User Tools

Site Tools


manseexalted:tammi_alkustatit2

Nimi: Kaikonnut Tammi Motivaatio: Rakentaa Creation Defense Grid
Kasti: Iltahämärä Anima: Rakentava / veistelevä majava

Attributes


Strength (4) Charisma (4) Perception (12)+(8+4)
Dexterity (24)+(4+12(B)) Manipulation (12) Intelligence (40)
Stamina (12) Appearance (12) Wits (12)

Abilities


Dawn Zenith Twilight
Archery (B+3) Integrity (3) <b>Craft (Earth)</b> (12) (Defensive Works +1)
<b>Martial Arts</b> (7)(B+5) (Fighting in Armor +1) Performance <b>Investigation</b> (3)
Melee (3) Presence (3) <b>Lore</b> (19)
Thrown <b>Resistance</b> (4) <b>Medicine</b>
War (3) Survival (B+3) <b>Occult</b> (7)
Night Eclipse Other
<b>Athletics</b> (3)(B+1) <b>Bureaucracy</b> (3)(B+1) <b>Craft (Air)</b> (B+3)
Awareness (3) <b>Linguistics</b> (7) <b>Craft (Fire)</b> (3)(B+1)
Dodge (3)(B+2) Ride (B+3) <b>Craft (Water)</b>
Larceny Sail <b>Craft (Wood)</b>
Stealth Socialize <b>Craft (Magitech)</b>

Combat & Advantages


Dodge DV: _ Health Levels <big>Willpower</big>
Parry DV: _ &nbsp;0
Soak: 3+0 B / 1+0 L / 0 A -1
Movement: _ / | -2 | align=“right” | | align=“right” | ! align=“center” | <big>Essence</big> |- | Mental Dodge DV: _ | | align=“right” | | align=“right” | | align=“center” | |- | Mental Parry DV: _ | -4 | align=“right” colspan=2 | | Personal: _ <small>(Max)</small> _<small>(Curr.)</small>
Join combat: _ Incapacitated Peripheral: _+10 <small>(Max)</small> _<small>(Curr.)</small> |- | Join debate: _ | colspan=2 | Dying | align=“right” | 3 x | Committed:
Weapons & Attacks <big>Virtues</big>
Name <small>Speed</small> <small>Acc</small> <small>Dam</small> <small>Def</small> <small>Rate</small> <small>Range</small> <small>Ammo</small> Compassion
Fighting Gauntlet 5 8 7B 5 2 - -
Punch 5 9 2B 5 3 - - Conviction
Self bow 6 5 4L/2L,P ? 2 150 10+10
Temperance
Valor
Limit Break
Armor &nbsp;
Name <small>Soak</small> <small>Hardness</small> <small>Mob.</small> <small>Fat.</small> Virtue Flaw:
/ / <big>Experience</big>
/ / Current:
/ / Total:

Excellencies


<small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small> <small>1</small> <small>2</small> <small>3</small> <small>4</small> <small>5</small>
Craft Lore Occult
MA

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keyword</small> <small>Effect</small> <small>Page</small>
Graceful Crane Stance Ath 3m Scene Refl CombOk Automatically successful to keep balance, human hair is strong ledge <small>222</small>
Frugal Merchant Method Bur 1m Inst Suppl CombOk Perfect awareness of the target object's quality and condition; haggling vs. Cha +1, Man +3 <small>230</small>
Craftsman Needs No tools Cra 7m,1wp Inst Suppl CombOk Divide time by Ess*3, no tools for normal crafting <small>213</small>
Sagacious Reading of Intent Lin 3m Inst Refl CombOk, Soc Motivation behind statement in one sentence; perfect defense vs. fundamentally hostile social attack <small>233</small>
Immanent Solar Glory Lor - Indef Perm Obv +10 Ess. to peripheral pool, may only restore with work dealing with organization <small>218</small>
Fist of Iron Technique MA 1m Inst Suppl COk +1 Acc, +2 Dam, dam → Lethal, parry lethal until next action <small>242</small>
Ox-body technique x 1 Res - Perm Perm Stack 1 x -1HL, 2x -2HL <small>208</small>

Combos


Ei ole.

Backgrounds


Resources* Contacts* Henchmen*
Kohtuullinen talo SH:ssa. Suurin osa varoista menee firmaan. Eräs hyvä ystävä Lookshyssa, tuttuja siellä ja rakennuspiireissä SH:ssa. Erittäin kykenevä rakennusmestari, rakentanut SH:en temppeleitä
Followers*
Satakunta rakennustyömiestä, osa ex-orjia.

Thaumaturgy


Degrees: None.

