This page attemps to describe the Eldar Warpspider Aspect Warrior Armor (3rd ed.) in the BESM (2nd ed.) terms. The chosen way was to describe the armor as a mecha to let players then purchase it in an simple way. I don't have much knowledge about 40k, so I had a friend help me out (thanks Panu). If you have some knowledge of both systems, feedback would be appreciated; the last column describes how appropriate I consider the attribute: * = must have, + = should have, ? = could have. The powers of the attributes are of course somewhat more flexible, since the two systems are quite different.
Current price is 30 MP, so it costs 6 character points and counts as a level 2 of the special attribute Own A Big Mecha. The suit has 40 health points. The character should also take the "Conditional ownership" for one or two points, depending on the feel of the campaign.
Special Attribute | Lvl | Cost | Appr. |
---|---|---|---|
Teleport (wearer and armor only) | 2 | 10 | * |
Heavy Armor (damage reduced 20 pts) | 2 | 8 | * |
Extra Endurance (1 day) | 1 | 1 | ? |
Life Support | 2 | 2 | + |
Weapon: Death Spinner (Short Range, Low Penetration, Tangle), damage 45 pts | 2 | 8 | * |
Weapon: "Claw Blades" (Melee, Muscle-powered1 ), damage 30 pts | 1 | 1 | + |
Special Movement (Wall climbing) | 1 | 1 | ? |
Choose from: | 2 | ? | |
Light Armor (damage reduced 5 more pts) | 2 | ||
Features or Accessories: *decide | 2 | ||
Sensors: *decide | 2 | ||
Special Equipment: *decide | 1 | ||
Defects | |||
Reduced Capacity (worn by character) | 1 | 1 | * |
Start-Up Time (several minutes) | 1 | 1 | + |
Mutual Damage (wearer takes 1/5 of damage to suit) | 1 | 1 | + |
The "Claw Blades" were given Muscle-Powered
(even though the suit does not have Super-Strength) so as not to make them
too powerful compared to the main attack (since Melee counts as two
defects). As an aside, the name is my invention, since I was unable to
find any name for the melee attack.
If the extra 2 points are used on Features or Accessories, Sensors,
or Special Equipment, the GM and the player(s) should try to come to
an agreement on what feels "in-genre". Night-vision has been suggested.
Also, one possible option is to upgrade the Death Spinner to level 3
(damage 60 pts), though I've yet to calculate from where to take the
points for this; decreasing the armor by two points and using the extra
two points seems the simplest way. In this case, it is suggested that the
"Claw Blades" attack is still kept at level 1, so as to encourage
the use of the Death Spinner.