Tarina

Nuori, utelias Shisk, kasvanut viidakossa, opetellut kaikkea, mystinen suosija kutsui lepakon jolta tuli taikuutta, saapunut Magaambyaan oppimaan lisää.

Historia

Yleistietoja

Ulkonähkö:

Luonne:

Opintohaara-asiat

Opiskelut:

Ohjelmassa:

5. vuosi:

  1. osa, Esittäytyminen
  2. osa, Tehtävien ja virstanpylväiden määrittely
  3. osa, Seuraaminen / varjostaminen
  4. osa, Tiimiin tutustuminen
  5. osa, Itseopiskelu
  6. osa, …

Opiskelukaverisuhteet:

Kuohunkantajat

  1. Additional Lore: Academia Lore
  2. Steeped In History (+1)
  3. Dedicated Attendant
  4. Skill Feat (Trained): Arcane sense
  5. Branch Influence +1

Uzunjati

  1. Additional Lore: Old-Mage Jatembe and the Ten Magic Warriors
  2. Steeped In History (+1)
  3. Dedicated Attendant

Noidat (joiden kanssa vaihtaa taikoja)

Statit

Oleelliset tiedot:

Witch, lvl: 6
HP: 56  ( = 8 + lvl*(6+2) )

Str  0 
Dex +4 
Con +2 
Int +4(½) 
Wis +1 
Cha +1 

Languages: Mwangi, Shisk, Terran, Sylvan, Draconic, Orcish
Speed: 25 ft
Size: Medium
Init: +11
AC: 22 (+0 armor, +8 proficiency, +4 dex)

Statistic Total Prof. Ability Other
Witch class & Spell DC 22 +8 (T) +4
Spell attack +12 +8 (T) +4
Perception +11 +10 (E) +1
Fortitude +12 +10 (E) +2
Reflex +12 +8 (T) +4
Will +11 +10 (E) +1
Simple weapons,
Unarmed attacks
+8/+12 +8 (T) +0/+4
Unarmored defense +12 +8 (T) +4
Lore skills
Akatemia,
Vanha-maagi Jatembe
ja 10 taikasoturia
+14 +10 (E) +4
Shisk, Vanji-joki,
Viidakko & Nantambun kaupunki,
Ötökät
+12 +6 (T) +4
Skill Total Prof. Ability Other
Acrobatics +12 +8 (T) +4
Arcana +15 +10 (E) +4 Hattu +1
Athletics +8 +8 (T) +0
Crafting +14 +10 (E) +4
Deception (U) +1
Diplomacy (U) +1
Intimidation (U) +1
Medicine (U) +1
Nature +11 +10 (E) +1
Occultism +13 +8 (T) +4 Riipus +1
Performance (U) +1
Religion +9 +8 (T) +1
Society +14 +10 (E) +4
Stealth +12 +8 (T) +4
Survival +9 +8 (T) +1
Thievery (U) +4

Abilities:

Feats

Witch:

Skill:

General:

Ancestry:

Wizard Archetype

Cascade Bearers:

Uzunjati:

Spells

Familiar:
Cantrips: Prepare 5+2

  1. Prepare 3
    • Runic Weapon (Magic Weapon)
    • Fleet step (1 min +30' to speed)
    • Sleep (InCap! 30', 5' burst, stays standing & doesn't drop items)
    • P Mystic Armor (Mage Armor, +1 AC (item) until next daily prep)
    • Shockwave (15' cone, vs. Refl → Off-guard or prone)
    • P Magic Missile - (120', 1d4+1 × Act, may target separately)
    • P Grease (4x 5'x5' continuous area / max. 1 Bulk object, 1 min)
    • Déjà Vu (InCap! 100', must repeat next rounds' actions)
    • Negate Aroma (touch (willing), 1 hr: remove scent)
  2. Prepare 3
    • P Helpful Wood Spirits (30', 5' burst, sust. max 1 min. 4 options; Distract: Refl or off-guard, Obstacle → diff. terrain, Chores max 2 bulk, Search Seek )
    • P Invisibility (10 min, touch; become undetected)
    • Charitable Urge (InCap! 30', vs. Will,; Succ: Stun 1, Fail: on next turn, give an item to nearest creature; Crit.Fail: same as fail, 4 rnds)
    • P Splinter Volley - (60', vs. AC, 4d6 pierce, crit x2 +1 pers. bleed. If , can also attack 2nd target.)
    • Dispel Magic (120', 1 spell effec / unatt. magic item: Attempt Counteract; if item, becomes mundane for 10 min)
  3. Prepare 3
    • P Cave Fangs (60', 20' burst, 6d6 pierce, basic Refl; 1 min area diff. terrain, may Dismiss)
    • P Haste (30', 1 min: Quickened, only Strike & Stride)
    • Wooden Double (When hit by damage effect or Strike; Step, in my place Hard 5, 20 Hp block, I take excess damage.)
    • P Slow (30', 1 creature, Fort, causes Slowed; Succ: S1, 1 rnd, Fail: S1, 1 min, Crit fail: S2, 1 min.