Procedures:

Name <small>Art</small> <small>Rank</small> <small>Attr</small> <small>Diff</small> <small>Cast.Time</small> Effect <small>Page/Book</small>
Dragon Line Compass Geom 0 Per 1 5 min Find dragon line within succ. x 10 yards, follow for 1 hour 137/OadC
Draw Geomantic Map Geom 1 Int 2 1 hr The thaumaturge is able to create a geomantic profile of an area. [http://wiki.white-wolf.com/exalted/index.php?title=List_of_Second_Edition_Thaumaturgical_Arts#The_Art_of_Geomancy WW's Wiki]
Walking the Dragon Line Geom 1 Per Var Var The thaumaturge is able to perceive and follow geomantic essence flows. [http://wiki.white-wolf.com/exalted/index.php?title=List_of_Second_Edition_Thaumaturgical_Arts#The_Art_of_Geomancy WW's Wiki]
Blessing Geom 2 Int 3 3 hrs Prevent next botch of target, needs sample and to be within 1 mile 139/Core
Fading Color Treatment Ench 0 Int 2 5 min Alter object's surface color & pattern for wanted duration 137/OadC
Process Steelsilk Ench 2 Int 3 25 hrs Can create and manipulate steelsilk from Essence Spider silk 137/OadC
Compile Chart Astr 0 Wits 2 1 hr Create astrological profile necessary for other rituals 138/Core
Divination Astr 2 Int 4 3 hrs Prediction of target's future, Max. 1 year (4 succ) & somewhat accurate (4 succ) 138/Core
Rite of the Thrice Warded Gateway Ward 1 Wits 1 scene Warded door will act as if stoutly barred to any who try to pass it in the next hour. [http://wiki.white-wolf.com/exalted/index.php?title=List_of_Second_Edition_Thaumaturgical_Arts#General_Formulas WW's Wiki]

Character creation:

Attributes:

  1. Mental (72): 64, 8 talteen
    • Per 3→4 omilla + Soc saadulla.
  2. Physical (44): 40, 4 talteen
    • Dex 4→5 omilla + bonuspojoilla.
  3. Social (32): 28, 4 → Mental

Abilities: (86)

  1. Athletics, Awareness, Bureaucracy, Craft (Fire), Dodge, Integrity, Investigation, Melee, Presence, War: (30)
  2. Resistance: (4)
  3. Linguistics, Martial Arts, Occult: (21)
  4. Craft: Earth: (12)
  5. Lore: (19)

Charms: (88):

  • Excellencies: Craft 2nd, Lore 2nd, Occult 2nd, Ma 1st & 4th
  • Craftsman Needs No Tools, Frugal Merchant Method, Graceful Crane Stance, Immanent Solar Glory, Ox-body technique, Sagacious Reading of Intent

Bonus exp: (80)

  • Abilities: MA 3→4 (5), Archery & Ride 0→1 (6)
  • Essence: 2→3 (16)
  • Willpower: 5→7 (22)
  • Attributes: Dex 4→5 (12)
  • Abilities: Craft: Air & Survival 0→1 (6), Athletics, Bureaucracy, Craft: Fire & Dodge 1→2 (5)
  • Charms: Fist of Iron Technique (8)

Bonus points (9):

  • Backgrounds: Henchmen (1)
  • Thaumaturgic procedures x 6 (2)
  • “Heir Apparent”: (3) (Remnants from the 1st age (Manse/Demesne, Artifact, Savant and/or Past Lives))
  • Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1) (1)
  • Virtues: Conviction 3→4 (2)

PJlle – Muutokset alkuperäiseen:

  • Attributes: Dex 4→5, App 2→3, Per 3→4
    • Jonnekin piti laittaa pojoja; Dex on vaan hyvää, App sopi paremmin kuin muut sosiaaliset, Per on hyödyllinen artefaktien rakennukseen ja thaumaturgiaan
  • Abilities: Craft: Air & Survival 0→1, Athletics, Bureaucracy, Craft: Fire, Dodge, Resistance 1→2
    • Lookshyn koulutuksessa oltiin tähtäämässä magitekkiin, athletics & survival on hyödyllisiä demesnejen etsijälle erämaassa, loput opeteltu pelin alkupuolella
  • Thaumaturgic procedures 3→6
    • 2 Geomanttista ylevöittymisen jälkeen opeteltua, 1 Warding Lookshyn ajoilta
    • (+ Occultin verran 0-tasoja, kuten ennenkin)
  • Charms: Craftsman Needs No Tools, Fist of Iron Technique
    • CNNT otettu pelissä ekana tenhona; FoIT on Solar Heron eka, tuli ylevöittymisen yhteydessä, mutta sitä ei oikein pelkiltään halua käyttää, ennemmin 1-excellencyä
  • “Heir Apparent”
    • Jonnekin piti tunkea bonuspojoja
  • Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1)
    • Lookshyn ajoilta
  • Virtues: 3→4
    • Vähän vähemmän Heir Apparent:ia, kiva MA-tyylin kanssa, hahmo ollut aika itsepäinen.
manseexalted/tammi_alkustatit2.txt · Last modified: by amoeba