User Tools

Site Tools


koexalted:pjn_jutut_tulostusversio

This is an old revision of the document!


Nimi: Harmaahonka Motivaatio: Kulkea ympäri Itää ja auttaa niitä vähäisiä joita tapaa
Kasti: Muuttuva Kuu Anima: Tummanvioletti pitkäkuonoinen karhu, jolla on rinnassa hopeinen läikkä

Attributes


Strength <b>Charisma</b> <b>Perception</b>
Dexterity <b>Manipulation</b> Intelligence
Stamina <b>Appearance</b> Wits

Abilities


War Life Wisdom
Archery Craft:Wood Bureaucracy
Athletics Larceny Investigation
Awareness Linguistics Lore
Dodge Performance Medicine
Integrity Presence Occult
<b>Martial Arts</b> Ride Specialties
Melee Sail Soc, Being likable & pleasant
Resistance Socialize MA, Unarmed
Thrown Stealth Craft:Earth
War <b>Survival</b> Craft:Water

Combat & Advantages


Dodge DV _ ! style=“width:34%” colspan=3 align=“center” | Health Levels ! style=“width:33%” | <big>Willpower</big> |- | Parry DV _ &nbsp;0
Soak B L A | -1 | align=“right” | | align=“right” | | align=“center” | |- | Movement / | -2 | align=“right” | | align=“right” | <small>+4</small> ! align=“center” | <big>Essence</big> |- | Mental Dodge DV | -4 | align=“right” colspan=2 | | align=“center” | |- | Mental Parry DV | colspan=2 | Incapacitated | align=“right” | | Personal 26<small>(Max)</small> _<small>(Curr.)</small>
Join combat: &nbsp; Join Debate: Dying 18 x Peripheral 56<small>(Max)</small> _<small>(Curr.)</small> _<small>(Comm.)</small>
Weapons & Attacks <big>Virtues</big>
Name <small>Speed</small> <small>Acc</small> <small>Dam</small> <small>Def</small> <small>Rate</small> <small>Range</small> <small>Ammo</small> Compassion
Conviction
Temperance
Valor
Limit Break
Armor &nbsp;
Name <small>Soak</small> <small>Hardness</small> <small>Mob.</small> <small>Fat.</small> Virtue Flaw: Curse of the Mother Bear
/ / <big>Experience</big>
/ / Current: A Few
/ / Total: Lots and lots

Excellencies


<small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small>
Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits

