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koexalted:harmaa_honka

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PJn tiedot Hongasta

Nimi: Harmaahonka Motivaatio: Kulkea ympäri Itää ja auttaa niitä vähäisiä joita tapaa
Kasti: Muuttuva Kuu Anima: Tummanvioletti pitkäkuonoinen karhu, jolla on rinnassa hopeinen läikkä

Attributes


Strength <b>Charisma</b> <b>Perception</b>
Dexterity <b>Manipulation</b> Intelligence
Stamina <b>Appearance</b> Wits

Abilities


War Life Wisdom
Archery Craft:Wood Bureaucracy
Athletics Larceny Investigation
Awareness Linguistics Lore
Dodge Performance Medicine
Integrity Presence Occult
<b>Martial Arts</b> Ride Specialties
Melee Sail Soc, Being likable & pleasant
Resistance Socialize MA, Unarmed
Thrown Stealth Craft:Earth
War <b>Survival</b> Craft:Water

Combat & Advantages


Dodge DV _ ! style=“width:34%” colspan=3 align=“center” | Health Levels ! style=“width:33%” | <big>Willpower</big> |- | Parry DV _ &nbsp;0
Soak B L A | -1 | align=“right” | | align=“right” | | align=“center” | |- | Movement / | -2 | align=“right” | | align=“right” | +4 ! align=“center” | <big>Essence</big> |- | Mental Dodge DV | -4 | align=“right” colspan=2 | | align=“center” | |- | Mental Parry DV | colspan=2 | Incapacitated | align=“right” | | Personal 26<small>(Max)</small> _<small>(Curr.)</small>
Join combat: &nbsp; Join Debate: Dying 18 x Peripheral 56<small>(Max)</small> _<small>(Curr.)</small> _<small>(Comm.)</small>
Weapons & Attacks <big>Virtues</big>
Name <small>Speed</small> <small>Acc</small> <small>Dam</small> <small>Def</small> <small>Rate</small> <small>Range</small> <small>Ammo</small> Compassion
Conviction
Temperance
Valor
Limit Break
Armor &nbsp;
Name <small>Soak</small> <small>Hardness</small> <small>Mob.</small> <small>Fat.</small> Virtue Flaw:
/ / <big>Experience</big>
/ / Current:
/ / Total:

Excellencies


<small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small>
Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits

