User Tools

Site Tools


koexalted:eph_hahmopohjat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
koexalted:eph_hahmopohjat [2025/05/01 08:06] – Ak: Uusi sivu: Pools: # : # : # : others # Number: Checks Other stats: * Resolve: ** Virtues: ** Intimacies: * Defense: * Hardness: , Soak: * Health Lvls: ToDo: Battle groups * ... amoebakoexalted:eph_hahmopohjat [2026/03/08 16:15] (current) amoeba
Line 1: Line 1:
 +===== Name =====
  
-Pools: +Ulkonäkö 
-   :  +   tukka,  iho,  kasvot,  nenä,  silmät.  Kehon muoto, torso, raajat
-   :  +
-  -  : others +
-   Number: Checks+
  
-Other stats: +Hyveet:  Kunnianhimo, Myötätunto, Urheus, Kurinalaisuus, Oikeus, Uskollisuus, Ihmetys  (s.128) 
-   Resolve:  +  * Suur:  () 
-     Virtues:  +  * Vähä:  ()
-     Intimacies +
-  *  Defense:  +
-  *  Hardness:  , Soak:  +
-  *  Health Lvls: +
  
-ToDoBattle groups+Vakaumukset: 
 +  * Suur ():  "." 
 +  * Suur ():   () 
 +  * Vähä ():  "." 
 +  * Vähä ():   ()
  
-  *  [[koexalted:pjn_sivuhahmot|PJn sivuhahmot]] +Anima:  (p.6x) 
-  *  [[koexalted:pjn_jutut|PJn jutut]]+  * P**:**  
 +  * A: **:**  
 +  * I**:** 
  
 +  * Force , Finesse , Fortitude ;   Social , Mental , Physical 
 +  * Athletics: , Awareness: , Close Combat: , Craft: , Embassy: , Integrity: , Navigate: , Performance: , Physique: , Presence: , Ranged Combat: , Sagacity: , Stealth: , War:
 +    * 0: 
 +
 +  * Resolve:   <!-- 2, 3 if Integr 1+, 4 if Integr 3+ -->
 +    * Intimacies: ToDo
 +  * Defense:   <!-- Parry: Attr + Close Combat, Evasion: Attr + Athl -->
 +  * Hardness: , Soak:   <!-- Hard: 2 + armor + Ess, Soak: 1 + armor + 1 if Phys3+ + 1 if OxBody  -->
 +  * Health Lvls: 0, 0, -1, -1, -2, -2, Incap
 +  * Panoply:
 +    * weapon name
 +      * Weapon desc in words  
 +      * mechanical desc;  Light Art: +3 Acc, +1 Dam, +2 Def, OW 2  /  Med Art: +2 Acc, +2 Dam, +2 Def, OW 2
 +      * **Balanced:**  +1 Overwh, +2 dice to gambits; 
 +      * **Chopping:**  May -1 Def -> +2 dice to With / -1 Hardness Dec.;
 +      * **Flexible:**  Ignore Def from cover, ensnare gambit -1 cost;  
 +      * **Off-Hand**  Reduce flurry attack by -1 (not -3).
 +      * **Paired:**  With +1 Power, used as set.
 +      * **Piercing:**  May -1 Def (USoNT) -> -2 Soak; 
 +      * **Pulling:**  Ranged with Phys (melee -> Short), pull gambit (p.142) as ranged;
 +    * armor
 +      * Artifact Light: +2 Soak, -0 Mob, 1 Hardness / Heavy: +3 Soak, -1 Mob, 1 Hardness
 +      * **tag:** 
 +
 +Tenhot:
 +  * Excellency: abil
 +  * Ox-body: x (-1,?)
 +  * nimi:  todo (s.19x)
 +
 +
 +===== Type =====
 +
 +
 +<code>
 +9: prim
 +6: sec
 +4: other
 +Defense: ,  Hardness: ,  Soak:  
 +Health Lvls:  0, -1, -1, -1, -2, -2, -2, Incap
 +Ess: ;  Resolve: ,  Intimacies:
 +Attack:  name  (+x Acc, +x Damage, Defense +x, Overwhelming x.  Tags: )
 +</code>
 +  * Qualities: Immaterial (p.319), Immortal (x) (p.319)
 +  * Abilities:
 +    * Measure the Wind:  (p.319)
 +
 +
 +===== Battle groups =====
 +
 +General (p.323)
 +  * Drill: Bonus Succ: Misc actions (Build power), Leader rolls to command (inc. Ventures), Rout checks, +Att & +Dam
 +  * Size: Health Level, Overwhelming 
 +
 +Battle group:
 +  * Primary Pool (8): Group Combat
 +  * Secondary Pool (6): Single Combat
 +  * Tertiary Pool (5)  (either above: Following Orders, Campaigning, Maneuver)
 +  * Name
 +    * Size: , Health: , Drill:  (+x succ)
 +    * Weapon ToDo
 +    * Defense: , Soak: , Hardness: , Resolve: 
 +    * Qualities:  More of Us, Formation Attack, Opportunistic Threat, Ranked Assault
 +
 +Outnumber qualities (p.320)
 +  * More of Us (Drill 0): If no commander, +3 att & 1 Power at end of every round.
 +  * Formation Attack (Drill 1): 1/turn, commander may use action to make group attack with otherwise own stats but power of either; group may still use own action.
 +  * Opportunistic Threat (Drill 2): May refl Exchange Power.
 +  * Ranked Assault (Size 2): May attack AoE vs. all targets within own weapon range, has //looming//.
 +    * Looming:  Choose action, do it refl at end of round unless been dealt damage or Hardness dropped to 1.
 +
 +  * [[koexalted:pjn_sivuhahmot|PJn sivuhahmot]]
 +  * [[koexalted:pjn_jutut|PJn jutut]]
  
  
koexalted/eph_hahmopohjat.1746086817.txt.gz · Last modified: by amoeba