Charms


Name <small>Attr.</small> <small>Cost</small> <small>Duration</small> <small>Type</small> Effect <small>Page</small>
Ox-body Technique Sta - - Perm. Six: 6 x -1, 12 x -2, +12 Dying lvls <small>156</small>
Relentless Lunar Fury Sta 1m+,1wp Ess*2 Act Refl +1 Succ all combat, Exc cap (Attr+Ess), ignore lvl -1 wound pen, activate Ess Fury charms <small>158</small>
Foe-Marking Style Str 2m Inst Suppl Inflict scar that won't heal (except by heal Crippling) <small>142</small>
Claws of the Silver Moon Str 4m+,1wp Scene G,Simple Create large claws, do & parry lethal, +to Dam & Acc <small>144</small>
Impressions of Strength Str 2m Inst F,Suppl Ogre's LC (10s do two lvls dmg), Rock-tPA (+3 dmg pre-soak), Birth oF (Str to knockback diff) <small>144</small>
Subduing the Honored Foe Str 4m Inst F,Suppl Double post-soak but only bash, cannot wrap to lethal <small>147</small>
Graceful Crane Stance Dex 3m Scene Refl Automatically successful to keep balance, human hair is strong ledge <small>149</small>
Golden Tiger Stance Dex 2m Inst F,Refl Decrease DV penalties by Dex. Fury: Dex/2 <small>151</small>
Wary Swallow Method Dex 1m Inst Refl Remove Unexpected from attack <small>151</small>
Wind-Dancing Method Dex 3m Inst Refl Move (Dex+Dodge yds) out of way after attacked (Step 9), stops flurries <small>151</small>
Flowing Body Evasion Dex 4m Inst Refl Perfect Dodge (Compassion flaw) <small>151</small>
Wasp Sting Blur Dex 2m/t Inst F,Refl Reduce speed of attack, min 3. Fury: reduces speed by 1. <small>154</small>
Twin Fang Technique Dex 5m Inst Suppl Do 2 attacks instead of one, same attack roll for both, 2nd is onslaught <small>154</small>
Octopus and Spider Barrage Dex 6m,1wp Inst ExtrA One attack at full dice pool for each extremity <small>154</small>
Lightning Stroke Attack Dex 7m Inst Suppl Attack so fast DVs do not apply <small>154</small>
Steadfast Yeddim Meditation Sta 2m+ Scene F,Refl Ignore Sta/2 of wound, fatigue, etc. penalties, Fury: ignore all. <small>156</small>
Bear Sleep Technique Sta 10m,1wp Indef Simple Sleep for a long time <small>156</small>
Might-Bolstering Blow Sta 2m Inst F,Suppl Regain m/extra succ, also m/dmg lvl, both (separately) max Sta. <small>158</small>
Bruise-Relief Method Sta 1m+ Inst G,Refl Heal B/m, max Sta, can be used uncon. DBT: regen B/act. <small>159</small>
Healing the Scarlet Flow Sta 2m+ Inst G,Refl As above, but heal L/2m <small>160</small>
Hide-Toughening Essence Sta 1m+ Scene Refl +2 innate B&L soak/1m, max Ess motes <small>160</small>
Dog-Tongue Method Cha 1m,1wp Scene Simple Talk to animals <small>163</small>
Cobra Hypnotic Method Cha 7m Ess act Simple Cha+Pre/Per, if MDV < Succ becomes Inactive, 2Wp to overcome <small>165</small>
Forgetful Victim Prana Cha 5m Ess act Simple Make people or groups forget next Ess act, 1/3Wp to remember <small>166</small>
Unnoticed Confusion Attack Cha 4m Inst Suppl Target forgets supplemented attack, 2Wp to remember <small>166</small>
Subtle Silver Command Cha 8m Pre days Simple Compulsion to act according to my belief, can be used on non-valid targets. 1/3Wp to counter <small>166</small>
Instinct Memory Insertion Cha 3m Inst Suppl Help target remember thing told (+Ess dice) <small>166</small>
Perfect Fear Scent Cha 5m Scene Suppl Inflict general or specific fear, 2Wp to resist <small>167</small>
Mind-Blanking Fear Technique Cha 6m,1wp Inst Simple Remove one memory from target, gains Intimacy that memory is not true <small>167</small>
Herd Ignores the Hunter Cha 8m,1wp Scene Simple Group forgets some fact and cannot learn it for dur. See char page <small>-</small>
Terrifying Lust Infliction Cha 5m Scene Suppl Generate general or specific desire, 2Wp to resist <small>168</small>
Hard-Nosed Denial Style Cha 4m Scene Refl(2) Perfect social parry, -2 ext to similar for scene <small>168</small>
