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jokimetsan_laulu:jalava_lomake

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Nimi: Laakson Kultainen Jalava, <small>(Kurogu, Nomun klaanista) </small> Motivaatio: Soturin Tie
Kasti: Aamu Anima: Jalavan kultaiset lehdet ja lopulta itse puu
Anima Effect: Appear deadly and fierce. Exudes aura of fear, which causes all opponents attempting to attack or oppose her (socially or physically) to suffer -1 external penalty on all attack rolls (Emotion, costs five WP to ignore for rest of scene). Additionally, anima slows all incoming attack, increasing DVs by 2. Finally, immune to all fear-based Emotion effects. Helps routing enemies in mass combat.

Attributes


Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Abilities


Dawn Zenith Twilight
Archery' || style=“width:10%” | || style=“width:24%” | 'Integrity Craft
Martial Arts Performance Investigation
Melee Presence Lore
Thrown' || || 'Resistance Medicine
War' || || Survival || || 'Occult
Night Eclipse Other
Athletics Bureaucracy MArts: armored
Awareness Linguistics
Dodge Ride
Larceny Sail
Stealth Socialize
Combat & Advantages


Dodge DV: 6 Health Levels <big>Willpower</big>
Parry DV: 7-8 &nbsp;0
Soak: 8 B / 8 L / 7 A, H 3/3 -1
Movement: 5 / 11 -2 <big>Essence</big>
Mental Dodge DV: 6
Mental Parry DV: 1 -4 Personal: 16 <small>(Max)</small> _<small>(Curr.)</small> |- | Join combat: 6 | colspan=2 | Incapacitated | align=“right” | | Peripheral: 40 <small>(Max)</small> _<small>(Curr.)</small>
Join debate: 6 Dying 3 x Committed: 2 + 10
Weapons & Attacks <big>Virtues</big>
Name <small>Speed</small> <small>Acc</small> <small>Dam</small> <small>Def</small> <small>Rate</small> <small>Range</small> <small>Ammo</small> Compassion
Clinch 6 +0 +0 - 1
Kick 5 +0 +3B -2 2 Conviction
Punch 5 +1 +0B +2 3
5 12 4B 7 3 Temperance
Tonfa, Exc. 5 +1 +4L +4 3
5 12 8L 8 3 Valor
Fists of Iron Technique +1 +2L
Limit Break
Armor &nbsp;
Name <small>Soak</small> <small>Hardness</small> <small>Mob.</small> <small>Fat.</small> Virtue Flaw:
Orichalcum Chain Shirt 7L / 5B 3L / 3B <big>Experience</big>
/ / Gained: 73
/ / Used: 73

Excellencies


<small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small>
MArts
MArts

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small> <small>Page</small>
Ox-Body x2 Res - - Perm. 2 x (One -1 and two -2) <small>208</small>
Graceful Crane Stance Athl 3m Scene Refl Keep balance. Keep footing on anything as strong and wide as human hair. <small>222</small>
Fists of Iron Technique MArts 1m 1 Action Refl +1 acc +2 dam, lethal, can parry lethal attacks. With Form, does not count as Charm use. <small>242</small>
Sledgehammer Fist Punch MArts 3m Instant Suppl Obv Anima flares. Doubles raw damage against inanimate object, ignores soak. <small>242</small>
Dragon Coil Technique MArts 3m Until next action Refl (step 1) +3 in dice pools to inflict, maintain and control clinch. Clinch crush damage lethal and +3 dam. Bonuses don't count to dice caps. <small>242</small>
Solar Hero Form MArts 6m Scene Simple Obv Kämmeniin syttyy kirkas kalpean kultainen valo, joka hohtaa suljetun nyrkinkin sormien raoista. Spend one mote in step 7 to count the successes of unarmed MArts attack twice for the purposes of determining damage. +5 to natural bashing and lethal soak. <small>242</small>
Heaven Thunder Hammer MArts 3m Instant Suppl Throw enemy backward three yards for each point of pre-soak damage. Striking hard objects causes one die of damage for each yard they otherwise would have travelled. <small>242</small>
Hammer on Iron Technique MArts 3m 1wp Instant Extra Action 6 attacks against any targets. No multiple action penalties. DV penalty equal to the highest penalty for any one attack. <small>243</small>
Body-Mending Meditation Res 10m Until the day ends Suppl Meditate an hour or stunt, roll Sta+Res. Success speeds healing rate by a factor of 10 or helps Wound-Mending Care Techn. <small>208</small>
Integrity-Protecting Prana Integ 5m 1wp One day Refl Protects from any Shaping effect that directly alters her mind, body, spirit or traits <small>199</small>
Righteous Warrior Training Method MArts 10m 2wp One week Simple Obv Touch Training Valor, Temperance, Integrity, Strength, Dexterity, Stamina, Athletics, Dodge, Martial Arts or MArts specialty <small>198</small>
Spirit-Detecting Glance Occult 3m Scene Refl See, hear, smell and feel dematerialized creatures <small>221</small>
Spirit-Cutting Attack Occult 1m Instant Suppl Obv Hit dematerialized, aggravated damage to spirits <small>221</small>
Ghost-Eating Technique Occult 2m Instant Refl (10) Obv Consumes spirit. Transfers 6 motes from spirit to Jalava <small>221</small>
<small>#</small>

Combos


Name <small>Cost</small> <small>Charms</small>
Invisible Flurry 2wp 7m+ Hammer on Iron + Fists of Iron + Excellency
Kombo 2 1wp 4m+ Dragon Coil + Fists of Iron + Excellency
Kombo 3 1wp 4m+ Sledgehammer Fist + Fist of Iron + Excellency

Backgrounds


Resources Artifact Followers
Repussa parin päivän ruuat ja vaihtovaatteet, hieman jadea Neidon Paita Legioonakavereita

Merits & Flaws


Name Description <small>Pts</small> <small>Page</small>
Past Lives +3 die on all rolls pertaining to First Age technology, lore and society. 1 die bonus to a single Ability roll once per session. <small>4</small> <small>60</small>
Code of Honor Soturin Tietä ei voi pettää ilman epäonnistunutta Conv rollia (tai käytä Willpoweria) <small>5</small> <small>71</small>
Enchanting Features +2 die on seduce rolls. maximum dice bonus that a character gains from having a higher Appearance increases by one. <small>2</small> <small>51</small>
Born to Rule +1 die to all social rolls made against an acknowledged inferior <small>2</small> <small>51</small>
<small>#</small> <small>#</small>

Kamppiksen sivulle

Takaisin Jalavaan

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