join combat: 6 + 2 (visor) | colspan=2 | Incapacitated | align=“right” | | Peripheral: 47 <small>(Max)</small> _<small>(Curr.)</small>
Join debate: 6 + 2 Dying 3 x Committed: 10
Weapons & Attacks <big>Virtues</big>
Name <small>Speed</small> <small>Acc</small> <small>Dam</small> <small>Def</small> <small>Rate</small> <small>Range</small> <small>Ammo</small> Compassion
Clinch 6 +0 +0 - 1
(+Fists of Orich.) 6 14 6L - 2 Conviction
Kick 5 +0 +3B -2 2
Punch 5 +1 +0B +2 3 Temperance
(+Fists of Orich.) 5 15 6L 7 3
Tonfa, Exc. 5 +1 +4L +4 3 Valor
(+Fists of Iron) 5 13 10L 8 3
“Toivontuoja” Clinch 6 +0 +0 - 1
(+Fists of Orich.) 6 25 18L - -
“Toivontuoja” Punch 5 +1 +3B +2 3
(+Fists of Orich.) 5 15 21L 7 3
CBA Punch 5 +1 +5B +2 3
(+Fists of Orich.) 5 15 13L 7 3
CBA Tonfa 5 +1 +4L +4 3
(+Fists of Iron) 5 13 12L 8 3
Iron Knuckles (fine) 5 +1 +5B +2 2
(+Fists of Iron) 5 13 13L 7 2
Fists of Iron Technique +1 +2L Limit Break
Armor &nbsp;
Name <small>Soak</small> <small>Hardness</small> <small>Mob.</small> <small>Fat.</small> <small>Att.</small> Virtue Flaw:
Orichalcum Chain Shirt 13L/11B/7A 3L/3B 2 <big>Experience</big>
(yhteensä formin kanssa) 18L/16B/7A 3L/3B Gained: 131
Orichalcum Reinforced Breastplate 18L/17B/12A 9L/9B -1 1 4 Used: 124
(yhteensä formin kanssa) 23L/22B/12A 9L/9B
Royal Warstrider “Toivontuoja” 32L/32B/26A 13L/13B -2 2 15
(yhteensä formin kanssa) 37L/37B/26A 13L/13B
Orich. Celestial Battle Armor 20L/20B/14A 9L/9B 0 1 10
(yhteensä formin kanssa) 25L/25B/14A 9L/9B

Excellencies


<small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small>
MArts Investigation
Occult

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small> <small>Page</small>
(Ox-Body x3) Res - - Perm. 3 x (One -1 and two -2) <small>208</small>
Graceful Crane Stance Athl 3m Scene Refl Keep balance. Keep footing on anything as strong and wide as human hair. <small>222</small>
Fists of Iron Technique MArts 1m 1 Action Refl +1 acc +2 dam, lethal, can parry lethal attacks. Enhancement: Orichalcum naturals (+2 acc, +1 def, +1 rate). <small>242</small>
Sledgehammer Fist Punch MArts 3m Instant Suppl Obv Anima flares. Doubles raw damage against inanimate object, ignores soak. <small>242</small>
Dragon Coil Technique MArts 3m Until next action Refl (1) +4 in dice pools to inflict, maintain and control clinch. Clinch crush damage lethal and +4 dam. Bonuses don't count to dice caps. <small>242</small>
Solar Hero Form MArts 6m Scene Simple Obv Kämmeniin syttyy kirkas kalpean kultainen valo, joka hohtaa suljetun nyrkinkin sormien raoista. Spend one mote in step 7 to count the successes of unarmed MArts attack twice for the purposes of determining damage. +5 to natural bashing and lethal soak. <small>242</small>
Heaven Thunder Hammer MArts 2m/3m Instant Refl. Throw enemy backward three yards for each point of pre-soak damage. Spend +1 mote for 20 yard extra range. <small>242</small>
Hammer on Iron Technique MArts 3m 1wp Instant Extra Action 7 attacks against any targets. No multiple action penalties. DV penalty equal to the highest penalty for any one attack. <small>243</small>
Body-Mending Meditation Res 10m Until the day ends Suppl Meditate an hour or stunt, roll Sta+Res. Success speeds healing rate by a factor of 10 or helps Wound-Mending Care Techn. <small>208</small>
Invincible Essence Reinforcement Res - - Perm Natural Bashing and Lethal soak are Sta+3 <small></small>
Essence-Gathering Temper Res - - Perm Overdrive Motes when injured self or ally: 1 mote for no damage, 2 motes per bashing level, 3 motes per lethal/aggra level <small>Err. 26</small>
Integrity-Protecting Prana Integ 5m 1wp One day Refl Protects from any Shaping effect that directly alters her mind, body, spirit or traits <small>199</small>
Righteous Warrior Training Method MArts 10m 2wp One week Simple Obv Touch Training Valor, Temperance, Integrity, Strength, Dexterity, Stamina, Athletics, Dodge, Martial Arts or MArts specialty <small>198</small>
Spirit-Detecting Glance Occult 3m Scene Refl See, hear, smell and feel dematerialized creatures <small>221</small>
Spirit-Cutting Attack Occult 1m Instant Suppl Obv Hit dematerialized, aggravated damage to spirits <small>221</small>
Ghost-Eating Technique Occult 2m Instant Refl (10) Obv Consumes spirit. Drains 8 motes from spirit, for fueling Spirit-Cutting attacks <small>221</small>
Judge's Ear Technique Inv 3m Scene Refl (1) C-OK Recognize deliberate lies and deliberate use of half-truths. If another Charm contests, add Ess in automatic success to Per+Inv roll. <small>213</small>
Illuminating the Truth Defense Inv 4m Instant Refl (2) C-OK, Obv, Social Perfect defense against social attack or other mental influence. <small></small>
<small>#</small>

