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tuhansienvoima:ojilisso

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Tarina

Nuori, utelias Shisk, kasvanut viidakossa, opetellut kaikkea, mystinen suosija kutsui lepakon jolta tuli taikuutta, saapunut Magaambyaan oppimaan lisää.

Historia

Yleistietoja

Ulkonähkö:

  • Silmät: vahvan ruskeat, välillä sävyjä vihreään tai harmaaseen. Shisk-tapaan viirut.
  • Iho: tummahko ruskea
  • Piikit: Ohuita, juuresta ruskeanharmaita, vaalentuen valkoisiin kärkiin.
  • Rakenne: laihahko, keskimittainen, kasvot pitkänpuoleiset. Shisk-tapaan kaksi pitkää ohutta terävää etuhammasta.

Luonne:

  • Luottavainen, utelias, joskus vähän itsepäinenkin, optimisti
  • ToDo tarkennusta

Opintohaara-asiat

Opiskelut:

  • Kuohunkantajat: 5, 0/5:
  • Uzunjati: 3, 0/5:

Ohjelmassa:

Opiskelukaverisuhteet:

  • Mariama: 13
  • Chizire: 12
  • Esi: 4
  • Noxolo: 3
  • Tzeniwe: 2
  • Okoro: 1
  • Wunmi: 4
  • Savina: 2
  • Kotone:
  • Basil:

Kuohunkantajat

  1. Additional Lore: Academia Lore
  2. Steeped In History (+1)
  3. Dedicated Attendant
  4. Skill Feat (Trained): Arcane sense
  5. Branch Influence +1

Uzunjati

  1. Additional Lore: Old-Mage Jatembe and the Ten Magic Warriors
  2. Steeped In History (+1)
  3. Dedicated Attendant

Noidat (joiden kanssa vaihtaa taikoja)

  • Mariama

Statit

Oleelliset tiedot:

Witch, lvl: 6
HP: 56  ( = 8 + lvl*(6+2) )

Str  0 
Dex +4 
Con +2 
Int +4(½) 
Wis +1 
Cha +1 

Languages: Mwangi, Shisk, Terran, Sylvan, Draconic, Orcish
Speed: 25 ft
Size: Medium
Init: +11
AC: 22 (+0 armor, +8 proficiency, +4 dex)

Statistic Total Prof. Ability Other
Witch class & Spell DC 22 +8 (T) +4
Spell attack +12 +8 (T) +4
Perception +11 +10 (E) +1
Fortitude +12 +10 (E) +2
Reflex +12 +8 (T) +4
Will +11 +10 (E) +1
Simple weapons,
Unarmed attacks
+8/+12 +8 (T) +0/+4
Unarmored defense +12 +8 (T) +4
Lore skills
Akatemia,
Vanha-maagi Jatembe
ja 10 taikasoturia
+14 +10 (E) +4
Shisk, Vanji-joki,
Viidakko & Nantambun kaupunki,
Ötökät
+12 +6 (T) +4
Skill Total Prof. Ability Other
Acrobatics +12 +8 (T) +4
Arcana +15 +10 (E) +4 Hattu +1
Athletics +8 +8 (T) +0
Crafting +14 +10 (E) +4
Deception (U) +1
Diplomacy (U) +1
Intimidation (U) +1
Medicine (U) +1
Nature +11 +10 (E) +1
Occultism +12 +8 (T) +4
Performance (U) +1
Religion +9 +8 (T) +1
Society +14 +10 (E) +4
Stealth +12 +8 (T) +4
Survival +9 +8 (T) +1
Thievery (U) +4

Abilities:

  • Darkvision
    • Frequency: once per day
    • Trigger: When hit by an unarmed strike / strike with non-reach melee weapon, deal 3d8 piercing damage (Basic reflex, class / spell DC). On critical failure, also deal 1d4+2 persistent bleed damage.
    • Level:6,   AC: 22, Fort: +12, Ref: +12, Will: +11 (Same);     Hit points: 30 (Lvl x5)
    • Perception, Acrobatics & Stealth: +10 (Lvl+Int), other skills: +6 (Lvl)
    • Empathic link (1 mile);   Senses: Low-light vision;   Speed: 25 feet, Fly: 25 feet
    • Abilities (2+3, +1 next at 12th lvl)
  • Steeped In History (Cascade Bearers & Uzunjati 2nd)
    • You gain a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of your branch, and members of your branch.
  • Branch Influence (Cascade Bearers 5th)
    • You gain a +1 circumstance bonus on Deception, Diplomacy, Intimidation, and Performance checks to interact with members of the branch.