Charms


Name <small>Attr.</small> <small>Cost</small> <small>Duration</small> <small>Type</small> Effect <small>Page</small>
Ox-body Technique Sta - - Perm. Six: 6 x -1, 12 x -2, +12 Dying lvls <small>156</small>
Relentless Lunar Fury Sta 1m+,1wp Ess*2 Act Refl +1 Succ all combat, Exc cap (Attr+Ess), ignore lvl -1 wound pen, activate Ess Fury charms <small>158</small>
Foe-Marking Style Str 2m Inst Suppl Inflict scar that won't heal (except by heal Crippling) <small>142</small>
Claws of the Silver Moon Str 4m+,1wp Scene G,Simple Create large claws, do & parry lethal, +to Dam & Acc <small>144</small>
Impressions of Strength Str 2m Inst F,Suppl Ogre's LC (10s do two lvls dmg), Rock-tPA (+3 dmg pre-soak), Birth oF (Str to knockback diff) <small>144</small>
Subduing the Honored Foe Str 4m Inst F,Suppl Double post-soak but only bash, cannot wrap to lethal <small>147</small>
Graceful Crane Stance Dex 3m Scene Refl Automatically successful to keep balance, human hair is strong ledge <small>149</small>
Golden Tiger Stance Dex 2m Inst F,Refl Decrease DV penalties by Dex. Fury: Dex/2 <small>151</small>
Wary Swallow Method Dex 1m Inst Refl Remove Unexpected from attack <small>151</small>
Wind-Dancing Method Dex 3m Inst Refl Move (Dex+Dodge yds) out of way after attacked (Step 9), stops flurries <small>151</small>
Flowing Body Evasion Dex 4m Inst Refl Perfect Dodge (Compassion flaw) <small>151</small>
Wasp Sting Blur Dex 2m/t Inst F,Refl Reduce speed of attack, min 3. Fury: reduces speed by 1. <small>154</small>
Twin Fang Technique Dex 5m Inst Suppl Do 2 attacks instead of one, same attack roll for both, 2nd is onslaught <small>154</small>
Octopus and Spider Barrage Dex 6m,1wp Inst ExtrA One attack at full dice pool for each extremity <small>154</small>
Lightning Stroke Attack Dex 7m Inst Suppl Attack so fast DVs do not apply <small>154</small>
Steadfast Yeddim Meditation Sta 2m+ Scene F,Refl Ignore Sta/2 of wound, fatigue, etc. penalties, Fury: ignore all. <small>156</small>
Might-Bolstering Blow Sta 2m Inst F,Suppl Regain m/extra succ, also m/dmg lvl, both (separately) max Sta. <small>158</small>
Bruise-Relief Method Sta 1m+ Inst G,Refl Heal B/m, max Sta, can be used uncon. DBT: regen B/act. <small>159</small>
Healing the Scarlet Flow Sta 2m+ Inst G,Refl As above, but heal L/2m <small>160</small>
Hide-Toughening Essence Sta 1m+ Scene Refl +2 innate B&L soak/1m, max Ess motes <small>160</small>
Dog-Tongue Method Cha 1m,1wp Scene Simple Talk to animals <small>163</small>
Cobra Hypnotic Method Cha 7m Ess act Simple Cha+Pre/Per, if MDV < Succ becomes Inactive, 2Wp to overcome <small>165</small>
Forgetful Victim Prana Cha 5m Ess act Simple Make people or groups forget next Ess act, 1/3Wp to remember <small>166</small>
Unnoticed Confusion Attack Cha 4m Inst Suppl Target forgets supplemented attack, 2Wp to remember <small>166</small>
Subtle Silver Command Cha 8m Pre days Simple Compulsion to act according to my belief, can be used on non-valid targets. 1/3Wp to counter <small>166</small>
Instinct Memory Insertion Cha 3m Inst Suppl Help target remember thing told (+Ess dice) <small>166</small>
Perfect Fear Scent Cha 5m Scene Suppl Inflict general or specific fear, 2Wp to resist <small>167</small>
Mind-Blanking Fear Technique Cha 6m,1wp Inst Simple Remove one memory from target, gains Intimacy that memory is not true <small>167</small>
Herd Ignores the Hunter Cha 8m,1wp Scene Simple Group forgets some fact and cannot learn it for dur. See char page <small>-</small>
Terrifying Lust Infliction Cha 5m Scene Suppl Generate general or specific desire, 2Wp to resist <small>168</small>
Hard-Nosed Denial Style Cha 4m Scene Refl(2) Perfect social parry, -2 ext to similar for scene <small>168</small>
Culling the Pride Cha 6m Inst Suppl Increases Loyalty required to resist social attack <small>170</small>
False Burrow Pursuit Man 4m Scene Simpl Make some detail seem very important. 3Wp to remove <small>171</small>
Mirror Sight Dismay Man 5m Scene Simpl Target believes some fact or belief to be untrue, 2Wp to remove <small>171</small>
Mask of White Jade Man 2m Inst Refl Auto-fail to read my intentions or motivations, +Wp if used charm <small>172</small>
Cat-Face Presentation Man 2m Inst Suppl Make social attack unexpected <small>172</small>
Falling Leaf Distraction Man 3m Inst Suppl Conceal source of social attack <small>174</small>
Perfection of the Mockingbird Man 4m Inst Suppl Perfectly imitate another or be unrecognized <small>174</small>
Creating the Wolf Attitude Man 5m,1wp Inst Simple Invoke fear in group (MoH) <small>175</small>
Feeding the Bear Progression Man 5m,1wp Inst Simple Invoke craving in group (MoH) <small>176</small>
Hide of the Cunning Hunter App 2m Indef Refl Hide distinctive marks, including moonsilver tattoos <small>176</small>
Perfect Symmetry App 4m Scene Simple No limit on App effect on MDV <small>176</small>
One of the Herd App 4m Scene Simple Ess int penalty to recognize me in crowd, and cannot remember. 1Wp to remove <small>176</small>
Clover Can't Be Found App 6m,1wp Scene Inst Seekers don't notice me or reactions to me. 2Wp to resist <small>177</small>
New Friend Aroma App 3m Scene Simple Convince at first meeting to be friend or foe. 1Wp to resist <small>177</small>
Glance-Oration Technique App 5m,1wp Scene Simple Use social actions without speech, -1 spd <small>177</small>
Irresistible Silver Spirit App 5m,1wp Ess*2 L.tick Refl(1) Social Fury <small>177</small>
