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lohhariexalted:paju_lomake

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Nimi: Paju Vakava Motivaatio:
Aspekti: Puu Anima: Kukkaisköynnöksiä

Attributes


Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits
<BIG>Abilities</BIG>
Air
Linguistics
Lore
Occult
Stealth
Thrown
Earth
Awareness
Craft
Integrity*
Resistance
War
Fire
Athletics
Dodge
Melee
Presence
Socialize*
Water
Bureaucracy
Investigation*
Brawl
Larceny
Sail
Wood
Archery*
Medicine*
Performance*
Ride
Survival

 <!-- All can be taken at character creation, type determines how they can be gained during play.  -->

! style=“width:75%; text-align:left” | Merit Dots <small>Type</small>
Resources S
Contacts (House Peleps) S
Influence (House Peleps) S
Languages: High Realm;
Old Realm, Seatongue
P
Artifact: Kiertyvät Taimet (Green Jade Powerbow) S
Artifact: Kirkas Aatos (Jade Chain Shirt) S
Artifact: Siisteyden rintaneula S
Martial Artist !Free! P
Other abilities
Martial Arts* (Wood Dragon Style)
Craft: type
Specialties <small>Abil</small>
Staves (Wood Dragon Style) MA
Creatures of Death Arch
Dragonblooded Int
Speeches Perf
High Society Soc
Plots Inv
Battle wounds Med
Join Battle Aw
Creatures of Death Occ
<big>Experience</big>
Current:
Total:
DB experience
Current:
Total:
{| style=“width:100%”
Resolve: 4 Guile: 5
Intimacy <small>Intensity</small>
“Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä.” Defining
Peleps: Uskollisuus Major
“Seuraan Virheettömän Veljeskunnan oppeja.” Minor
“Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen.” Minor
Ashira: Turhautuneisuus & Ylenkatse Minor
Perhe (aviomies & muut lapset): Huolehtiminen Minor
Darin: Suojelteva lapsi-johtaja Minor
Inara: Luotettava Pelepsien etujen ajaja Minor
Limit Trigger
A short description of the character's Limit Trigger.
Limit Break
Willpower
<big>Essence</big>
Personal: <small>(Max)</small> _<small>(Curr.)</small>
Peripheral: <small>(Max)</small> _<small>(Curr.)</small>
Committed: |- | Other pools:

Combat


Combat values
Join battle: 8 (+3 succ, excl)
Evasion: 3
Soak, natural: 3
Combat actions, p. 197-199:
Dex + Dodge pool: 5 &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>
Dex + Athletics pool: 7 &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>
{| style=“width:100%”
Health Levels
&nbsp; 0
-1
-2
-4
Incapacitated

style=“vertical-align: top”

{| style=“width:100%” ! colspan=9 | Weapons & Attacks

Unarmed 14 9 5 +4 +7 0 1
Jade Staff 13 14 6 +3 +12 +1 4
Elemental Bolt 9+ 12 <small>Below</small> 12L 4
colspan=9
Powerbow 9+ 14 <small>Below</small> 12L 4
colspan=9

Armor
Name <small>Total Soak</small> <small>Armor Soak</small> <small>Hardness</small> <small>Mob. Pen.</small> <small>Tags</small>
“Vihree takki” 11 +8 7 -1 Silent

