tuhansienvoima:ojilisso
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Tarina
Nuori, utelias Shisk, kasvanut viidakossa, opetellut kaikkea, mystinen suosija kutsui lepakon jolta tuli taikuutta, saapunut Magaambyaan oppimaan lisää.
Yleistietoja
Ulkonähkö:
- Silmät: vahvan ruskeat, välillä sävyjä vihreään tai harmaaseen. Shisk-tapaan viirut.
- Iho: tummahko ruskea
- Piikit: Ohuita, juuresta ruskeanharmaita, vaalentuen valkoisiin kärkiin.
- Rakenne: laihahko, keskimittainen, kasvot pitkänpuoleiset. Shisk-tapaan kaksi pitkää ohutta terävää etuhammasta.
Luonne:
- Luottavainen, utelias, joskus vähän itsepäinenkin, optimisti
- ToDo tarkennusta
Opintohaara-asiat
Opiskelut:
- Kuohunkantajat: 4, 0/5:
- Uzunjati: 1, 2/5:
Ohjelmassa:
- ✓ Taikaesineiden luonti, osa 2: Työstö ja aktivointitavat (U)
- Tämä- ja toismaailmalliset alkemiset reaktiot (V→U)
- ✓ Muinaisten tekstien kääntämisen käytännöt (KK/SK→U)
- Maanlankeamusta edeltävä muotoilu (U)
- Meditointi ja keskittyminen (Y→U)
Opiskelukaverisuhteet:
- Mariama: 10
- Chizire: 12
- Esi: 2
- Okoro: 1
- Savina: 1
- Wunmi: 1
- Kotone:
- Basil:
Kuohunkantajat
- Additional Lore: Academia Lore
- Steeped In History (+1)
- Dedicated Attendant
- Skill Feat (Trained): Arcane sense
Uzunjati
- Additional Lore: Old-Mage Jatembe and the Ten Magic Warriors
Noidat (joiden kanssa vaihtaa taikoja)
- Mariama
Statit
Oleelliset tiedot:
- Witch, patron: The Inscribed One (/Rune)
- Opintohaarat: Päähaara Kuohunkantajat, sivuhaara Uzunjati
Witch, lvl: 5 HP: 48 ( = 8 + lvl*(6+2) ) Str 0 Dex +4 Con +2 Int +4(½) Wis +1 Cha +1 Languages: Mwangi, Shisk, Terran, Sylvan, Draconic, Orcish Speed: 25 ft Size: Medium Init: +10 AC: 21 (+0 armor, +7 proficiency, +4 dex)
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Abilities:
- Darkvision
-
- Frequency: once per day
- Trigger: When hit by an unarmed strike / strike with non-reach melee weapon, deal 3d8 piercing damage (Basic reflex, class / spell DC). On critical failure, also deal 1d4+2 persistent bleed damage.
-
- Level:5, AC: 21, Fort: +11, Ref: +11, Will: +10 (Same); Hit points: 25 (Lvl x5)
- Perception, Acrobatics & Stealth: +9 (Lvl+Int), other skills: +5 (Lvl)
- Empathic link (1 mile); Senses: Low-light vision; Speed: 25 feet, Fly: 25 feet
- Abilities (2+2, +1 next at 6th lvl)
- Fixed: Familiar of Flowing Script, Flier
- Change daily: Independent, Manual Dexterity
- Steeped In History (Cascade Bearers 2nd)
- You gain a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of your branch, and members of your branch.
Feats
Witch:
- Lvl 4: Cantrip Expansion (Prepare +2)
- Lvl 6: ?
Skill:
- Lvl 2: Recognize Spell
, automatically Identify common spells of low levels. - Lvl 4: Magical Crafting (Can Craft magic items)
- Lvl 6: ?
General:
- Lvl 3: Canny Acumen (Perception → E, Lvl17 →M)
- Lvl 7: ?
Ancestry:
- Background, Sponsored by a Stranger: Quick Identification Identify Magic in 1 minute (instead of 10).
- Lvl 1: Shisk Lore: Shisk; Viidakko, Vanji-joki, Nantambun kaupunki
- Lvl 5: Bristle:
, gain +1 AC and Barbed Quills damage until next turn (circumstance). - Lvl 9: ?
Wizard Archetype
- Lvl 2: Wizard Dedication (2 cantrips, Arcana Untrained→Trained → Religion Untrained→Trained)
- Lvl 4: Basic Wizard Spellcasting (Gain spells: 4th lvl → 1st, 6th → 2nd, 8th → 3rd)
- Lvl 6: ?