Eye of the Cat Per 6m Scene F,Simp Notice un-noticeable things, Ess auto-succ. No effect on noticable things. <small>179</small>
Instinctive Essence Prediction Per 4m Scene F,Simp Figure out what a Charm or magical effect does, extra Succ to resist <small>179</small>
All-Encompassing Sorcerer's Sight Per 6m Scene Refl(1) See magical effects, Core p.222 <small>179</small>
Sense-Borrowing Method Per 5m Indef Simple Get a copy of what others perceive <small>180</small>
Inevitable Spoor Discovery Per 4m Inst Simple Detect who has been in area recently (day, each Succ doubles) <small>181</small>
Eagle Eye Advantage Per 2m next Act Simple Special Aim action, max 6 dice (with 6 tick dur) <small>183</small>
Blood-Kin Sense Per 1-4m Inst Simple Detect most important social tie to target <small>183</small>
Motive-Dissecting Eye Per 3m Inst F,Simp Learn about target's Virtues, Intimacies or current feelings <small>184</small>
Leaf-Falling Scrutiny Per 2m Inst Refl Learn about people's abilities <small>184</small>
Fellow Hound Insight Per 2m Inst Refl Detect presence of a type of supernatural creature <small>184</small>
Eagle-Fish Transition Prophecy Per 12m,2wp Inst Simple Gain answer to a question in a vision <small>186</small>
Counting the Elephant's Wrinkles Int 1m Inst Refl Remember anything with perfect clarity <small>188</small>
The Spider's Trap Door Wits 4m Inst Suppl Conceal something perfectly from mortal senses <small>190</small>
Thieving Magpie Prana Wits 3m Inst Simple Conceal something very quickly <small>191</small>
Many-Pockets Meditation Wits 2m Indef Simple Conceal items Elsewhere <small>191</small>
Secure Den Prana Wits 4m,1wp Indef Simple Move to safe pocket in Elsewhere, +4m for others, Max Ess <small>191</small>
Lodestone Reckoning Manner Wits 2m Indef Refl Retrace path traveled in last day <small>194</small>
Martial Arts Charms
Foot-Trapping Counter Dex 2m Inst Refl Opponent Dex+Ath, diff my Dex: if fail, cannot move away <small>194</small>
Rabid Beast Attitude Dex 1m Ess Act Refl Reduce wound penalties by 1 <small>194</small>
Thousand Claw Infliction Dex 1m Inst Refl Infinte Rate until next Act <small>194</small>
Lunar Hero Form Dex 6m Scene Simp Less penalties from onslaught/co-ord, extra stunt dice <small>194</small>
Snake Body Technique Dex 3m,1wp Inst Refl Ignore penalties to def, if defense successful, redirect attack to attacker <small>152</small>
Coiled Serpent Strikes Dex - Perm Perm Use SBT on ranged for +2m <small>152</small>
Armor-Rending Claw Fist Dex 4m Inst Simple Attack reduces soak; first armor, then person <small>195</small>
Crouching Tiger Stance Dex 4m next Act Refl(2) -2 dice to opposing attacks, may counter-attack on succesful parry <small>195</small>
Den Mother Method Dex 4m Inst Refl(6) Add Dex/2 to friend's DV, must be within 2*move <small>195</small>
Running Through the Herd Dex 4m,1wp Inst Refl(2) Redirect attack to target within Dex yds <small>196</small>
Predator Distraction Method Dex - Inst Perm Use RTtH to redirect attack vs. friend for +2m <small>151</small>
These are from Scroll of the Monk
Monkey Tail Distraction Strike MA 2m Inst Simple Surprise attack before combat <small>85</small>
Flowing Mirror of Opposition Technique MA 1m Inst Refl -2 Acc to Opp, -1 spd to Att, +Ess to JB <small>86</small>
Body of War Meditation MA 4m+/6m+ Scene Simple +1Str/Sta for 4m, +1 Dex for 6m, max Ess <small>86</small>
Withering Paw Strike MA 4m,1wp Inst Simple Disarm with no penalty and -Ess to DV <small>86</small>
Celestial Monkey Form MA 5m Scene Simple Mental effects vs. char fail <small>86</small>
Walking in the Footsteps of Ten Thousand Things MA <small>10m,1wp,</small>2xp Scene Simple Observe Opp, meditate. After, Per+MA, diff Opp MA, extra succ to all my MA <small>86</small>
Four Halo Golden Monkey Palm MA 3m,1wp Inst Suppl +3 ext diff, if any damage above soak, deal oppnent his Virtue of Lethal HL <small>87</small>
Four Halo Golden Monkey Realignment MA 8m,1wp Scene Refl Full Dex+MA to PDV, not half <small>88</small>
Celestial Godbody Understanding MA - Perm Perm May use armor and weapons with MA <small>88</small>
Demure Carp Feint MA 4m 1 Act Refl(2) +Ess to DVs <small>88</small>
Lethal Paper Fan Attack MA 1m+ Scene Simple Add +1L & +2B soak /1m, max Ess <small>88</small>
Inspiring Battle Hymn MA 2m 1 Act Suppl +1 Acc & MDV to allies, +2 coord; also mass combat effects <small>103</small>
Terrifying Battle Shriek MA 2m 1 Act Suppl Per+MA vs DMDV, -1 all actions & spd to foes; also mass combat effects <small>103</small>
Harmony in Opposition Stance MA 3m Varies Simple Per+MA vs Ess, for each succ -1 Opp DV & +1 my DV, max my Ess <small>103</small>
Crimson Leaping Cat Technique MA 3m Simple 1 Act +MA to Dex for Move, Jump & Dash <small>107</small>
Striking Fury Claws Attack MA 2m Simple Inst +Ess to dam <small>107</small>
Tiger Form MA 6m Scene Simple MA to dam w/ claws, Ess to L/B soak, no prone penalties <small>108</small>
Raging Tiger Pounce MA 2m 1 Act Suppl Automatic knockdown on succ att (charms & magic resists) <small>108</small>
<small></small>
<small></small>
?!? Becoming Water's Envy Gives Fury-OK to FBE, LoC <small>69</small>
?!? Greedy Mosquito Bite F Deal extra damage in 7-10, LoC <small>70</small>
?!? Eye on the Spider See things about Fate, LoC <small>74</small>
?!? Sunset Hibiscus Hide from all Essence Sight, LoC <small>76</small>