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small>
Excellency All below 1m Scene Refl Bal (Elem) Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.
Excellency+ Aw, Inv 1m Inst Suppl Bal (Elem) Gain +1 succ and convert all dice from this charm to succ (2 dice → 1 succ, round up).
Loquacious Courtier Technique Soc As Excellency+ Bal, Fire, Mute As Excellency+, or add 1 point to Guile.
Audience-Enthusing Display Perf As Excellency+ Bal, Wood As Excellency+, and and ignore penalty for targeting multiple characters.
Ration-Enhancing Method Surv As Excellency+ Bal, Wood As Excellency+, if foraging can feed +1 character / threshold succ.
Master Healer Meditation Med 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m → +1 die & +1 succ, 1/action.
Hidden Secrets Whisper Occ 1m (+Exc) Scene Suppl Bal, Exc, Air Exc: +1m → +2 succ, 1/action.
Granite Curtain of Serenity Int 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Earth Exc: +1m → +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison.
Become the Hammer MA (/Brawl) 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Water May block lethal damage unarmed. Exc: +1m → +2 succ OR add 1 point to Parry, 1/action.
Unobstructed Hunter’s Aim Arch 1m (+Exc) Scene Suppl Bal, Exc, Unif, Wood Exc: +1m → +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small>
Ox-Body Technique (x1) Res Perm Perm Get one −1 and one −2 Health level.
Sky-Calming Draw Arch 1m Scene Suppl <SPAN style=“color:aqua”>Air</SPAN>, Uniform Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m).
Death From Nowhere Arch 1m Inst Suppl With-only, Bal, Air/Water Ignore 4 soak (max(Per,Ess)).
Wood Dragon Vitality MA 1m Inst Refl Dual, <SPAN style=“color:green”>Wood</SPAN> Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
Eyes of the Wood Dragon MA 1m Inst Suppl With-only, <SPAN style=“color:green”>Wood</SPAN> Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
Mind-Over-Body Meditation MA 1m, 1Wp Inst Simple Peril, <SPAN style=“color:green”>Wood</SPAN> Roll max(Ess,3) → heal 1 non-A for each succ (min 1). 1/scene, only in combat.
Dragon’s Sacred Talon Occ 1m Inst Suppl Balanced, Dual, Earth/Wood Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam.
Lehtien Peitto Evoc 1m, 2i Scene Refl Gain Light Cover vs. attacker, max Ess different enemies.
Friend-to-All-Nations Attitude Soc Perm Perm Wood After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
Loyalty-Reading Meditation Soc 1m Inst Suppl <SPAN style=“color:red”>Fire</SPAN> When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215).
Smoke-Wreathed Mien Soc 1m Inst Refl <SPAN style=“color:red”>Fire</SPAN> Gain +2 Guile (when aware someone is reading me).
Auspicious First Meeting Attitude Soc 1m Inst Simple Bal, Water When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve).
Sweeten-the-Tap Method Soc 1m, 1Wp Scene Simple <SPAN style=“color:red”>Fire</SPAN> / <SPAN style=“color:green”>Wood</SPAN> Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
Shadow-Dispersing Radiance Soc 1m Inst Suppl Bal, Fire If my App higher than their Guile, get bonus dice equal to diff.
Eye-for-Passions Scrutiny Soc 1m Inst Suppl <SPAN style=“color:red”>Fire</SPAN> When successfully read intentions, ST reveals additional Intimacy based on related emotion.
Rumor-Dredging Gaze Soc 2m,1Wp Inst Refl Mute, <SPAN style=“color:#00003f”>Water</SPAN> When Read Intentions, +1 succ, and instead of my choice, I get Intimacy they most want to keep hidden from me. If use info to bargain of threaten in same scene, get +1 succ and +1 Wp if successful.
Hidden Petal Aria Perf 1m Inst Suppl <SPAN style=“color:green”>Wood</SPAN> Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
Invisible Street Performer Technique Perf 1m 1 Perf Simple Bal, Air Others cannot notice me if my Man+Perf wins over their Resolve. Other actions than Perf require flurry. Join Battle or overtly noticable actions end this charm.
Talented Improvisation Perf 1m Inst Refl Bal, Wood After roll, reroll (Ess) failed dice.
Disease-Banishing Technique Med 1m, 1Wp Inst Suppl Bal, Wood +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time).
Venom Expulsion Method Med 1m Inst Simple Bal, Wood May cure poison as misc. action without inc. diff. If full 1 hr, +1 succ.
Wound-Closing Technique Med 1m Inst Simple <SPAN style=“color:green”>Wood</SPAN> 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
Ailment-Sensing Meditation Med 1m Inst Simple Bal, Wood Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time.
Seed and Salt Warding Occ 1m, 1Wp 1 day Simple <SPAN style=“color:green”>Wood</SPAN> Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result.
Quarry Revelation Technique Surv 1m Inst Suppl Bal, Wood Gain 1 succ. on tracking and may contest perfect magical concealment.
Beast-Taming Aspect Surv 1m Inst Suppl Bal, Wood Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions.
Wind-Carried Words Technique Lin 1m Inst Simple <SPAN style=“color:aqua”>Air</SPAN> Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin).
Elemental Concentration Trance Lore 1m Inst Simple Bal Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact.
Elemental Bolt Attack Lore 1m Inst Simple Dual Ranged attack (Dex + Arch/Thrown), range 30m (+1a → 100m), may use Abil charms.
Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1.
Earth
, does bashing, has Smashing tag.

lohhariexalted/paju_lomake.1735835437.txt.gz · Last modified: by amoeba