Combos


Name <small>Cost</small> <small>Charms</small>
Invisible Flurry 2wp 4m+ Hammer on Iron + Fists of Iron + Excellency + Graceful Crane + Thunder Hammer
Kombo 2 1wp 4m+ Dragon Coil + Fists of Iron + Excellency + Thunder Hammer
Henget Hajoittava Hyökyaalto 2wp 10m (+ 6*2m) Spirit-Cutting + Ghost-Eating + Fists of Iron + Hammer on Iron + Excellency + Spirit Glance

Backgrounds


Resources Artifact: Neidon Paita, p. 390 Followers: Legioonakavereita, p. 112
Blessing (Arina): +1 noppa kun edistetään lähialueiden yhteistyötä Kylpylä-Manse Gemstone of Solid Water, Oadenol's p. 98
Artifact: Orichalcum Reinforced Breastplate, p. 391

Merits & Flaws


Name Description <small>Pts</small> <small>Page</small>
Past Lives +3 die on all rolls pertaining to First Age technology, lore and society. 1 die bonus to a single Ability roll once per session. <small>4</small> <small>60</small>
Code of Honor Soturin Tietä ei voi pettää ilman epäonnistunutta Conv rollia (tai käytä Willpoweria) <small>5</small> <small>71</small>
Enchanting Features +2 die on seduce rolls. maximum dice bonus that a character gains from having a higher Appearance increases by one. <small>2</small> <small>51</small>
Born to Rule +1 die to all social rolls made against an acknowledged inferior <small>2</small> <small>51</small>
<small>#</small> <small>#</small>

CBA:

+2 bonus to Resistance against poison or disease, one-hour supply of fresh air.

Activate visor as reflexive action, gain +2 bonus to Awareness.

Activate essence sight for 3 motes, see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, see Essence-flows of demesnes and manses and power ratings of them.

+2 dots to Strength for feats of strength, jump distance and inflicting damage.

Doubled movement rate, 10mph marching movement rate.

Adaptive Camouflage subsystem: +2 bonus to stealth while moving or +3 while not. Defends against Essence sight. Color-changing feature.

Enhanced healing: 1B/tick, 1L/hour.

Voice of Command = Pectoral of Resplendent Speeches (WotLA s. 64):

2 motes → amplification up to 100 yards, +4 dice to make speeches to audience of more than three people.

5 motes → damps out and interferes with all other sounds so that everyone within 100 yards can hear the wearer perfectly. Also prevents listeners from hearing other speakers who are more than five yards away (unless they use magic), and adds 2 additional dice to Presence rolls. People within 200 yards can still hear the wearer, but loud noises can drown out his voice.

Essence Wings: 5 motes per scene → glowing golden Essence wings, wingspan of 4 yard. Fly at 20 yards per tick. Travel: 6 motes per Ess hours, travel 100mph, limited maneuverability: roll (Dex + Ath) diff 1 for any sudden change in course.

Gemstone of Solid Water: 2m → solidify (jähmettää) 16 cubic yards = 12 m^3 liquid for a scene. Liquid becomes strong enough to support a caravan of loaded yeddim.

Kamppiksen sivulle

Takaisin Jalavaan

jokimetsan_laulu/jalava_lomake.txt · Last modified: by gilead