Feats

Witch:

Skill:

  • Lvl 2: Recognize Spell: , automatically Identify common spells of low levels.
  • Lvl 4: Magical Crafting: Can Craft magic items
  • Lvl 6: Streetwise: Use Society to Gather Information; may try instant difficult (Recall Knowledge).
  • Lvl 8: ?

General:

  • Lvl 3: Canny Acumen (Perception → E, Lvl17 →M)
  • Lvl 7: ?

Ancestry:

Wizard Archetype

Cascade Bearers:

Uzunjati:

Spells

Familiar:
Cantrips: Prepare 5+2

  • P Message (500', reply as reaction or free action next turn)
  • Prestidigitation (10', sust (10+ rnds), 1 object, 4 options; Cook: 1 pd, Lift: light Bulk 1', Make: temporary artificial negligible Bulk, Tidy: light Bulk.
  • P Mage Hand (30', 1 bulk object; Can levitate 20' (+same on sust)
  • P Warp Step (+5' to move, then Stride twice. Other movement allowed.)
  • P Shield (Counts as Raise a Shield → +1 circ. AC, allows Shield Block , Hardness 10 also vs. magic missile. If Shield block, can't use for 10 min.)
  • Tangle Vine (30', vs. AC, -10' to speed, 2 rnds)
  • Scatter Scree (30', 2x 5'cube, 4d4 bludg vs. basic Refl, Diff.terrain 1 min)
  • P Slashing Gust (60', 2x 4d4 slash, vs. AC, crit 3d4 pers.bleed )
  • P Gale blast (5' eman, vs. Fort, 2d6 bludg & push)
  • Telekinetic Projectile (30', vs. AC, 3d6 +Int bludg/pierc/slash as per object (max 1 Bulk))
  • Phase Bolt (30', vs. AC*, 5d4 pierce; reduce circ. AC bonus by max 2)
  • P Time Sense (Know exact time, may use with Trained skill; can use on same turn to get +1 Status to att. roll, Perc, save or skill)

  1. Prepare 3
    • Runic Weapon (Magic Weapon)
    • Fleet step (1 min +30' to speed)
    • Sleep (InCap! 30', 5' burst, stays standing & doesn't drop items)
    • P Mystic Armor (Mage Armor, +1 AC (item) until next daily prep)
    • Shockwave (15' cone, vs. Refl → Off-guard or prone)
    • P Magic Missile - (120', 1d4+1 × Act, may target separately)
    • P Grease (4x 5'x5' continuous area / max. 1 Bulk object, 1 min)
    • Déjà Vu (InCap! 100', must repeat next rounds' actions)
    • Negate Aroma (touch (willing), 1 hr: remove scent)
  2. Prepare 3
    • P Helpful Wood Spirits (30', 5' burst, sust. max 1 min. 4 options; Distract: Refl or off-guard, Obstacle → diff. terrain, Chores max 2 bulk, Search Seek )
    • P Invisibility (10 min, touch; become undetected)
    • Charitable Urge (InCap! 30', vs. Will,; Succ: Stun 1, Fail: on next turn, give an item to nearest creature; Crit.Fail: same as fail, 4 rnds)
    • P Splinter Volley - (60', vs. AC, 4d6 pierce, crit x2 +1 pers. bleed. If , can also attack 2nd target.)
    • Dispel Magic (120', 1 spell effec / unatt. magic item: Attempt Counteract; if item, becomes mundane for 10 min)
  3. Prepare 3
    • P Cave Fangs (60', 20' burst, 6d6 pierce, basic Refl; 1 min area diff. terrain, may Dismiss)
    • P Haste (30', 1 min: Quickened, only Strike & Stride)
    • Wooden Double (When hit by damage effect or Strike; Step, in my place Hard 5, 20 Hp block, I take excess damage.)
    • P Slow (30', 1 creature, Fort, causes Slowed; Succ: S1, 1 rnd, Fail: S1, 1 min, Crit fail: S2, 1 min.

Hexes: (Focus, 1 point)

  • Discern Secrets (Cantrip, 30', sust max 1 min: target may Recall Knowl, Seek, or Sense Motive with +1 status; after this is immune for 1 min)
  • Phase Familiar (Focus 1: Familiar gains Res 9 vs all dam & immune to precision, only vs triggering attack)
  • ?