Culling the Pride Cha 6m Inst Suppl Increases Loyalty required to resist social attack <small>170</small>
False Burrow Pursuit Man 4m Scene Simpl Make some detail seem very important. 3Wp to remove <small>171</small>
Mirror Sight Dismay Man 5m Scene Simpl Target believes some fact or belief to be untrue, 2Wp to remove <small>171</small>
Mask of White Jade Man 2m Inst Refl Auto-fail to read my intentions or motivations, +Wp if used charm <small>172</small>
Cat-Face Presentation Man 2m Inst Suppl Make social attack unexpected <small>172</small>
Falling Leaf Distraction Man 3m Inst Suppl Conceal source of social attack <small>174</small>
Perfection of the Mockingbird Man 4m Inst Suppl Perfectly imitate another or be unrecognized <small>174</small>
Creating the Wolf Attitude Man 5m,1wp Inst Simple Invoke fear in group (MoH) <small>175</small>
Feeding the Bear Progression Man 5m,1wp Inst Simple Invoke craving in group (MoH) <small>176</small>
Hide of the Cunning Hunter App 2m Indef Refl Hide distinctive marks, including moonsilver tattoos <small>176</small>
Perfect Symmetry App 4m Scene Simple No limit on App effect on MDV <small>176</small>
One of the Herd App 4m Scene Simple Ess int penalty to recognize me in crowd, and cannot remember. 1Wp to remove <small>176</small>
Clover Can't Be Found App 6m,1wp Scene Inst Seekers don't notice me or reactions to me. 2Wp to resist <small>177</small>
New Friend Aroma App 3m Scene Simple Convince at first meeting to be friend or foe. 1Wp to resist <small>177</small>
Glance-Oration Technique App 5m,1wp Scene Simple Use social actions without speech, -1 spd <small>177</small>
Irresistible Silver Spirit App 5m,1wp Ess*2 L.tick Refl(1) Social Fury <small>177</small>
Eye of the Cat Per 6m Scene F,Simp Notice un-noticeable things, Ess auto-succ. No effect on noticable things. <small>179</small>
Instinctive Essence Prediction Per 4m Scene F,Simp Figure out what a Charm or magical effect does, extra Succ to resist <small>179</small>
All-Encompassing Sorcerer's Sight Per 6m Scene Refl(1) See magical effects, Core p.222 <small>179</small>
Sense-Borrowing Method Per 5m Indef Simple Get a copy of what others perceive <small>180</small>
Inevitable Spoor Discovery Per 4m Inst Simple Detect who has been in area recently (day, each Succ doubles) <small>181</small>
Eagle Eye Advantage Per 2m next Act Simple Special Aim action, max 6 dice (with 6 tick dur) <small>183</small>
Blood-Kin Sense Per 1-4m Inst Simple Detect most important social tie to target <small>183</small>
Motive-Dissecting Eye Per 3m Inst F,Simp Learn about target's Virtues, Intimacies or current feelings <small>184</small>
Leaf-Falling Scrutiny Per 2m Inst Refl Learn about people's abilities <small>184</small>
Fellow Hound Insight Per 2m Inst Refl Detect presence of a type of supernatural creature <small>184</small>
Eagle-Fish Transition Prophecy Per 12m,2wp Inst Simple Gain answer to a question in a vision <small>186</small>
Counting the Elephant's Wrinkles Int 1m Inst Refl Remember anything with perfect clarity <small>188</small>
The Spider's Trap Door Wits 4m Inst Suppl Conceal something perfectly from mortal senses <small>190</small>
Thieving Magpie Prana Wits 3m Inst Simple Conceal something very quickly <small>191</small>
Many-Pockets Meditation Wits 2m Indef Simple Conceal items Elsewhere <small>191</small>
Secure Den Prana Wits 4m,1wp Indef Simple Move to safe pocket in Elsewhere, +4m for others, Max Ess <small>191</small>
Lodestone Reckoning Manner Wits 2m Indef Refl Retrace path traveled in last day <small>194</small>
Martial Arts Charms
Foot-Trapping Counter Dex 2m Inst Refl Opponent Dex+Ath, diff my Dex: if fail, cannot move away <small>194</small>
