User Tools

Site Tools


tuhansienvoima:ojilisso

This is an old revision of the document!


Tarina

Nuori, utelias Shisk, kasvanut viidakossa, opetellut kaikkea, mystinen suosija kutsui lepakon jolta tuli taikuutta, saapunut Magaambyaan oppimaan lisää.

Historia

Yleistietoja

Ulkonähkö:

  • Silmät: vahvan ruskeat, välillä sävyjä vihreään tai harmaaseen. Shisk-tapaan viirut.
  • Iho: tummahko ruskea
  • Piikit: Ohuita, juuresta ruskeanharmaita, vaalentuen valkoisiin kärkiin.
  • Rakenne: laihahko, keskimittainen, kasvot pitkänpuoleiset. Shisk-tapaan kaksi pitkää ohutta terävää etuhammasta.

Luonne:

  • Luottavainen, utelias, joskus vähän itsepäinenkin, optimisti
  • ToDo tarkennusta

Opintohaara-asiat

Opiskelut:

  • Kuohunkantajat: 4, 0/5:
  • Uzunjati: 1, 2/5:

Ohjelmassa:

  • ✓ Taikaesineiden luonti, osa 2: Työstö ja aktivointitavat (U)
  • Tämä- ja toismaailmalliset alkemiset reaktiot (V→U)
  • ✓ Muinaisten tekstien kääntämisen käytännöt (KK/SK→U)
  • Maanlankeamusta edeltävä muotoilu (U)
  • Meditointi ja keskittyminen (Y→U)

Opiskelukaverisuhteet:

  • Mariama: 10
  • Chizire: 12
  • Esi: 2
  • Okoro: 1
  • Savina: 1
  • Wunmi: 1
  • Kotone:
  • Basil:

Kuohunkantajat

  1. Additional Lore: Academia Lore
  2. Steeped In History (+1)
  3. Dedicated Attendant
  4. Skill Feat (Trained): Arcane sense

Uzunjati

  1. Additional Lore: Old-Mage Jatembe and the Ten Magic Warriors

Noidat (joiden kanssa vaihtaa taikoja)

  • Mariama

Statit

Oleelliset tiedot:

Witch, lvl: 5
HP: 48  ( = 8 + lvl*(6+2) )

Str  0 
Dex +4 
Con +2 
Int +4(½) 
Wis +1 
Cha +1 

Languages: Mwangi, Shisk, Terran, Sylvan, Draconic, Orcish
Speed: 25 ft
Size: Medium
Init: +10
AC: 21 (+0 armor, +7 proficiency, +4 dex)

Statistic Total Prof. Ability Other
Witch class & Spell DC 21 +7 (T) +4
Spell attack +11 +7 (T) +4
Perception +10 +9 (E) +1
Fortitude +11 +9 (E) +2
Reflex +11 +7 (T) +4
Will +10 +9 (E) +1
Simple weapons,
Unarmed attacks
+7/+11 +7 (T) +0/+4
Unarmored defense +11 +7 (T) +4
Lore skills
Akatemia,
Vanha-maagi Jatembe
ja 10 taikasoturia
+13 +9 (E) +4
Shisk, Vanji-joki,
Viidakko & Nantambun kaupunki,
Ötökät
+11 +7 (T) +4
Skill Total Prof. Ability Other
Acrobatics +11 +7 (T) +4
Arcana +14 +9 (E) +4 Hattu +1
Athletics +7 +7 (T) +0
Crafting +13 +9 (E) +4
Deception (U) +1
Diplomacy (U) +1
Intimidation (U) +1
Medicine (U) +1
Nature +8 +7 (T) +1
Occultism +11 +7 (T) +4
Performance (U) +1
Religion +8 +7 (T) +1
Society +13 +9 (E) +4
Stealth +11 +7 (T) +4
Survival +8 +8 (T) +1
Thievery (U) +4

Abilities:

  • Darkvision
    • Frequency: once per day
    • Trigger: When hit by an unarmed strike / strike with non-reach melee weapon, deal 3d8 piercing damage (Basic reflex, class / spell DC). On critical failure, also deal 1d4+2 persistent bleed damage.
    • Level:5,   AC: 21, Fort: +11, Ref: +11, Will: +10 (Same);     Hit points: 25 (Lvl x5)
    • Perception, Acrobatics & Stealth: +9 (Lvl+Int), other skills: +5 (Lvl)
    • Empathic link (1 mile);   Senses: Low-light vision;   Speed: 25 feet, Fly: 25 feet
    • Abilities (2+2, +1 next at 6th lvl)
  • Steeped In History (Cascade Bearers 2nd)
    • You gain a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of your branch, and members of your branch.

Feats

Witch:

Skill:

General:

  • Lvl 3: Canny Acumen (Perception → E, Lvl17 →M)
  • Lvl 7: ?

