Quick guide: Click on the lines to align them all, trying to get the colors properly matched. Colors start from the sources (larger circles) and flood all available routes, trying to enter the sinks (smaller circles). Colors are mixed according to the RGB (Red, Green, Blue) model. | ||||
Difficulty | Size | Sources | Empty tiles % | Wrap |
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Game status: Not started. | ||||
Somewhat longer guide:
The object of the game is to organize the mixed-up path so that all
colors flow properly from the sources to the sinks. The sinks are
colored with the color they should receive, and will display a hole when
no color is flowing into them, or a darker ring when the color is not
the right one. Since the colors darken as they get further from the
sources, it is sometimes necessary to make a longer route to get the
shade of the color exactly correct. Combining the colors is done using
the RGB model.
(If you're not familiar with it, just play with the game a while, it's
not too hard to get the hang of it.) Note that there is some space
between the tiles where clicking won't do anything; this is to make sure
you don't click on the wrong tile in normal or hard difficulties.
Clicking the middle mouse button on a sink will tell the (smallest)
distance it is to a source of each color. Pressing the "I" key will
give some information about the tile distribution.
The basic settings should make for easy games, but you can make things
harder for yourself by using the options displayed above the play area:
Known issues:
Mainly to do with exact display of colors. The fact that pure green
seems a lot brighter to the human eye than pure blue would require some
correction, but properly balancing this with the darkening by distance
from source, and combining different values of color components is
difficult. Additionally, you need to consider that colors
display differently on different monitors, and that surrounding lighting
changes the way they are perceived. Some options for how colors are
displayed may be added later.
Small boards with the current layout algorithm can sometimes be empty,
trivial or not really follow the rules that the layout tries to use.
Different layout algorithms are easy to add, but more difficult to
create.
Color Flood was created by Otto Martin as a refinement of the
games Zen Loops and Colourshift. It is under the Creative Commons
Attribution-ShareAlike (CC BY-SA) license.
Thanks to Sampo, Codez, Daemou, MV, KoneV, ozie and Diamondshade
for ideas, advice and testing.
There's also a page of commentary, design
decisions, and future ideas.
This is game version 0.0.