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lohhariexalted:paju_lomake

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Nimi: Paju Vakava Motivaatio:
Aspekti: Puu Anima:

Attributes


Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits
<BIG>Abilities</BIG>
Air
Linguistics
Lore
Occult
Stealth
Thrown
Earth
Awareness
Craft
Integrity*
Resistance
War
Fire
Athletics
Dodge
Melee
Presence
Socialize*
Water
Bureaucracy
Investigation*
Brawl
Larceny
Sail
Wood
Archery
Medicine
Performance*
Ride
Survival

 <!-- All can be taken at character creation, type determines how they can be gained during play.  -->

! style=“width:75%; text-align:left” | Merit Dots <small>Type</small>
Resources S
Contacts (House Peleps) S
Influence (House Peleps) S
Languages: High Realm;
Old Realm, Seatongue
P
Artifact: Green jade Powerbow S
Artifact: White & Blue jade Chain shirt S
Artifact: Cleansing Jade Brooch S
Martial Artist !Free! P
Other abilities
Craft: type
Martial Arts* (Wood Dragon Style)
Specialties <small>Abil</small>
Staves (Wood Dragon Style) MA
Dragonblooded Int
Speeches Perf
High Society Soc
Plots Inv
<big>Experience</big>
Current:
Total:
DB experience
Current:
Total:
{| style=“width:100%”
Resolve: 4 Guile: 4
Intimacy <small>Intensity</small>
“Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä.” Defining
Peleps: Uskollisuus Major
“Seuraan Virheettömän Veljeskunnan oppeja.” Minor
“Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen.” Minor
Ashira: Turhautuneisuus & Ylenkatse Minor
Perhe (aviomies & muut lapset): Huolehtiminen Minor
Limit Trigger
A short description of the character's Limit Trigger.
Limit Break
Willpower
<big>Essence</big>
Personal: <small>(Max)</small> _<small>(Curr.)</small>
Peripheral: <small>(Max)</small> _<small>(Curr.)</small>
Committed: |- | Other pools:

Combat


Combat values
Join battle: _ (+3 succ) |- | Evasion: _
Soak, natural: _ |- | Combat actions, p. 197-199: |- | Dex + Dodge pool: _ &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>
Dex + Athletics pool: ___ &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>
{| style=“width:100%”
Health Levels
&nbsp; 0
-1
-2
-4
Incapacitated

style=“vertical-align: top”

{| style=“width:100%” ! colspan=9 | Weapons & Attacks

Unarmed 14 9 5 +4 +7 0 1
Jade Staff 13 14 6 +3 +12 +1 4
Elemental Bolt 9+ 12 <small>Below</small> 12L 3
colspan=9
Powerbow 9+ 14 <small>Below</small> 12L 4
colspan=9

Armor
Name <small>Total Soak</small> <small>Armor Soak</small> <small>Hardness</small> <small>Mob. Pen.</small> <small>Tags</small>

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small>
Excellency All below 1m Scene Refl Bal (Elem) Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.
Excellency+ Aw, Inv 1m Inst Suppl Bal (Elem) Gain +1 succ and convert all dice from this charm to succ (2 dice → 1 succ, round up).
Loquacious Courtier Technique Soc As Excellency+ Fire, Mute As Excellency+, or add 1 point to Guile.
Audience-Enthusing Display Perf As Excellency+ Wood As Excellency+, and and ignore penalty for targeting multiple characters.
Master Healer Meditation Med 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m → +1 die & +1 succ, 1/action.
Hidden Secrets Whisper Occ 1m (+Exc) Scene Suppl Bal, Exc, Air Exc: +1m → +2 succ, 1/action.
Granite Curtain of Serenity Int 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Water Exc: +1m → +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison.
Become the Hammer MA (/Brawl) 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Water May block lethal damage unarmed. Exc: +1m → +2 succ OR add 1 point to Parry, 1/action.
Unobstructed Hunter’s Aim Arch 1m (+Exc) Scene Suppl Bal, Exc, Unif, Wood Exc: +1m → +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small>
Ox-Body Technique (x1) Res Perm Perm Get one −1 and one −2 Health level.
Wood Dragon Vitality MA 1m Inst Refl Dual, Wood Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
Eyes of the Wood Dragon MA 1m Inst Suppl With-only, Wood Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
Mind-Over-Body Meditation MA 1m, 1Wp Inst Simple Peril, Wood Roll max(Ess,3) → heal 1 non-A for each succ (min 1). 1/scene, only in combat.
Friend-to-All-Nations Attitude Soc Perm Perm Wood After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
Sweeten-the-Tap Method Soc 1m, 1Wp Scene Simple Fire / Wood Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
Loyalty-Reading Meditation Soc 1m Inst Suppl Fire When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215).
Auspicious First Meeting Attitude Soc 1m Inst Simple Bal, Water When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve).
Hidden Petal Aria Perf 1m Inst Suppl Wood Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
Talented Improvisation Perf 1m Inst Refl Bal, Wood After roll, reroll (Ess) failed dice.
Wound-Closing Technique Med 1m Inst Simple Wood 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
Ailment-Sensing Meditation Med 1m Inst Simple Bal, Wood Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.
Seed and Salt Warding Occ 1m, 1Wp 1 day Simple Wood Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result.
Beast-Taming Aspect Surv 1m Inst Suppl Bal, Wood Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions.
Elemental Concentration Trance Lore 1m Inst Simple Bal Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact.
Elemental Bolt Attack Lore 1m Inst Simple Dual Ranged attack (Dex + Arch/Thrown), range 30m (+1a → 100m), may use Abil charms.
Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1.

lohhariexalted/paju_lomake.1689610187.txt.gz · Last modified: by amoeba