Rabid Beast Attitude Dex 1m Ess Act Refl Reduce wound penalties by 1 <small>194</small>
Thousand Claw Infliction Dex 1m Inst Refl Infinte Rate until next Act <small>194</small>
Lunar Hero Form Dex 6m Scene Simp Less penalties from onslaught/co-ord, extra stunt dice <small>194</small>
Snake Body Technique Dex 3m,1wp Inst Refl Ignore penalties to def, if defense successful, redirect attack to attacker <small>152</small>
Coiled Serpent Strikes Dex - Perm Perm Use SBT on ranged for +2m <small>152</small>
Armor-Rending Claw Fist Dex 4m Inst Simple Attack reduces soak; first armor, then person <small>195</small>
Crouching Tiger Stance Dex 4m next Act Refl(2) -2 dice to opposing attacks, may counter-attack on succesful parry <small>195</small>
Den Mother Method Dex 4m Inst Refl(6) Add Dex/2 to friend's DV, must be within 2*move <small>195</small>
Running Through the Herd Dex 4m,1wp Inst Refl(2) Redirect attack to target within Dex yds <small>196</small>
Predator Distraction Method Dex - Inst Perm Use RTtH to redirect attack vs. friend for +2m <small>151</small>
From Scroll of the Monk
Monkey Tail Distraction Strike MA 2m Inst Simple Surprise attack before combat <small>85</small>
Flowing Mirror of Opposition Technique MA 1m Inst Refl -2 Acc to Opp, -1 spd to Att, +Ess to JB <small>86</small>
Body of War Meditation MA 4m+/6m+ Scene Simple +1Str/Sta for 4m, +1 Dex for 6m, max Ess <small>86</small>
Withering Paw Strike MA 4m,1wp Inst Simple Disarm with no penalty and -Ess to DV <small>86</small>
Celestial Monkey Form MA 5m Scene Simple Mental effects vs. char fail <small>86</small>
Walking in the Footsteps of Ten Thousand Things MA <small>10m,1wp,</small>2xp Scene Simple Observe Opp, meditate. After, Per+MA, diff Opp MA, extra succ to all my MA <small>86</small>
Four Halo Golden Monkey Palm MA 3m,1wp Inst Suppl +3 ext diff, if any damage above soak, deal oppnent his Virtue of Lethal HL <small>87</small>
Four Halo Golden Monkey Realignment MA 8m,1wp Scene Refl Full Dex+MA to PDV, not half <small>88</small>
Celestial Godbody Understanding MA - Perm Perm May use armor and weapons with MA <small>88</small>
Demure Carp Feint MA 4m 1 Act Refl(2) +Ess to DVs <small>88</small>
Lethal Paper Fan Attack MA 1m+ Scene Simple Add +1L & +2B soak /1m, max Ess <small>88</small>
Inspiring Battle Hymn MA 2m 1 Act Suppl +1 Acc & MDV to allies, +2 coord; also mass combat effects <small>103</small>
Terrifying Battle Shriek MA 2m 1 Act Suppl Per+MA vs DMDV, -1 all actions & spd to foes; also mass combat effects <small>103</small>
Harmony in Opposition Stance MA 3m Varies Simple Per+MA vs Ess, for each succ -1 Opp DV & +1 my DV, max my Ess <small>103</small>
Crimson Leaping Cat Technique MA 3m Simple 1 Act +MA to Dex for Move, Jump & Dash <small>107</small>
Striking Fury Claws Attack MA 2m Simple Inst +Ess to dam <small>107</small>
Tiger Form MA 6m Scene Simple MA to dam w/ claws, Ess to L/B soak, no prone penalties <small>108</small>
Raging Tiger Pounce MA 2m 1 Act Suppl Automatic knockdown on succ att (charms & magic resists) <small>108</small>
The Quicksilver Staircase MA - Perm Perm Lucid dreamer, perceive and handle Dream-stuff <small>139</small>
Peaceful Repose Touch MA 2/4/6m Inst Suppl Put someone asleep or waken them <small>140</small>
Fervent Night Phantasm MA 2/4/6m Inst Suppl Implant dream or hallucination <small>140</small>
Dream Ravager Hand MA 2/4/6m Inst Suppl Take away a dream or capacity to dream <small>140</small>
Ephemeral Presence Technique MA 10m Scene Simple +DV, Per and movement, the more the lower visibility is <small>141</small>
Becoming Water's Envy Dex - Perm Perm,F FBE gets Fury-OK, may be activated 1/tick, DotFA2 <small>69</small>
Eye on the Spider Per 4m,1wp Scene Simple See things about Fate, DotFA2 <small>74</small>

