Quick guide: Touch the ring with your cursor when it's the same color. If two rings touch, the game ends. More info below. | |||
High scores | Number of rings | Mouse drag | Cursor mode |
---|---|---|---|
No high scores yet. |
(score x1) (score x1.5) (score x2) |
|
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Game status: Not started. | |||
Slightly longer guide:
Collect points by touching the rings when they're the same color as your
cursor. If two rings collide, the game ends. Bigger rings get you more
points, but it's much more important to get the color right. As long as
the color is close enough, you'll keep raising your Cumulative
Multiplier, but if it's off too much, the multiplier will drop. The
game will slowly speed up, but you also gain more points the faster the
rings are growing. You can also choose from the buttons on the left to
play with a bigger amount of rings for a better multiplier.
The default setting is that the cursor changes color as it moves, and
the color is frozen while a mouse button is held down; this may be
switched the other way around from the central buttons. If you don't
like the cursor hiding or your browser doesn't support hiding it via
javascript, choose an option from the buttons on the right.
Touch the Rainbow! was created by Otto Martin for the Mozilla
Labs' Game On 2010
competition, and is under the Creative Commons Attribution-ShareAlike
(CC BY-SA) license. The original URL was
http://www.cs.tut.fi/~omartin/stuff/ttr/touch.html.
Thanks to KJ and sakri for comments and suggestions, and to everyone
else who commented as well.
This is game version 0.0.