[This is somewhat outdated; the ranger in 3.5 is pretty good] Alignment: As PHB (Any) Hit Die: As Monte Cook's Ranger Revisited (d8) Class Skills: As PHB Skill Points: As MCRR (6 + Int mod) BAB: As PHB Saving Throws: As MCRR (Fort & Ref good, Will bad) Weapon and Armor Proficiency: As PHB Spell Progression: New, see below Spell list: As Monte Cook's Ranger Revisited Fort Ref Will Spells per Day Level Attack Bonus Save Save Save 1 2 3 4 1 +1 +2 +2 +0 - - - - 2 +2 +3 +3 +0 - - - - 3 +3 +3 +3 +1 - - - - 4 +4 +4 +4 +1 0 - - - 5 +5 +4 +4 +1 0 - - - 6 +6/+1 +5 +5 +2 1 - - - 7 +7/+2 +5 +5 +2 1 0 - - 8 +8/+3 +6 +6 +2 1 0 - - 9 +9/+4 +6 +6 +3 1 1 - - 10 +10/+5 +7 +7 +3 1 1 0 - 11 +11/+6/+1 +7 +7 +3 2 1 0 - 12 +12/+7/+2 +8 +8 +4 2 1 1 - 13 +13/+8/+3 +8 +8 +4 2 1 1 0 14 +14/+9/+4 +9 +9 +4 2 2 1 0 15 +15/+10/+5 +9 +9 +5 3 2 1 1 16 +16/+11/+6/+1 +10 +10 +5 3 2 2 1 17 +17/+12/+7/+2 +10 +10 +5 3 2 2 1 18 +18/+13/+8/+3 +11 +11 +6 3 3 2 2 19 +19/+14/+9/+4 +11 +11 +6 4 3 3 2 20 +20/+15/+10/+5 +12 +12 +6 4 3 3 3 Level Special 1 Bonus Feat, Favored Enemy 2 Favored Enemy +1 3 Trailblazing (+1/4) 4 Favored Enemy +1 5 Bonus Feat 6 Favored Enemy +1 7 Woodland Stride 8 Favored Enemy +1 9 Bonus Feat 10 Favored Enemy +1 11 12 Favored Enemy +1 13 Bonus Feat 14 Favored Enemy +1 15 Trailblazing (+1/2) 16 Favored Enemy +1 17 Bonus Feat 18 Favored Enemy +1 19 20 Favored Enemy +1 Class Features Bonus Feat: The ranger gets bonus feats at 1st level and every four levels thereafter. These bonus feats must be drawn from the following list, and all prerquisites apply normally. (The feats have been grouped under certain "thematic" names; DM's choice whether the ranger may freely choose between all of them or choose just one (or two) areas of speciality.) Two-Weapon Fighter: Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, (Double Weapon Fighting, Main Gauche, Twin Weapon Fighting, Two-Weapon Combination); Agile Fighter: Dodge, Mobility, Spring Attack, (Improved Dodge); Archer: Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Shot on the Run, (Called Shot, Ducking Shot, Expert Aim, Improved Far Shot, Penetrating Shot); Other fighting: Blind-Fight, Exotic Weapon Proficiency, Improved Initiative, Weapon Finesse, Weapon Focus, (Accurate Attack, Armor Focus, Combat Focus, Improved Combat Focus, Power Finesse, Stone Thrower); Scout: Alertness, Endurance, Run, Track, (Camouflage, Campaigner, Fast Mover, Hide Tracks, Light Sleeper, Night Owl, Pack Mule); Other: Skill Focus (Skill Mastery, Skill Perfection) to class skills. (The feats in parentheses are from The Netbook of Feats) Favored Enemy: At 1st level, 2nd level and every second level thereafter, the ranger gets an +1 to some favored enemy. The ranger may have a maximum of five favored enemies and a maximum of +5 to a single favored enemy. The restrictions to favored enemies and possible categories apply as the PHB. The bonus against favored enemies is gained to attack and damage rolls (only within 30 feet, but also against creatures which are not vulnerable to critcal hits), as well as to Bluff, Disguise, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against this type of creature. Trailblazing: At 3rd level, a ranger becomes able to guide himself and a small group through Trackless terrain at a faster speed. With a succesful Wilderness Lore skill check (DC is number of people, mounts and other non-wilderness creatures of small or larger size in party), the ranger can improve their speed by 1/4 (x1/4 -> x1/2, x1/2 -> x3/4, x3/4 -> x1). At level 15, the speed improvement becomes 1/2 (x1/4 -> x3/4, x1/2 and x3/4 -> x1). Woodland stride: As the druid ability of the same name. Note that the ability affects only the ranger; she cannot use this to help companions move through difficult areas as with Trailblazing.