Knacks


Name Effect <small>Page</small>
Humble Mouse Shape May Hunt shapes as small as a mouse. <small>131</small>
Towering Beast Form May Hunt shapes as large as a yeddim. <small>131</small>
Prey's Skin Disguise May Hunt humans or human-like creatures. <small>131</small>
Honing the Stolen Form May train attributes of forms. <small>132</small>
Intimate Training Recollection Gain “floating” ability dot. <small>132</small>
Flickering Star Infusion Also take destiny with Hunt. <small>132</small>
Lunar Blood Shaping Technique Share forms with others, 1 hr or 1 day for 1 LHL. <small>133</small>
Laurels-and-Ivy Technique May Hunt plants. <small>134</small>
Life of the Hummingbird May gain Form without killing, 1 hr or 1 day with 1 LHL. <small>134</small>
Hybrid Body Rearrangement May change parts of body to use “mutations”. <small>135</small>
Monkey Arm Style Stretch parts of body up to (motes) times normal, max Ess; -2 Acc & Dam. <small>135</small>
Changing Plumage Mastery Control appearance, eg. hair/feathers/scars/clothes, color, length. <small>135</small>
Internal Form Mastery Use own Dex in other forms. <small>136</small>
Subtle Silver Declaration Subdue Tell for 1m, autosucc in false form, +2 succ in true; hide distinguishing marks. <small>136</small>
Quicksilver Second Face Change at Spd 3 for extra mote. <small>136</small>
Deadly Beastman Transformation Can change into war form for 5m. <small>136</small>
Compassionate Mirror Nature Don't need to kill human to get permanent false Form, DotFA2 <small>68</small>

Backgrounds


Contacts Reputation Artifact
Tuntee järkyttävän määrän väkeä ympäri Satoja Kuningaskuntia. Tunnettu idässä kiertelystään, vanhimmat muuallakin kuulleet. Moonsilver Hearthstone Bracers, yleensä päällä
Influence Allies Manse
Tunnetaan kiertävänä pyhimyksenä / henkenä Satojen Kuningaskuntien alueella Eräs luotettava Uusikuu, jonka pelasti ylevöittymisen jälkeen 140 vuotta sitten. Osaa tatuoida. The Farmer's Stone (OC p.98), päivän työllä suojelee Ess neliömailia viljelyksiä
Backing Heart's Blood Artifact
Winding Path; kiertää eri yhteisöissä ja kannustaa sekä niitä että niiden asujia itsenäisiksi. Iso läjä muotoja, yli 30 erilaista eläintä ja puolisen tusinaa ihmistä… Moonsilver Lamellar Armor, tallessa kaverin luona.
Backing Solar Bond Resources
Seneschals of the Sun Kings; suhtautuu positiivisesti Aurinkoisiin ja tuntee nyt useamman. Tuntuu mutta harvoin voimakkaasti (Lunar p.110) Pari piilopirttiä, suurin osa arvoesineinä mukana.
Lost backgrounds
Mentor
Mukava mies, kuoli 553 hyökätessään keijujen selustaan.

Deadly Beastman form:

  • +1 Str, Dex, Sta
  • Talons: +2L MA, punches & kicks (Lunar p.208/Wyld p.147, 2 pts)
  • Thick Fur: +1 dice to Survival pools, +2B/L soak (Lunar p.208/Wyld p.147, 2 pts)
  • Wall walking: Full move dex + 8 per action, half to take actions (Core p.289, 4 pts)
  • Enhanced Smell: +2 dice to appropriate Awareness pools (Core p.288, 1 pt)
  • Wood adaptation: Immune to plant toxins, move easily through woods, -1 to difficulty of climbing rolls, double climbing speed (no green skin) (Wyld p.146, 1 pt)
  • Other possible effects: digging, hibernation, omnivorous

Usable Gifts (motes are committed)

  • Claws of the Silver Moon, 3m for natural attacks: Spd +0, Acc +Dex, Dam +Str+2,L/Ess+1, Def +0, Rate +0, Overwhelming
  • Bruise-Relief Method, 2m to reflexively heal one Bashing per action
  • Halting the Scarlet Flow, 4m to reflexively heal one Lethal per action
koexalted/pjn_jutut_tulostusversio.1240567960.txt.gz · Last modified: by amoeba