Wizard: (multiclass archetype)

Cantrips (prepare 2)

  • Acid Splash (30', vs. AC, 2d6, 1 splash acid; Crit: 2 pers. acid.)
  • P Ray of Frost (120', 4d4, vs. AC, crit+: -10' speed 1 rnd)
  • P Electric Arc (30', 2x 3d4 +Int elec, basic Refl)
  • Produce Flame (30', vs. AC, 4d4 fire; Crit: 2x base dam + 3d4 pers fire)

  1. Prepare 1:
    • Horizon Thunder Sphere -2 rounds (3d6 elec, vs. AC, crit x2 + dazzled 1 rnd; : 30', : 60', half dam on fail, 2 rnds: also 2d6 10' eman, basic Ref, 1 elec dam vs attacks for 1 min)
    • P Chilling Spray (15' cone, 2d4 cold, Refl: as Basic, but also Fail -5' Speed 2 rnds, crit fail -10)
  2. Prepare 1:
    • Floating Flame (30', 1 square, sust max 1 min, 3d6 “basic” Refl Fire (no dam on succ); Must be on solid surface, may move within range when Sust.)
    • P Blazing Bolt - (60', 2d6 fire, vs. AC, crit x2; if / , 4d6, to 1/2 separate targets )

Halcyon (Magyaamban Attendant / Halcyon Speaker)

Cantrips:

  • Needle Darts (60', 5d4 pierce, vs. AC, crit x2 + pers. bleed 3)
  • Guidance (30', until my nest turn, +1 status to 1 Att/Save/Skill/Perc roll, immune 1 hr)
  • Rousing Splash (60', 3d4 temp Hp (1 min), immune 10 min; may take immediate flat check to remove pers. fire/acid w/ assistance)
  • ToDo Uzunjati lvl 3 cantrip

Spells

  1. Spontaneous 1 (also on other lists)
    • Heal - Heal 1d8, actions: → touch; → +8hp & 30' range; → 30' eman. Hurts undead (basic Fort). +1 lvl → +d8(+8 for ).
    • Lose the Path (60', Will when target Strides; Fail: all squares are diff. terrain for this Stride, Crit Fail: as fail, I determine where moves, can't place in danger)

Equipment

Campus:

  • Omassa huoneessa arkku: Lock, Simple; 90%-95% gp money (5%-10% gp on person in smaller change)
    • Most of Backpack & exploration contents
    • Study materials (paper, ink, quill pens, etc,)
  • Jauhekasa: 50 gp tili, voi käyttää max lvl 7 alkemisiin esineisiin (Abeon jauhejuttujen selvittämisestä)

Magic items:

Kaavat: (“formula”)

Total Bulk: 3,1 (Max: 5+Str)

 Worn, always:
	Scroll Case
L	Material Component Pouch
	Belt Pouch (4 Light bulk)
	Sheath (Dagger)
 Worn, normal:
L	Clothing, Ordinary
 Worn, adventure:
L	Clothing, Explorer's
	Backpack (Hold 4 bulk, first 2 bulk doesn't count toward limit)
	Bandolier (8 Light Bulk / full set of tools from which can be drawn as part of Action)
	Belt Pouch (4 Light bulk)
	Sheath (Mace)

 Bandolier:
L (4)	Minor Elixir of Life, 1d6 (2); Lesser Elixir of Life, 3d6+6 (1); Antidote (+2)

 Beltpouch:
	Flint & Steel
	Compass
L	Hourglass
	Mirror
	Chalk (10 pcs)
	Signal Whistle
L	Rope
	Feather Token (Holly Bush)

 Backpack:
L	Waterskin	
1	Lantern, Bull's Eye (60' cone + dim 60')
	Oil (1 pint)
L	Bedroll
L	Pup tent
L	Basic Crafter's Book
L	Writing set
	Writing set (Extra Ink & Paper)
1	Repair Toolkit

 Weapons (in sheath)
L	Dagger (Agile, Finesse, Thrown 10 ft, Versatile S)
L	Light Mace (Agile, Finesse, Shove)


Money:
 97 gp (4gp/kk. tehty 6. asti)
 -4 gp (loitsujen opettelua)
 -2,1 gp (loitsujen opettelua)
+45 gp (katusoittajien tapaus)
+24 gp (7.kk-12.kk)
+12 gp (lihansyöjäpuutarhan siivous)
+14 gp (yhteispotista)
-33 gp (Antidote, +2 item vs. poison, Lesser Elixir of Life, 3d6+6, Xhokan-tililtä)

Aloitushahmo

Pääsivu

tuhansienvoima/ojilisso.1785257381.txt.gz · Last modified: by amoeba