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manseexalted:tammi_lomake

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Nimi: Kaikonnut Tammi Hahmokonsepti: Maailman uudelleen kunnostava Geomantikko
Kasti: Iltahämärä Anima: Rakentava / veistelevä majava

Attributes


Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits
<BIG>Abilities</BIG>
Archery
Athletics
Awareness
Brawl
Bureaucracy
Dodge
Integrity
Investigation
Larceny
Linguistics
Lore (Lookshyn opistot)
Medicine
Melee
Occult
Performance
Presence
Resistance
Ride
Sail
Socialize
Stealth
Survival
Thrown
War
<big>Experience</big>
Current:
Total:
Solar experience
Current:
Total:

 <!-- All can be taken at character creation, type determines how they can be gained during play.  -->

! style=“width:75%; text-align:left” | Merit Dots <small>Type</small>
Contacts: Lookshylaisia S
Contacts: Haaskamaiden rakennusväki S
Demesne: Suurhaarojen lähellä 22 kpl S
Followers: Rakennustyönjohtajia S
Language: Skytongue P
Language: Low Realm P
Influence: Tammen rakennusyhtiö S
Manse: Vakaa Ahjo S
Manse: Bambujen ja Rönsyjen Verkko S
Manse: Mielen Tyynnyttävä Solina S
Retainers: Oiva S
Resources S
&nbsp;
Other abilities
Craft: Architecture
Craft: Geomancy
Craft: Smithing
Craft: Carving
Craft: Artifacts
Craft:
Specialties <small>Abil</small>
Defensive Works <small>Cr:Arc</small>
Fighting in Armor Brwl
Sorcerous Workings Occ
Large negotiations Bur
Northern Threshold Lor
History of Scavenger Lands Lor
Rolling River Lor
Eastern Forests Lor
Shadowlands Lor
Southern Inland Sea Lor
Martial Arts Culture Lor
{| style=“width:100%”
Resolve: 3 Guile: 3
Intimacy <small>Intensity</small>
“Parannan Luomakuntaa rakentamalla Manseja.” <small>Defining</small>
Tammen Rakennusyhtiö (Kasvattaminen) <small>Defining</small>
“Kehän kanssa parannamme maailmaa.” <small>Major</small>
Geomantia (Usko ongelmien ratkomiskykyyn) <small>Major</small>
“(Auringon valittuna oppineena) Tiedän paremmin kuin muut.” <small>Minor</small>
Keisarikunnan lohikäärmeveriset (Ärtymys) <small>Minor</small>
Lookshy (Isänmaallisuus) <small>Minor</small>
Oiva Maununpoika (Uskollinen apuri minulle) <small>Minor</small>
Suurhaarat (Uusi koti(kaupunki)) <small>Minor</small>
Ramonin asepaja (Valtaushalu) <small>Minor</small>
Olki (Kunnioitettava toisen alan opettaja) <small>Minor</small>
Oriel (Kumppani varjoissa) <small>Minor</small>
Kuolonritarit (Epäily) <small>Minor</small>
&nbsp;
Limit Trigger
Joku vähättelee tai loukkaa todellisia kykyjäni tai joku tarkoituksella ja minut tietäen estää minua tärkeissä toimissani.
Limit Break
Willpower
<big>Essence</big>
Personal: 19 <small>(Max)</small> _<small>(Curr.)</small> |- | Peripheral: 47 <small>(Max)</small> _<small>(Curr.)</small>
Committed: __

Combat


Combat values
Join battle: 5 (+3 succ)
Evasion: 4
Soak, natural: 4
Combat actions, p. 197-199:
Dex + Dodge pool: 7 &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>
Dex + Athletics pool: 8 &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>
{| style=“width:100%”
Health Levels
&nbsp; 0
-1
-2
-4
Incapacitated

style=“vertical-align: top”

{| style=“width:100%” ! colspan=10 | Weapons & Attacks

Unarmed 14 9 5* +4 +7 0 1
Soulsteel Razor Claws 15 12 5* +5 +10 0 3
&nbsp;
&nbsp;
&nbsp;
&nbsp;

{| style=“width:100%”