Ancestry:

Wizard Archetype

Cascade Bearers:

Uzunjati:

  • Lvl 1: Additional Lore: Old-Mage Jatembe and the Ten Magic Warriors (7→M, 15→L)

Spells

Familiar:
Cantrips: Prepare 5+2

  1. Prepare 3
    • Runic Weapon (Magic Weapon)
    • Fleet step (1 min +30' to speed)
    • Sleep (InCap! 30', 5' burst, stays standing & doesn't drop items)
    • P Mystic Armor (Mage Armor, +1 AC (item) until next daily prep)
    • Shockwave (15' cone, vs. Refl → Off-guard or prone)
    • P Magic Missile - (120', 1d4+1 × Act, may target separately)
    • Grease (4x 5'x5' continuous area / max. 1 Bulk object, 1 min)
    • P Déjà Vu (InCap! 100', must repeat next rounds' actions)
    • Negate Aroma (touch (willing), 1 hr: remove scent)
  2. Prepare 3
    • P Helpful Wood Spirits (30', 5' burst, sust. max 1 min. 4 options; Distract: Refl or off-guard, Obstacle → diff. terrain, Chores max 2 bulk, Search Seek )
    • P Invisibility (10 min, touch; become undetected)
    • P Charitable Urge (InCap! 30', vs. Will,; Succ: Stun 1, Fail: on next turn, give an item to nearest creature; Crit.Fail: same as fail, 4 rnds)
    • Splinter Volley - (60', vs. AC, 4d6 pierce, crit x2 +1 pers. bleed. If , can also attack 2nd target.)
    • Dispel Magic (120', 1 spell effec / unatt. magic item: Attempt Counteract; if item, becomes mundane for 10 min)
  3. Prepare 2
    • P Cave Fangs (60', 20' burst, 6d6 pierce, basic Refl; 1 min area diff. terrain, may Dismiss)
    • P Haste (30', 1 min: Quickened, only Strike & Stride)

Hexes: (Focus, 1 point)

  • Discern Secrets (Cantrip, 30', sust max 1 min: target may Recall Knowl, Seek, or Sense Motive with +1 status; after this is immune for 1 min)
  • Phase Familiar (Focus 1: Familiar gains Res 9 vs all dam & immune to precision, only vs triggering attack)
  • ?

Wizard: (multiclass archetype)

Cantrips (prepare 2)

  • Acid Splash (30', vs. AC, 2d6, 1 splash acid; Crit: 2 pers. acid.)
  • Ray of Frost (120', 4d4, crit: x2, -10' speed 1 rnd)
  • P Electric Arc (30', 2x 3d4 +Int elec, basic Refl)
  • P Produce Flame (30', vs. AC, 4d4 fire; Crit: 2x base dam + 3d4 pers fire)

  1. Prepare 1
    • P Horizon Thunder Sphere -2 rounds (3d6 elec, vs. AC, crit x2 + dazzled 1 rnd; : 30', : 60', half dam on fail, 2 rnds: also 2d6 10' eman, basic Ref, 1 elec dam vs attacks for 1 min)
    • Chilling Spray (15' cone, 2d4 cold, Refl: as Basic, but also Fail -5' Speed 2 rnds, crit fail -10)

Magyaamban Attendant (Halcyon Speaker)

  • Needle Darts (60', 5d4 pierce, vs. AC, crit x2 + pers. bleed 3)

Equipment

Room:

  • Chest: Lock, Simple; 90%-95% gp money (5%-10% gp on person in smaller change)
    • Most of Backpack & exploration contents
    • Study materials (paper, ink, quill pens, etc,)

Magic items:

Kaavat: (“formula”)

Total Bulk: 3,1 (Max: 5+Str)

 Worn, always:
	Scroll Case
L	Material Component Pouch
	Belt Pouch (4 Light bulk)
	Sheath (Dagger)
 Worn, normal:
L	Clothing, Ordinary
 Worn, adventure:
L	Clothing, Explorer's
	Backpack (Hold 4 bulk, first 2 bulk doesn't count toward limit)
	Bandolier (8 Light Bulk / full set of tools from which can be drawn as part of Action)
	Belt Pouch (4 Light bulk)
	Sheath (Mace)

 Bandolier:
L (2)	Minor Elixir of Life

 Beltpouch:
	Flint & Steel
	Compass
L	Hourglass
	Mirror
	Chalk (10 pcs)
	Signal Whistle
L	Rope
	Feather Token (Holly Bush)

 Backpack:
L	Waterskin	
1	Lantern, Bull's Eye (60' cone + dim 60')
	Oil (1 pint)
L	Bedroll
L	Pup tent
L	Basic Crafter's Book
L	Writing set
	Writing set (Extra Ink & Paper)
1	Repair Toolkit

 Weapons (in sheath)
L	Dagger (Agile, Finesse, Thrown 10 ft, Versatile S)
L	Light Mace (Agile, Finesse, Shove)


Money:
97 gp (4gp/kk. tehty 6. asti)
-4 gp (loitsujen opettelua)

Aloitushahmo

Pääsivu

tuhansienvoima/ojilisso.1777096099.txt.gz · Last modified: by amoeba