Knacks


Name Effect <small>Page</small>
Humble Mouse Shape <small>131</small>
Towering Beast Form <small>131</small>
Prey's Skin Disguise <small>131</small>
Honing the Stolen Form <small>131</small>
Intimate Training Recollection <small>132</small>
Flickering Star Infusion <small>132</small>
Lunar Blood Shaping Technique <small>133</small>
Laurels-and-Ivy Technique <small>134</small>
Life of the Hummingbird <small>134</small>
Hybrid Body Rearrangement <small>135</small>
Monkey Arm Style <small>135</small>
Changing Plumage Mastery <small>135</small>
Internal Form Mastery <small>136</small>
Subtle Silver Declaration <small>136</small>
Quicksilver Second Face <small>136</small>
Deadly Beastman Transformation 5m, <small>136</small>
<small></small>
?!? Compassionate Mirror Nature Don't need to kill human for Hunt, LoC <small>68</small>

Combos


Name <small>Cost</small> <small>Charms</small>
Hide-Toughening Essence

Backgrounds


Solar Bond Heart's Blood Artifact
Tuntuu mutta harvoin voimakkaasti 4-10 tässä vaiheessa… Moonsilver Hearthstone bracers
Contacts Mentor
Tuntee ainakin yhden uudenkuun. Voipi olla jo kuollut…

Deadly Beastman form:

  • +1 Str, Dex, Sta
  • Talons: +2L MA, punches & kicks (Lunar p.208/Wyld p.147, 2 pts)
  • Thick Fur: +1 dice to Survival pools, +2B/L soak (Lunar p.208/Wyld p.147, 2 pts)
  • Small: -1 Str, Sta; +1 difficulty to hit (Core p.288, 1 pt)
  • Wall walking: Full move dex + 8 per action, half to take actions (Core p.289, 4 pts)
  • Enhanced Smell: +2 dice to appropriate Awareness pools (Core p.288, 1 pt)
  • (future?) Wood adaptation: Immune to plant toxins, move easily through woods, -1 to difficulty of climbing rolls, double climbing speed
  • Other possible effects: digging, hibernation, omnivorous
koexalted/harmaa_honka.1238667446.txt.gz · Last modified: by amoeba