! colspan=6 | Armor

Orich. Chain Shirt  9 +5 4 0

Charms


Name <small>Ability</small> <small>Cost</small> <small>Duration</small> <small>Type</small> <small>Keywords</small> <small>Effect</small> <small>Page</small>
Tireless Workhorse Method Cra - Perm Perm Stck Gain 2*Ess additional Major slots. <small>289</small>
Efficient Craftsman Technique Cra - Perm Perm - Reduce cost to finish major project by Ess sxp, to min 3. <small>289</small>
Arete-Shifting Prana Cra 4m, 1sxp, 1wp Inst Simple - Roll (Int+Craft), convert Craft dots to similar other Craft for one basic / major project. <small>289</small>
Supreme Celestial Focus Cra - Perm Perm - Raise Ess Crafts with gxp, double cost after 1st. <small>289</small>
Sublime Transference Cra 6m Inst Simple Mute In 5 min, convert craft xp: 2sxp ↔ 1gxp / 2gxp ↔ 1wxp. May use while asleep. <small>289</small>
Ages-Echoing Wisdom Cra - Perm Perm - Gain gxp equal to permanent major slots at end of story. <small>290</small>
Dragon Soul Emergence Cra - Perm Perm Stack Gain permanent superior project slot. <small>290</small>
Copper Spider Conception Cra 5m, 1wp Inst Simple - Reduce cost of superior slot by 2gxp & 2 major slots, min 1 each. <small>290</small>
Clay and Breath Practice Cra - Perm Perm - On each superior roll, if roll more succ than price, gain (Ess+Art rating) sxp. <small>290</small>
Spirit-Gathering Industry Cra - Perm Perm - Reduce cost to finish superior project by Ess gxp, to min 3. <small>290</small>
Unwinding Gyre Meditation Cra 10m, 1wp Inst Refl - Sacrifice gxp for superior completion → for next project (must be same size): reduce goal by Ess+5, +1 interval, +1*gxp for compl. Repeat use possible. <small>291</small>
Brass Scales Falling Cra - Perm Perm - If didn't use Exc, gain sxp for each 10, max Ess*2. <small>292</small>
Red Anvils Ringing Cra - Perm Perm - Gain 1 sxp more (3/4) / basic objective. <small>292</small>
Craftsman Needs No Tools Cra 6m 1 task Simple Mute Speed basic/major projects, no tools needed (-2m cost if tools). <small>292</small>
Flawless Handiwork Method Cra 6m Inst Suppl - Reroll 10s. <small>297</small>
Triumph-Forging Eye Cra - Perm Perm - Full free Craft exc to any roll once per week. <small>297</small>
Bright-Forging Prana Cra - Inst Refl - Use unlearned charms for a project, Ess charms per story. Must know pre-req, can't auto-gain craft xp. <small>297</small>
Experiential Conjuring of True Void Cra 4m, 4s/g/wxp Inst Refl Sal After (Attr+Cra) roll, gain 1 NC succ & (Int+Ess) NC dice; no basic projects. <small>298</small>
<small></small>
Deft Official’s Way Bur 5m Scene Refl - Add Bur to Read Intentions for producing bureucratic result. <small>284</small>
Indolent Official Charm Bur 5m Indef Simple Stack Halt task; investigation will be delayed by Ess duration degrees. Max Ess different tasks. <small>286</small>
Stubborn Boar Defense Int - Perm Perm Bridge +2 to Resolve after resisting first Persuade of topic. <small>303</small>
Subtle Speech Method Lin 3m 1 idea Simple Mute Tell idea to intended recipients without others understanding. <small>323</small>
Harmonious Academic Methodology Lor - Perm Perm - Add Ess NC succ to roll with specialty. Add introduced facts to known topics. Add specialty at end of each story. <small>330</small>
First Knowledge’s Grace Lor 4m Scene Refl - Ignore all penalties to teach someone; teach anyone. <small>330</small>
Flowing Mind Prana Lor 1xp+ Inst Simple - Commit exp to other char to raise their stats; target must adopt my Intimacy (semi-undecayble) for every 3 exp. Exp returns by rolling equal num of dice at end of story. <small>331</small>
Legendary Scholar’s Curriculum Lor - Perm Perm - Train Ess chars with FMP & Ess*5 chars with half exp (round down). Intimacy doesn't need to be mine. <small>332</small>
Terrestrial Circle Sorcery Occ - Perm Perm - Can cast spells (p.465) & perform sorcerous workings (p.483). Control spell: Raising the Earth's Bones? <small>360</small>
Ancient Tongue Understanding Occ 6m Scene Refl - Speak & understand ONLY Old Realm (and other spirit languages). Gain Ess/2 (round down) to Occ and shaping rolls. <small>356</small>
Motive-Discerning Technique Soc 3m Inst Suppl Mute Double 9's to read intentions; may use Wits (instead of Perc) when speaking to person. <small>393</small>
<small></small>
Graceful Crane Stance Ath 3m Scene Refl - Perfect balance, run or stand on narrow and weak things, no chance of falling etc. <small>261</small>
Fists of Iron Technique Brw 1m Inst Refl Dual Parry & deal lethal bare-handed, withering ignores Ess+appropriate Intimacy soak. <small>273</small>
Ferocious Jab Brw 1m Inst Suppl Unif Add damage dice equal to target's onslaught penalty. <small>274</small>
Heaven Thunder Hammer Brw 7m Inst Refl Decis -only Activate after successful decisive (before dam), gain effects for damage successes (and double succ for distance calc): 1→ knock prone, steal 1 init; 3→ thrown flying into close range object, take short falling damage (p.232); 4→ fly close, fall medium OR fly short, fall short; 5→ fly short, fall med; 7→ fly med, fall med. <small>274</small>
Thunderclap Rush Attack Brw 3m Inst Refl - May move 1 range band & attack at any time, uses up turn; 1 / target / scene, reset by crashing. <small>275</small>
Falling Hammer Strike Brw 1m Inst Suppl Unif Onslaught penalties from me don't fade for 1 turn. <small>275</small>
Drifting Leaf Elusion Dod 1m Inst Refl - After opp. attack roll, evade attack roll equal to my evasion. <small>300</small>
Durability of Oak Meditation Res 3m 1 tick Refl Dual Reduce raw dam by 2, vs. decisive also Hardness 4. <small>374</small>
Spirit Strengthens the Skin Res 1m+ Inst Refl Wither -only After hit, before dam roll, 1m/+1soak, max. 2x natural soak. <small>374</small>
Iron Skin Concentration Res Var Inst / Indef Refl Dual Vs with, 2m for Sta vs unsoakable. Vs dec, after damage roll, create extra -0 HLs, (5+Ess)m (max Sta+Ess). Used HLs convert to -1 after combat, and motes are committed until healed (heals first). <small>374</small>
Ox-Body Technique Res - Perm Perm Stck 1 x -1HL & 2 x -2 HL <small>375</small>
<small></small>

manseexalted/tammi_lomake.1455896997.txt.gz · Last modified: by amoeba