Cascade Bearers:
- Lvl 1: Additional Lore: Academia (3→E, 7→M, 15→L)
- Lvl 3: Magaambyan Attendant Dedication (1 Halcyon cantrip (Needle darts), Arcana Trained → Expert)
Uzunjati:
- Lvl 1: Additional Lore: Old-Mage Jatembe and the Ten Magic Warriors (7→M, 15→L)
Spells
Familiar:
Cantrips: Prepare 5+2
- P Message
(120', reply as reaction or free action next turn) - P Warp Step
(+5' to move, then Stride twice. Other movement allowed.) - P Shield
(Counts as Raise a Shield → +1 AC, allows Shield Block
, Hardness 10 also vs. magic missile. If Shield block, can't use for 10 min.) - P Tangle Vine
(30', vs. AC, -10' to speed, 2 rnds) - Scatter Scree
(30', 2x 5'cube, 4d4 bludg vs. basic Refl, Diff.terrain 1 min) - P Slashing Gust
(60', 2x 4d4 slash, vs. AC, crit 3d4 pers.bleed ) - P Gale blast
(5' eman, vs. Fort, 2d6 bludg & push)
- Prepare 3
- Runic Weapon
(Magic Weapon) - Fleet step
(1 min +30' to speed) - Sleep
(InCap! 30', 5' burst, stays standing & doesn't drop items) - P Mystic Armor
(Mage Armor, +1 AC (item) until next daily prep) - Shockwave
(15' cone, vs. Refl → Off-guard or prone) - Grease
(4x 5'x5' continuous area / max. 1 Bulk object, 1 min) - P Déjà Vu
(InCap! 100', must repeat next rounds' actions) - Negate Aroma
(touch (willing), 1 hr: remove scent)
- Prepare 3
- P Helpful Wood Spirits
(30', 5' burst, sust. max 1 min. 4 options; Distract: Refl or off-guard, Obstacle → diff. terrain, Chores max 2 bulk, Search Seek ) - P Invisibility
(10 min, touch; become undetected) - P Charitable Urge
(InCap! 30', vs. Will,; Succ: Stun 1, Fail: on next turn, give an item to nearest creature; Crit.Fail: same as fail, 4 rnds) - Splinter Volley
-
(60', vs. AC, 4d6 pierce, crit x2 +1 pers. bleed. If
, can also attack 2nd target.) - Dispel Magic
(120', 1 spell effec / unatt. magic item: Attempt Counteract; if item, becomes mundane for 10 min)
- Prepare 2
- P Cave Fangs
(60', 20' burst, 6d6 pierce, basic Refl; 1 min area diff. terrain, may Dismiss) - P Haste
(30', 1 min: Quickened, only Strike & Stride)
Hexes: (Focus, 1 point)
- Discern Secrets
(Cantrip, 30', sust max 1 min: target may Recall Knowl, Seek, or Sense Motive with +1 status; after this is immune for 1 min) - Phase Familiar
(Focus 1: Familiar gains Res 9 vs all dam & immune to precision, only vs triggering attack) - ?
Wizard: (multiclass archetype)
Cantrips (prepare 2)
- Acid Splash
(30', vs. AC, 1d6, 1 splash acid; Crit: 1 pers. acid.) - Ray of Frost
(120', 4d4, crit: x2, -10' speed 1 rnd) - P Electric Arc
(30', 2x 2d4 +Int elec, basic Refl) - P Produce Flame
(30', vs. AC, 4d4 fire; Crit: 2x base dam + 3d4 pers fire)
- Prepare 1
- P Horizon Thunder Sphere
-2 rounds (3d6 elec, vs. AC, crit x2 + dazzled 1 rnd;
: 30',
: 60', half dam on fail, 2 rnds: also 2d6 10' eman, basic Ref, 1 elec dam vs attacks for 1 min) - Chilling Spray
(15' cone, 2d4 cold, Refl: as Basic, but also Fail -5' Speed 2 rnds, crit fail -10)
Magyaamban Attendant (Halcyon Speaker)
- Needle Darts (60', 5d4 pierce, vs. AC, crit x2 + pers. bleed 3)
Equipment
Room:
- Chest: Lock, Simple; 90%-95% gp money (5%-10% gp on person in smaller change)
- Most of Backpack & exploration contents
- Study materials (paper, ink, quill pens, etc,)
Magic items:
-
- Pöhlä taikahattu (kirjailtu tähtiä, lerpattaa), saatu Zumalta taikatatuointi-kokeilusta
- Kääröjä
- -
Kaavat: (“formula”)
- Basic Crafter's Book: kaikki 0-lvl common Adventuring Gear
Total Bulk: 3,1 (Max: 5+Str)
Worn, always: Scroll Case L Material Component Pouch Belt Pouch (4 Light bulk) Sheath (Dagger) Worn, normal: L Clothing, Ordinary Worn, adventure: L Clothing, Explorer's Backpack (Hold 4 bulk, first 2 bulk doesn't count toward limit) Bandolier (8 Light Bulk / full set of tools from which can be drawn as part of Action) Belt Pouch (4 Light bulk) Sheath (Mace) Bandolier: L (2) Minor Elixir of Life Beltpouch: Flint & Steel Compass L Hourglass Mirror Chalk (10 pcs) Signal Whistle L Rope Feather Token (Holly Bush) Backpack: L Waterskin 1 Lantern, Bull's Eye (60' cone + dim 60') Oil (1 pint) L Bedroll L Pup tent L Basic Crafter's Book L Writing set Writing set (Extra Ink & Paper) 1 Repair Toolkit Weapons (in sheath) L Dagger (Agile, Finesse, Thrown 10 ft, Versatile S) L Light Mace (Agile, Finesse, Shove) Money: 97 gp (4gp/kk. tehty 6. asti) -4 gp (loitsujen opettelua)
tuhansienvoima/ojilisso.1776968780.txt.gz · Last modified: by amoeba