Hexes: (Focus, 1 point)

Wizard: (multiclass archetype)

Cantrips (prepare 2)

  1. Prepare 1:
    • Horizon Thunder Sphere -2 rounds (3d6 elec, vs. AC, crit x2 + dazzled 1 rnd; : 30', : 60', half dam on fail, 2 rnds: also 2d6 10' eman, basic Ref, 1 elec dam vs attacks for 1 min)
    • P Chilling Spray (15' cone, 2d4 cold, Refl: as Basic, but also Fail -5' Speed 2 rnds, crit fail -10)
  2. Prepare 1:
    • Floating Flame (30', 1 square, sust max 1 min, 3d6 “basic” Refl Fire (no dam on succ); Must be on solid surface, may move within range when Sust.)
    • P Blazing Bolt - (60', 2d6 fire, vs. AC, crit x2; if / , 4d6, to 1/2 separate targets )

Halcyon (Magyaamban Attendant / Halcyon Speaker)

Cantrips:

Spells

  1. Spontaneous 1 (also on other lists)
    • Heal - Heal 1d8, actions: → touch; → +8hp & 30' range; → 30' eman. Hurts undead (basic Fort). +1 lvl → +d8(+8 for ).
    • Lose the Path (60', Will when target Strides; Fail: all squares are diff. terrain for this Stride, Crit Fail: as fail, I determine where moves, can't place in danger)

Items

Equipment

Campus:

Magic items:

Kaavat: (“formula”)

Total Bulk: 3,1 (Max: 5+Str)

 Worn, always:
	Scroll Case
L	Material Component Pouch
	Belt Pouch (4 Light bulk)
	Sheath (Dagger)
 Worn, normal:
L	Clothing, Ordinary
 Worn, adventure:
L	Clothing, Explorer's
	Backpack (Hold 4 bulk, first 2 bulk doesn't count toward limit)
	Bandolier (8 Light Bulk / full set of tools from which can be drawn as part of Action)
	Belt Pouch (4 Light bulk)
	Sheath (Mace)

 Bandolier:
L (4)	Minor Elixir of Life, 1d6 (2); Lesser Elixir of Life, 3d6+6 (1); Antidote (+2)

 Beltpouch:
	Flint & Steel
	Compass
L	Hourglass
	Mirror
	Chalk (10 pcs)
	Signal Whistle
L	Rope
	Feather Token (Holly Bush)

 Backpack:
L	Waterskin	
1	Lantern, Bull's Eye (60' cone + dim 60')
	Oil (1 pint)
L	Bedroll
L	Pup tent
L	Basic Crafter's Book
L	Writing set
	Writing set (Extra Ink & Paper)
1	Repair Toolkit

 Weapons (in sheath)
L	Dagger (Agile, Finesse, Thrown 10 ft, Versatile S)
L	Light Mace (Agile, Finesse, Shove)


Money:
 97 gp (4gp/kk. tehty 6. asti)
 -4 gp (loitsujen opettelua)
 -2,1 gp (loitsujen opettelua)
+45 gp (katusoittajien tapaus)
+24 gp (7.kk-12.kk)
+12 gp (lihansyöjäpuutarhan siivous)
+14 gp (yhteispotista)
-33 gp (Antidote, +2 item vs. poison, Lesser Elixir of Life, 3d6+6, Xhokan-tililtä)
-60 gp (Pendant of the Occult +1, Basilin palautusta varten)
 -2 gp (Fine Clothes) 

Aloitushahmo

Pääsivu